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[WIP] MediEvil in Skyrim

medievil sir dan daniel fortesque in skyrim

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#1
KorinOo

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medievil_desktop_by_BloodKnightofDoom.jp

 

 

INTRODUCTION 
 
I think the title is self explanatory. ^^
It will be a "remake" of the classic PSX game "MediEvil". As for this moment I am planning on doing only first four levels (from Dan's Crypt up to beating first boss in Mausoleum). 
 
So, MediEvil - is an action-adventure video game and the first installment in the MediEvil series. It was developed by SCE Studio Cambridge and published by Sony. It was released on October 9 1998 in Europe, October 21 1998 in North America and on June 17 1999 in Japan for the PlayStation. Due to its success, the game was released in 1999 as a platinum title in Europe. It was also released in a bundle with C-12: Final Resistance on May 9 2003.
 
During the game, the player must go through several places, from a graveyard full of zombies, to a flying ghost ship full of undead pirates, to a levitating board in an enchanted forest surrounded by flying demonettes. There are also several collectible items found in the levels which have to be collected in order to proceed to further areas or levels. There are several books placed upon stands all over areas in the game which may offer advice to Sir Dan, while some others contain humorous jokes or generally the history of the area. Some of them are placed in hidden places, but they are mostly found along the path that Sir Dan takes. They can be read if struck with a close range weapon.
 
The game starts with a flashback in the 13th century in the fictional Kingdom of Gallowmere. The game puts the player in control of Sir Daniel Fortesque: the reanimated skeletal remains of a deceased champion knight whom history holds in high esteem, due to his supposed heroics in battle against the evil sorcerer Zarok who, in 1286, had raised an army of demons and set out to take over the kingdom. The legend has it that Fortesque lead the King's army into battle against Zarok's demonic hordes and that Sir Daniel himself killed the sorcerer during the battle - despite having actually been mortally wounded at the outset - cementing his posthumous status as the "Hero of Gallowmere".
 
oh and btw this is one of my first mods, so it will probably take a loooot of time to finish(if ever) and i think i will be a constant visitor of "mod troubleshooting" subforum :D
Feel free to ask any questions and i hope i will know the answer  :tongue:
 
HOW I PLAN TO DO IT?
 
So the main idea is to NOT make it a 1 to 1 conversion of the original game in to Skyrim engine. I want to make all the levels/areas recognizable and close to original, but at the same time i want to update some archaic mechanics (combat, interactions, etc.) to modern standards.
 
The main goal is to have this creepy graveyard feeling and then add some specific details to make it more Tim Burton style. 
 
TRAILER:
I'm proud to present the first trailer for this mod!
 

 
 
Music was composed by my friend Adam Oakman (aka Adam Dąbrowski):
http://adamoakman.com/index.php
https://www.youtube....b2aIpSFtTpgIkkA
email: contact@adamoakman.com
 
Narration by Cole Johnson (ColeCosby on nexusmods.com)
https://soundcloud.c...ng-cole-johnson
email: colesvoicetalent@outlook.com
 
Hope you like it!
 
 
 
UPDATES:
Update 2

Spoiler

 
Update 1
Spoiler


 
GALLERY
Spoiler

 
VIDEO
Ok, here is some random "Let's play" from MediEvil for those that are not familiar with original game:

 
CREDITS AND RESOURCES: will be updated on the way
Spoiler


Edited by KorinOo, 04 October 2014 - 01:16 PM.


#2
BluePianoTwo

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I'm not familiar with MediEvil, but I'd like to wish you best of luck with your first mod.  It sounds like a big undertaking, but I'm sure that you can do it.  :)



#3
KorinOo

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Thanks for kind words. :smile:

So to show my enthusiasm to work on this mod, here is the first screen: Dans_Crypt.jpg

It's early version of the starting location of second level made in about 2 days



#4
Shadowjin

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Whoa, really nice looking area! 

I'm not familiar with medievil, but that area looks really cool :D



#5
tonywallas

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Look very interesting, creepy ambiance, like the original game ! I will follow this mod   :smile: If you need custom meshes for your mod maybe i can help you.


Edited by tonywallas, 23 June 2013 - 07:19 PM.


#6
kibblesticks

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Brilliant lighting!



#7
Floordan

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This mod idea read my mind, and it looks very very cool so far. 

Following!



#8
KorinOo

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I have edited first post a little.

 

@tonywallas  I would love some help with meshes! Right now i could use few more meshes (and textures) for greves and tombstones, because there is not so many in Skyrim that I can use here. If u still wanna help (not necessary with tombstones) then PM me, and we could discuss the details :D



#9
KorinOo

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few new screenshots and a short movie :D

TESV_2013_08_16_23_39_14_19.jpg

 

TESV_2013_08_20_13_33_52_66.jpg

 

TESV_2013_08_20_13_34_22_58.jpg

 

TESV_2013_08_20_13_33_27_64.jpg

 


Edited by KorinOo, 20 August 2013 - 06:34 PM.


#10
Antioch08

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MediEvil was one of my all time favorite games for the PS1 and something that sparked off my interest in scary spooky skeletons, zombies and the like. What you've done here from the screenshots looks epic, and pretty true to the original, especially the New game skeleton. How did you get those custom animations in?

 

Just awesome stuff, I wish you the best of luck!







Also tagged with one or more of these keywords: medievil, sir, dan, daniel, fortesque, in, skyrim

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