Looking good so far, I think you're waiting to round the tip of the blade until you start the serrations. But if you could make the guard a bit thicker it'd be awesome, also the gray part on the blade is also part of the guard.
Here's a better picture from the model I made of the guard.
I know the gray is part of the gaurd, lol. At any rate i do have the curve part dont the gaurd is what im working on. Just a little heads up, the curve at the time is not fully conected, but i did my best so to make it seem like theres no problem. Dont worry ive done it before and the textures should have a problem with it. Now the gaurd is going to be more difficult, sence the addion of the plate gaurd on the blade (grey part) it has bumped the polly count up significantly. So im just curous is to how many pollys for the sword would be optimal and still look good?
Honestly have no idea, my computer runs everything on ultra high with no problem. So as long as it isn't completely insane amount it should be okay. -shrug-
OK i completely redid the tip because of mesh errors. But on a brighter note, NO MORE MESH ERRORS!!! Now the hilt has been dificult and i would love to add more, but i fear i may have to many pollys as it is. Its running around 500, also could some one give me a scale esstamite for how large (X,Y) this should be for it to look nice ingame and not super hug or super small.
I was looking for it to be a bit longer than the Akaviri Dai-Katana. as far as width, as wide as a Daedric longsword would probably look about right for the blade.
BIG HEADS UP! READ WITH EXTREME CAUTION! DO NOT BE ALARMED, THIS IS NOT A DRILL! I REPEAT THIS IS NOT A DRILL!
Only 4 things left to do, applie textures, convert into the right file type, put into game, and the biggest one yet RELEASE!!!! BUT (yes theres a but) I WONT be DOING IT UNTIL LATER TONIGHT. So it should be ready to test around 3 or 4 am west coast time.