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Skyrim Ultra HD Texture Pack not loading


stofstik

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Hi guys,

 

First post on the forum and new to modding of Skyrim.

I have downloaded a water mod and a sound mod through Steam Workshop.

They both work fine.

 

I downloaded and installed Skyrim Ultra HD Texture Pack through the Nexus however and it doesn't change anything.

http://skyrim.nexusmods.com/mods/35507//?

I'm running Skyrim version 1.9.32.0.8 downloaded through Steam.

 

Here's a pic of NMM.

 

 

 

The SkyUI mod works, but RealVision wasn't working even when it was enabled. So I disabled it for troubleshooting purposes.

I tried enabling and disabling the official High Res Texture pack to no avail.

 

I Googled and Googled but I couldn't find anything.

How on earth do I get the Ultra HD Textures to work?

Is anyone willing to help me out here, it must be something simple right?

 

Cheers,

 

 

Daan

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Hoi Daan :p

Textures generally dont come with a plugin, so they do not show in your load order. You can see in the mods tab (green checkmark) if they are active. If you really want to verify then open c:\Games\Nexus Mod Manager\Mods and find the archive containing the texture pack... open it and see the folder structure. Compare this to the folder structure in Skyrim\Data\... and see if they are the same.

 

For ENB you need to closely follow installation instructions in Nexus and on ENBDev where you need to download the ENB binary (you have to make changes in SkyrimPrefs.ini located in My Documents\My Games\Skyrim as well)

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Hoi Daan :P

Textures generally dont come with a plugin, so they do not show in your load order. You can see in the mods tab (green checkmark) if they are active. If you really want to verify then open c:\Games\Nexus Mod Manager\Mods and find the archive containing the texture pack... open it and see the folder structure. Compare this to the folder structure in Skyrim\Data\... and see if they are the same.

 

For ENB you need to closely follow installation instructions in Nexus and on ENBDev where you need to download the ENB binary (you have to make changes in SkyrimPrefs.ini located in My Documents\My Games\Skyrim as well)

 

 

Thanks man I'm going to look into the enb mod tonight.

The folder structure gets altered when I install the Ultra HD mod, \meshes and \textures get added but they don't do anything.

Textures just stay the same in the game.

I'm going for a reinstall. maybe I messed something up in the past.

Although I wouldn't know what:p

 

Cheers,

 

Daan

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Daan, that texture pack you have only replaces objects... it does not replace landscapes and so on.

 

Perhaps you arent aware of it and expect changes to things which are not being changed. How about you download this one first -LITE version!- and after that you install your Ultra HD and when asked to overwrite (some things overlap) say yes. Uninstall your Ultra HD first.

 

Skyrim HD: http://skyrim.nexusmods.com/mods/607/ -- Lite version, you have to download all of them (all cities, landscapes, dungeons), and activate through NMM, say "No" to the "Do you want to update" message !

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Daan, that texture pack you have only replaces objects... it does not replace landscapes and so on.

 

Perhaps you arent aware of it and expect changes to things which are not being changed. How about you download this one first -LITE version!- and after that you install your Ultra HD and when asked to overwrite (some things overlap) say yes. Uninstall your Ultra HD first.

 

Skyrim HD: http://skyrim.nexusmods.com/mods/607/ -- Lite version, you have to download all of them (all cities, landscapes, dungeons), and activate through NMM, say "No" to the "Do you want to update" message !

 

My god I feel stupid. I was testing on a Thistle branch because thats what the guys from this video used for a detail close up:

I wanted to install this mod because they showed me the stunning detail in their youtube video.

http://www.youtube.com/watch?v=pUiH-IWsuL8

 

Guess what? That thistle which never changed, is probably from another mod which they had installed.

Because it does not change in this mod :blink:

 

The tanning rack clearly showed a detail improvement when I compared a before and after screenshot myself.

Do you maybe have an idea how to improve vegitation like in the screenshot? It looks rather stunning.

Thanks anyway for the info about textures not having esp files.

It's only the second day I'm tinkering with Skyrim, but I'm beginning to understand some basic stuff.

 

Cheers,

 

 

Daan

 

edit: gonna try the 2K Pack by the way, thanks:)

Edited by stofstik
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lol@video - nice misdirection :biggrin:

For vegitation you can install Skyrim Flora Overhaul... It replaces all vegitation and makes it much more dense (read description page - you need to change SkyrimPrefs for it as well)... I am not sure about the Thristle texture, or how it looks in SFO.

 

But if you're interested in making Skyrim look a lot better... here's a small guide from me :smile:

 

This is in Installation order ... when it asks to Overwrite in NMM, overwrite.

 

Static Mesh Improvement Mod – SMIM by Brumbek | http://skyrim.nexusmods.com/mods/8655/

Skyrim Particle Patch by Mindflux | http://enbseries.enbdev.com/forum/viewtopic.php?f=6&t=1499 (for use with ENB only)

Ruins Clutter Improved by raiserfx | http://skyrim.nexusmods.com/mods/14227/

Skyrim HD - 2K Textures by NebuLa | http://skyrim.nexusmods.com/mods/607/ (Lite version)

AOF Detailed Mountains by AnOldFriend | http://skyrim.nexusmods.com/mods/4805/

Better Dynamic Snow by SparrowPrince and Brumbek | http://skyrim.nexusmods.com/mods/10383/

HQ Snow Texture by Erik | http://skyrim.nexusmods.com/mods/743/

Skyrim Flora Overhaul by vurt | http://skyrim.nexusmods.com/mods/141/

Pure Waters by Laast | http://skyrim.nexusmods.com/mods/1111/

Detailed Rugs by raiserfx | http://skyrim.nexusmods.com/mods/29608/

Finer Dust by CptJoker | http://skyrim.nexusmods.com/mods/2636/

Realistic Smoke and Embers by isoku | http://skyrim.nexusmods.com/mods/836/

Visible Windows by isoku | http://skyrim.nexusmods.com/mods/6971/

***Project Parallax by osmodius | http://skyrim.nexusmods.com/mods/16919/ | http://skyrim.nexusmods.com/mods/17275/ | http://skyrim.nexusmods.com/mods/17754/ | http://skyrim.nexusmods.com/mods/18544/ | http://skyrim.nexusmods.com/mods/18814/ | READ COMMENT BELOW, Parallax requires ENB or it has no effect.

Enhanced Distant Terrain by SparrowPrince | http://skyrim.nexusmods.com/mods/1598/

High Quality LODs by Ethatron | http://skyrim.nexusmods.com/mods/4834/

Distant Decal Fix by SparrowPrince | http://skyrim.nexusmods.com/mods/31982/

Realistic Lighting Overhaul | http://skyrim.nexusmods.com/mods/30450/

Climates of Tamriel | http://skyrim.nexusmods.com/mods/17802/

Ultimate HD Fire Effects | http://skyrim.nexusmods.com/mods/28642/
Enhanced Night Skyrim | http://skyrim.nexusmods.com/mods/85/

 

**Project Parallax for Windhelm might cause CTD. If you get CTD traveling to Windhelm, uninstall it.

 

Read the mod pages before you go and install.... Load order is important, tho most of these are texture replacers, so not too many .esp/.esm files to take care off. Some are manual installations... I'd suggest you download them [manual installations], extract them and repack them...

 

When repacking make sure the Skyrim folder structure is followed starting with Data

 

So, when you unpack a manual mod which extracts as

 

Folder: TheManualMod

Subfolders: Full, Lite, Performance

Subsubfolders: Data\..etc

 

Make sure you pack the version you like as Data\..etc and zip it ... (in the example above you would zip the Data folder you want in Subsubfolders, naming it whatever the mod name is) then in NMM Mods tab click on "Add" -> "From File" and select the archive you just created... this way you can have that manual mod managed by NMM and you can install - reinstall it, without having to worry about file overwrites and so on, as you have to with manual installations.

 

Hope this helps :smile: cheers

 

PS. you do need a decent system for this...

PSS. Please do not go on the internet for skyrim.ini changes/tweaks which generally suggests to change the uGridsToLoad value (other tweaks are fine) as it can cause issues when you mod your game because your system (no matter how badass) will crumble and die. uGridsToLoad should be left alone, and should be set to 5 (default). The mods above (Enhanced distant terrain, Distant decal fix, High quality Lods) take care of distant terrain details a lot better than what uGrids can achieve.

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yea can be hard to find your way around and pick the nicest ones when just started... these are my choices tho, yours can differ...

In general you don't really need to take much care with texture replacers (you can install, reinstall whatever you want) but as soon as they come with scripts and esp/esm files you should take a bit better care.... your save games will remember what you have loaded, and you can break your save games by uninstalling/reinstalling mods easily... that's why I say - check the mod pages to check if you like it, and what instructions there are. Always read the comments of people - you generally find more info there (especially problems) ... always check the compatibility section as well, closely.

 

Some mods will require you to start a new game, others don't, some can be uninstalled, some need a clean save procedure... others cannot be uninstalled at all because your save will simply die, others will only work properly when you start a new game. It's important you always make a named save before you install a large mod (you can make a named save using the console command: save "My save name") because if you don't like it, you can uninstall the mod and open the save before it was installed. This is the only real save way to uninstall mods (installing generally doesn't break your game, uninstalling does (your save game will look for something that isn't there))

 

If you got any question or so, don't mind to drop me a PM :)

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Some mods will require you to start a new game, others don't, some can be uninstalled, some need a clean save procedure... others cannot be uninstalled at all because your save will simply die, others will only work properly when you start a new game. It's important you always make a named save before you install a large mod (you can make a named save using the console command: save "My save name") because if you don't like it, you can uninstall the mod and open the save before it was installed. This is the only real save way to uninstall mods (installing generally doesn't break your game, uninstalling does (your save game will look for something that isn't there))

 

That's some good info again there
The save command will come in handy for sure.
If I may ask something forum related?
Is it good practice to change the thread title? Or should I leave it like this?
edit: with my puckuf I mean.
Edited by stofstik
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