Hey, having a CTD/freeze up issue (depending on its mood) with SkyRE. I have all the DLC and have Climates of Tamriel, Uncle Sheo's mod installed, but that's it. The game was honestly running pretty well up until about halfway through DLC1 and now in DLC2 it's crashing every 5 minutes or so.
Here's the Papyrus pastebin from a recent 2 minute running of the game (I saved and quit before it crashed, it was generating errors basically on loadup).
http://pastebin.com/gqx2nXLP
SkyRe Bugs
Started by
Stridercal
, Jul 08 2013 06:22 AM
164 replies to this topic
#21
Posted 18 July 2013 - 09:58 PM
#22
Posted 19 July 2013 - 10:35 AM
Bound Longbow does less damage (65) than Bound Shortbow (117). Bound Longbow's damage is still weak even after overdrawing for 5 seconds.
Relevant PC Skills: 53 marksman with 2 points in Focus and 1 point in Eagle Eye. 75 Conjuration with a point in Mystic Binding.
Relevant PC Skills: 53 marksman with 2 points in Focus and 1 point in Eagle Eye. 75 Conjuration with a point in Mystic Binding.
#23
Posted 19 July 2013 - 07:29 PM
I have the same problem, I uninstalled all mods except for alternate start and SkyUI for easier access. But it still doesent show up for me. Have you found a solution yet?
#24
Posted 20 July 2013 - 10:50 AM
The Blade Barrier perks don't work on my game, and it seems, from the general comments section of Skyrim Redone and the one from this unofficial patch that I am not alone in this.
On this subject, the creator of Skyre told this :
"I might have forgotten to adjust Blade Barrier to the new timed blocking mechanic.
However, it should be possible to adjust it easily. BB casts a spell on the attacker when you're hit, Replenish casts a spell on the one that got punched. So
1. Make the perk do nothing
2. Adjust the timed blocking script to cast the spell on tha attacker. The script is found on the player alias in xxxSkyReMainQuest "
Can someone proficient with the Creation Kit try to check this ?
On this subject, the creator of Skyre told this :
"I might have forgotten to adjust Blade Barrier to the new timed blocking mechanic.
However, it should be possible to adjust it easily. BB casts a spell on the attacker when you're hit, Replenish casts a spell on the one that got punched. So
1. Make the perk do nothing
2. Adjust the timed blocking script to cast the spell on tha attacker. The script is found on the player alias in xxxSkyReMainQuest "
Can someone proficient with the Creation Kit try to check this ?
#25
Posted 21 July 2013 - 06:05 PM
Hello, i have a problem with weapon dmg modified by health level. When my hp is almost full i think it scales ok but when it drops to 50%-40% im losing like 60% dmg. When my hp drops to less than 10% i have almost 100% of my dmg back. Tried to run only skyre main + combat module on new save and there is no difference. Anyone can confirm that this is mod bug or my game is just broken.
#26
Posted 24 July 2013 - 10:27 AM
The dunBluePalaceArenaSCRIPT.psc and fxDustDropRandomSCRIPT.psc issues were fixed a long time ago with the unofficial skyrim patch, if you'd rather not use that then google fixes for the two scripts as there are fixes out there.
#27
Posted 24 July 2013 - 04:39 PM
Okay, I'm just going to start mass-posting this in every thread that seems relevant:
Still getting the Solonor Shots glitch. In the same cell as Maven, the player character equips a bunch of Solonor Shots. Infuriatingly, it's very difficult to test for because Maven only has it equipped some XX% of the time. If I console equip Solonor to her, the glitch doesn't happen- it's only when the player enters the cell with Maven and her bow's already equipped. I'm pretty sure it's an ASIS + SkyRe problem, but I've seen reports suggesting it has more to do with SkyRe than ASIS.
My SkyProc masterlists are as follows:
Masters for ASIS.esp:
Masters for ReProccer.esp:
Masters for Dual Sheath Redux Patch.esp:
Still getting the Solonor Shots glitch. In the same cell as Maven, the player character equips a bunch of Solonor Shots. Infuriatingly, it's very difficult to test for because Maven only has it equipped some XX% of the time. If I console equip Solonor to her, the glitch doesn't happen- it's only when the player enters the cell with Maven and her bow's already equipped. I'm pretty sure it's an ASIS + SkyRe problem, but I've seen reports suggesting it has more to do with SkyRe than ASIS.
My SkyProc masterlists are as follows:
Masters for ASIS.esp:
Spoiler
Masters for ReProccer.esp:
Spoiler
Masters for Dual Sheath Redux Patch.esp:
Spoiler
Edited by badluckartist, 24 July 2013 - 04:43 PM.
#28
Posted 24 July 2013 - 07:39 PM
Look in Version 1.3 changelog. Histskin is no longer a set of active abilities. It's a passive trait.
#29
Posted 25 July 2013 - 05:28 PM
I have no idea what the problem is, but the only thing this mod seems to do for me is crash my game on startup.
#30
Posted 25 July 2013 - 06:00 PM
I'm having trouble with dreamcloth not reading custom meshes. I am using PCEAr 2.0 which duplicates the armors/cloths and puts npc armor/cloths meshes in a custom folder and PC armor/cloths meshes in the normal folder paths. Dreamcloth is using meshes from the "custom" folder instead of the meshes from the normal folders.



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