Requesting a weapon.
Started by
BahamutsWrath666
, Feb 10 2009 01:43 AM
92 replies to this topic
#31
Posted 24 March 2009 - 11:37 PM
I have to say, that's a big ass sword!
Nice work with the art and everything!
Hope everything works out.
Nice work with the art and everything!
Hope everything works out.
#32
Posted 26 March 2009 - 10:27 AM
Thanks, still looking for someone to make it my blender skills are no where near even par at the moment. If anyone would make this for me and let me know I'd appreciate it, and if the person happens to be big time weapon modder I'll gladly allow them to use my sword in their future mods. Long as I get mention for it of course.
#33
Posted 26 March 2009 - 06:58 PM
Thanks, still looking for someone to make it my blender skills are no where near even par at the moment. If anyone would make this for me and let me know I'd appreciate it, and if the person happens to be big time weapon modder I'll gladly allow them to use my sword in their future mods. Long as I get mention for it of course.
I might be able to make it use Gmax, but i wouldnt know how to export it to the right file type.
#34
Posted 26 March 2009 - 11:34 PM
Thanks a lot Naminea, I could possibly try and find a converter for the file type if you made it. Anyone else know anything about converting Gmax to correct file type?
#35
Posted 26 March 2009 - 11:59 PM
#36
Posted 27 March 2009 - 12:52 AM
http://www.shorthike...i/MeshExporters
Just follow the part which tells you how to export to .obj
Sweet thanks, ill start working on it now, should only take me bout and hour or so. Probley less. Im used to doing Halo stuff with it XD
#37
Posted 27 March 2009 - 04:42 AM
Awesome. Thanks a lot for the tip ihate, and thanks again for working on it Namin
#38
Posted 27 March 2009 - 09:04 AM
OK so far i have the model roughly complete. but before i start to egde the blade and do the saw grooves i want to see what the community has to say, if you think there are any rough edges i need to clean up a bit or things like that. So far polly count if really low, around 75 pollys if that. Keep in mind i used to using this with Halo PC Custom Edition, So im used to working at best with low polly count. Also you may not i havent added texture or scaled yet. So what do you think?
#39
Posted 27 March 2009 - 09:14 AM
Looks pretty clean to me.
And I want it!
Finish it!!!
LOL.
btw you look like you know uv mapping...
Tips? tricks? instant brain download?
I have several meshes need uv mapping so i can finish them and unleash them on the world...Mwahahahha
And I want it!
Finish it!!!
LOL.
btw you look like you know uv mapping...
Tips? tricks? instant brain download?
I have several meshes need uv mapping so i can finish them and unleash them on the world...Mwahahahha
#40
Posted 27 March 2009 - 09:39 AM
Looks pretty clean to me.
And I want it!
Finish it!!!
LOL.
btw you look like you know uv mapping...
Tips? tricks? instant brain download?
I have several meshes need uv mapping so i can finish them and unleash them on the world...Mwahahahha
UV maping is a specialty XD, sence i did modes for Halo PC i can personaly tell you what a B**ch it was to make a replica of Snow Bound From Halo 3. Most of the time i spent was making the slight incline on the bases. In perspective Halo PC CE's largest map had around 40,000 Pollys. it was so big it had to load will flying around in longswords... the replica of snow bound i made had well of 300,000 pollys all togather. The games operating system couldnt handle the graphics and crashed once you clicked on the maps name. XD So inside i removed the bases from Beaver Creek and stretch the map and placed the snow bound bases in it and retextured the ground and made some slight hills in the map. turn out ok, but i never released it to public.



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