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SkyRe Bugs


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#11
_Skywalker_

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In response to post #8429486. #8431800 is also a reply to the same post.

I didn't use ReProccer or BOSS this time. Using it caused disappearing of bolt recipies from Advanced Misslecraft perk.

#12
apfelgluck

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Hello all, i'm trying to install skyrim redone. but something seems o be wrong.



i have skyim version 1.9.32.0.8 with all dlc and 1.6.16 rel44 of SKSE

i have a clean install of skyrim with only the DLC, the unofficial patches, Skyrim Redone and Unoffical SkyrimRedone patch both at last version.

everything seems to be installed correctly with NMM and BOSS is not saying mutch more.


The point is that when i load a fresh save (a new game saved at helgen keep) , i don't see any in-game changes, no new perk tree for example.

if any one has an idea of what could cause this or a way to find a log where i coud find the answer, i woul be very greatfull.


thx


(and sorry for my English wich, obviously, is not my mother language :) )



#13
NilRecurring

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The "Masterful Fencer" perk from the light weaponry tree is broken for me. It doesn't reduce well timed blocks to zero. It seems to work when I have the unofficial Skyrim patch in the load order after SkyRe and this unofficial patch, but that would break a lot of stuff from SkyRe. How can I fix that? Thanks for your work, though.

#14
Stridercal

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In response to post #8455552.

Start new game from the beginning intro and see. SkyRe changes too many things to work with "foreign" saves.

#15
SirDoomsbane

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A relatively minor issue, since it can be cleaned up with a console command each time I play, but something about the SkyRe main module breaks mods that modify jump height. I couldn't find anything about this elsewhere. Load order seems to be irrelevant. Kind of annoying to have to set jump height manually, though. If this is a known issue, is there anything I can do with the CK or something to fix it on my install? I'd guess the problem has something to do with scripts, since there's one that modifies it based on race, but who knows.



#16
Saerileth

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I don't know if this is a known issue or just something wrong with my game, but the Nord racial ability Last Stand doesn't seem to protect from damage over time, most notably the bleeding damage introduced by SkyRe. Only direct damage is prevented. I don't think it's supposed to work this way, since the discription sais it "negates ALL incoming damage". This makes it very dangerous to use, and the healing restriction is almost unfair if enemies can still poison you.

#17
Kowabunga

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There is another glitch with the eastern dwemer longbow : each time I equip it, it says that I can't use this item because I didn't completed the relative quest. Nevertheless, I can fire arrows normally whith it as with any bow, and have no idea what this "quest" is.

 

note : I crafted it after reading the book "a last request" given by general tullius as a reward (radiant it seems) for completing a civil war quest. Maybe the glitch come from that way to acquire the book? dunno...



#18
Stridercal

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In response to post #8468937.

I just tested this last night, getting the same issues.

Book is found in radiant quest rewards. Read it and you get the four Eastern Dwemer recipes, but only the axe and the two swords work normally.
The longbow doesn't display a model in the inventory or smithing screens. When equipped, you receive the odd quest-related message and the model uses is a glass longbow, definitely not a unique Eastern Dwemer style item. Not sure if the Dwemer non-aggression ability functions properly or not.

I have no idea how to fix this sort of bug...

#19
Stridercal

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In response to post #8467912.

It works as described, but maybe should be reworked to function as you suggest. Get a good bleed or poison and you are dead no matter what.

#20
Telogne

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In response to post #8419062. #8421943 is also a reply to the same post.

It might be caused by your health and stamina level - SkyRe has this feature: weapon damage is modified (lowered) when your stamina and health fall down.




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