I think the title is self explanatory. ^^
MediEvil: Hero of Gallowmere is a fan based project that aims to recreate the first four levels from MediEvil game (PSX). It's still work in progress, so many thing may and probably will change.
For those of you who don't know what MediEvil is:
MediEvil is an action-adventure video game and the first installment in the MediEvil series. It was developed by SCE Studio Cambridge and published by Sony. It was released on October 9 1998 in Europe, October 21 1998 in North America and on June 17 1999 in Japan for the PlayStation. Due to its success, the game was released in 1999 as a platinum title in Europe. It was also released in a bundle with C-12: Final Resistance on May 9 2003.
During the game, the player must go through several places, from a graveyard full of zombies, to a flying ghost ship full of undead pirates, to a levitating board in an enchanted forest surrounded by flying demonettes. There are also several collectible items found in the levels which have to be collected in order to proceed to further areas or levels. There are several books placed upon stands all over areas in the game which may offer advice to Sir Dan, while some others contain humorous jokes or generally the history of the area. Some of them are placed in hidden places, but they are mostly found along the path that Sir Dan takes.
The game starts with a flashback in the 13th century in the fictional Kingdom of Gallowmere. The game puts the player in control of Sir Daniel Fortesque: the reanimated skeletal remains of a deceased champion knight whom history holds in high esteem, due to his supposed heroics in battle against the evil sorcerer Zarok who, in 1286, had raised an army of demons and set out to take over the kingdom. The legend has it that Fortesque lead the King's army into battle against Zarok's demonic hordes and that Sir Daniel himself killed the sorcerer during the battle - despite having actually been mortally wounded at the outset - cementing his posthumous status as the "Hero of Gallowmere".
HOW I PLAN TO DO IT?
So the main idea is to NOT make it a 1 to 1 conversion of the original game in to Skyrim engine. I want to make all the levels/areas recognizable and close to original,
but at the same time i want to update some archaic mechanics (combat, interactions, etc.) to modern standards. (Ok, this sentence is bad. You can't speak about modern standards with anything Skyrim relented in mind. Still, I think it will be some kind of update compared to the original from PSX, or at leas a different approach to how the game could look and work)
The main goal is to have this creepy graveyard feeling and then add some specific details to make it more Tim Burton style.
oh and btw this is one of my first mods, so it will probably take a loooot of time to finish(if ever) and i think i will be a constant visitor of "mod troubleshooting" subforum
Feel free to ask any questions and i hope i will know the answer
I'm proud to present the first trailer for this mod!
Music was composed by my friend Adam Oakman (aka Adam Dąbrowski):
Narration by Cole Johnson (ColeCosby on nexusmods.com)
Hope you like it!
Ok, here is some random "Let's play" from MediEvil for those that are not familiar with original game:
CREDITS AND RESOURCES: will be updated on the way
Edited by KorinOo, 30 April 2015 - 07:43 PM.