XCOM Mod Requests
Got an idea for a killer modification that hasn't been made yet? Outline your ideas here and discuss it with others. Who knows, it might get created!
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Remove soundwave effect?Started by P51H , 03 Sep 2013 |
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Fewer Pods in Impossible ModeStarted by Sectophilia , 30 Aug 2013 |
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UI Mod HelpStarted by Neonin , 24 Aug 2013 |
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XCOM Economics: Gray MarketStarted by morro123 , 01 Sep 2013 |
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Stargate Mod IdeasStarted by Genrazn , 01 Sep 2013 |
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Make grenades explode at end of turnStarted by Bertilsson , 27 Aug 2013 |
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Remove HUD, Debug CameraStarted by Monkeybreadman , 15 Aug 2013 |
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Improved Pistol I & IIStarted by Hannibal Rex , 29 Jul 2013 |
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Left 4 Dead ModStarted by Krazyguy75 , 02 Aug 2013 |
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AutopsiesStarted by morro123 , 30 Jul 2013 |
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Again on researchStarted by morro123 , 30 Jul 2013 |
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Pacific Rim mod....Started by errantsown2 , 28 Jul 2013 |
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psi armor is dumbStarted by False Modesty , 26 Jul 2013 |
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Idea to simplify item managementStarted by Sopbucket , 04 Jan 2013 |
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Civilians in non-terror missions?Started by Phwop , 24 Jul 2013 |
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Don't auto-end missions as soon as last enemy killedStarted by BrookH , 17 Jul 2013 |
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Rebalancing Red FogStarted by Fkyx , 15 May 2013 |
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Mayhem and Danger ZoneStarted by seraglio73 , 14 Jul 2013 |
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Extended sight radius for snipers - instead of squadsightStarted by Bertilsson , 28 Jun 2013 |
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Idea for Military Rank overhaul - better immersionStarted by blacklimoband , 27 Jun 2013 |
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