In response to post #8216024. #8216093, #8216114, #8216119, #8216246, #8216296, #8216369, #8216882, #8216892, #8216904, #8217309, #8218042, #8218488, #8218658, #8218730, #8218761, #8218790, #8218835, #8218940, #8219140, #8219382, #8219689 are all replies on the same post.
Yeah, my response was to Loshirai14. I didn't even see the other replies before writing that.
I don't think depth of field adjustments are something games should use unless they're done with eye tracking, though. There's too much variability between where they player is looking and where the cursor is. When they're not aligned, the depth effect breaks both realism and immersion, since it's a trigger for you to go back and move the camera to a spot where you can see what you're trying to look at. They're great for screenshots/machinima (both of which are based on the premise that there's a camera), but it can go as far as being moderately disorienting during active gameplay (based on being in that character's shoes) when the effect is based on cursor position.
As for bloom, I was referring to games more generally, since I actually didn't look into what the mod community was doing on the ENB front until this article, and had a whole ton of trouble setting it up (just got it working last night), so I have no idea what kinds of settings they're all using. The real life equivalent of bloom is really subtle except in rare situations, and that's not the way you usually see it in most games. It's usually a highly pronounced effect to add to the feel of an unrealistic world, not a mild realistic one.



Sign In
Create Account
Back to top










