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Deathsong Brotherhood - Glitches, bugs, conflicts.


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#1
joshua121

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I would like to keep an orderly list of all bugs and such that are found, without trying to navigate the confusion of the comments section. So please post them here.

!!PLEASE READ THIS BEFORE POSTING ABOUT VICTORIA'S BODY NOT APPEARING!!

You need to reload a previous save that is at least as far back as the quest to kill the ghoul and the regulator. Anything after that isn't going to fix the issue. You also need to be using v008.

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RODERICK AND THE ENCLAVE FACILITY

For any of you with questions about Roderick or anything in that area that happens after you speak with him... you've reached the end of the mod as it stands for now. To exit the facility, go to one of the locked doors press the "`" key on your keyboard to access the console, click on the door, and type "unlock" w/out the quotes. It will unlock the door. You can also pick up your things from the chest that you will find before you get back into the abandoned tunnels.

Thanks for checking out the mod and helping me find bugs.

Edited by joshua121, 09 July 2013 - 07:23 AM.


#2
joshua121

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@toneythetiger76

When you say Veronica, I'm assuming you mean Victoria. Which part of the quest are in exactly? As in what are the current goals that you have, what have you already done, etc... ?

Also there should be no point that you need to no-clip into a room. That makes me think you might be skipping something that you're supposed to do, which will screw everything up.

#3
lostinwhere

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One conflict I've noted is with the mod Freeside Open. It doesn't allow the NPC Rusty Jones to appear.

#4
toneythetiger76

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In response to post #8364275.

alright, i'm in the part where victoria is found dead, when i first went there, the dead body wasnt there, and that could be because i activated her terminal since i have high skills before heading in there. there was a marker in the abandoned tunnels, which was inaccesible without going no clips, and there i found victoria still alive, even though she was supposed to be dead. i killed her, and took her head )which was the only other option than loot) and then afterwards i could examine the body. when i examined it , it was the shock sword thingy, so i left the abandoned tunnels and went to wilkes, which was just regular talking (sick armor, btw) and went back to the tunnels. i went to where the dead body was supposed to be, and i got hit by an invisible sword once, and then i went to the room that actually contained the body via noclip. when i got there wilkes walked toward me, and did nothing, to where i had to reload the save.
i am going to try going back a bit, and not using the terminal before going into the tunnels to see if that works.

#5
joshua121

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In response to post #8364275. #8364971 is also a reply to the same post.

Ah ok, I was afraid that might be the case. I actually had quite a lot of difficulty with the scripting in that part. I thought I had it all sorted out but apparently not. Victoria is supposed to move to the area where the blood spots are where you found wilkes and be dead. Apparently something is still hiccuping there. So I'll have to rework that part again. I should still ask this though... What other mods are you running?

#6
joshua121

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In response to post #8364744.

Thanks for point that out, once I get some of the other bugs worked out and an ending made to the main story I'll address stuff like this one. I think I already know why this is happening but as I barely have time to work on the mod itself. This kind of stuff will have to go on the back burner.

Question: You had to disable Freeside Open to get Rusty to appear, but could you turn it back on and continue this mod afterward?

*BTW Kudos to you, I really appreciate the help*

Edited by joshua121, 01 July 2013 - 12:18 AM.


#7
lostinwhere

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In response to post #8364744. #8365315 is also a reply to the same post.

Yup, I disabled Freeside Open and Rusty appeared. With Freeside Open enabled, his map marker was there but he wasn't. Once I killed Rusty, I re-enabled Freeside Open and continued playing the mod.. The next quest involving Freeside, which I believe was killing the four mercs, went OK with Freeside Open enabled. I'll keep playing the mod and let you know of any other conflicts that arise. Other modders have had to make patches to deal with Freeside Open. Miidian 13 made some compatibility patches for the mod Strangers Abroad to deal with Freeside Open. She may be able to help.

Edited by lostinwhere, 01 July 2013 - 02:13 AM.


#8
toneythetiger76

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In response to post #8364275. #8364971, #8365300 are all replies on the same post.

i have a huge amount installed, such as awop, project nevada, project nevada, and some other ones

#9
lostinwhere

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Ran into a weird glitch while going after the paladin. I snuck my way into the room where the paladins were walking around in stealth mode. Once I tried moving again, I was stuck in place. I had to use the command "enableplayercontrols" in order to move again. Once I did start to move, I was approached by the paladin and I was able to complete the quest.

#10
joshua121

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In response to post #8366810.

Yup... sounds like you found a glitch. Thanks for pointing it out. What other mods are you running besides freeside open?




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