XCOM Mod Talk
General XCOM modification talk and discussion can take place here
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Pinned Finding the first step?Started by NephilimNexus , 09 Oct 2012 |
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Pinned ModpatcherStarted by dreadylein , 12 Oct 2012 |
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Pinned Compiled list of DefaultGameCore.ini settings and their funtionsStarted by Xionanx , 16 Oct 2012 |
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R&D Damage ModsStarted by Amineri , Yesterday, 11:23 PM |
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R&D AI ImprovementsStarted by Amineri , 09 May 2013 |
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Turning on Alien Pods by DefaultStarted by chimeracreator , 12 Nov 2012 |
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Any tools to modify DefaultGameCore.ini?Started by Bertilsson , 16 Jun 2013 |
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UI Mod - Bigger Perk TreeStarted by Amineri , 29 Apr 2013 |
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Rocket Scatter OverhaulStarted by Amineri , 12 Jun 2013 |
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R&D Additional Options for SHIV CustomizationStarted by Amineri , 08 Apr 2013 |
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Cryssalids with Run N Claw?Started by Zybertryx , 13 Jun 2013 |
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XCOM Modding: Need of a centralized source of information?Started by anUser , 09 Mar 2013 |
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Modlet -- Double Tap and Bullet Swarm UnlockedStarted by Amineri , 14 May 2013 |
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Increased Pod SizeStarted by Amineri , 12 May 2013 |
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Stun Chance modStarted by Amineri , 14 Jun 2013 |
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R&D Modding AmmoStarted by Amineri , 20 May 2013 |
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Explosive Damage Randomization bugStarted by Amineri , 09 Jun 2013 |
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Mod- Dynamic Stat AdjustmentStarted by Amineri , 10 Apr 2013 |
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Difference between 0x24 and 0x2C tokensStarted by Amineri , 02 Jun 2013 |
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UE Explorer 1.2.3.0 Update NotesStarted by EliotVU , 22 May 2013 |
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