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Skyrim 3.1gb Crash Limit & Skyrim Performance Monitor


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#81
z929669

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In response to post #8428486. #8428658, #8429039, #8430723, #8430824 are all replies on the same post.

Not sure how you figure that textures are "getting bigger" in VRAM o_O.

VRAM is the first holding area, and it passes a certain proportion of info off to RAM at any given moment. Thus begins the complex dance of memory management between the process and the OS. Read through the thread taht torm linked in his post above. It is explained much better by MontyMM and stoppingby4now.

There is no talk about unlimited VRAM/RAM in this discussion. The fact is that VRAM is mirrored into RAM, and that as one approaches 2 GB VRAM in the working set, the game will more likely crash due to the memory cap.

Since VRAM contains the most recently-used information, some proportion of this information is very likely to be needed again. Apparently, it has been reported that this figure may be 1 - 430/500 or 14% (approx) ... or think of it as effectively 86% (approx) of VRAM tends to be mirrored into RAM (since some proportion of it is still being used in near real time at any given moment).

The point is that there is an insurmountable cap to the number and quality of (mostly) textures that one can dump into any TES game, and this appears to be the 4GB process cap ... and it is something approaching 3GB on a 32-bit system, which is probably why the "crash limit" for some is more around 2.5GB (since the working set is divided 3:1, process:system in 32 bit, and some proportion of memory is just not getting reported for various reasons that I am not fluent about).

#82
omfgroftlol

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http://skyrim.nexusm...&preview=&pUp=1

Waka waka! lol

#83
z929669

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In response to post #8431478.

Actually, IMO use DDSopt pre-5b if you want to do the most thorough job of optimizing textures.

OT is a good program too though ;)

Edited by z929669, 10 July 2013 - 10:17 PM.


#84
bla08

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Using Texture Pack Combiner 3.1 RAM is reached farly easy.
To stop my game from 3.1 CTD I'm not using the HD Texture DLCs.

Still this is really one of the things Skyrim needs a update.
This issue is not really news...


#85
holybatman4321

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This isnt anything new. You can also minimize your ram from reaching over 3.1 gig by using Clean mem. There's a guide on here show you all the steps.

http://skyrim.nexusmods.com/mods/32363/?

Edited by holybatman4321, 10 July 2013 - 10:31 PM.


#86
Jellona

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No wonder I had large amounts of ctds when using T.P.C oh well atleast my current mods/textures runs relatively fine. I keep using the monitor program to see what causes some random ctd's once in a while (usually I have 2,6 - 2,7Gb RAM and 2,5 - 2,7Gb VRAM usage outdoors and half of that in indoors and this limit would suggest that sometimes somewhere it spikes for some reason above 3,1Gb and ctds/infinite loading screen or just freezes).

Hopefully next game of Bethesda (Fallout 4 probably) has a engine that does allow more ram than 4GB thus these kinds of limits no longer exist. And I hope (maybe I should send a E-mail or something to developers) that in the next game there is also a crashlog or error report or something when the game crashes (reason for random crash in random place doing random stuff with random stuff is hard figure out).



#87
I2edShift

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It's 3.4 GB's for me, and this is old news


#88
LeanWolf

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In response to post #8428761. #8430679 is also a reply to the same post.

never heard of this! thanks for sharing, can't hurt to give it a try.

#89
Edg3k

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I find it funny how people (not all but some) are giving Gopher a hard time about "only addressing this now" when he NEVER had this issue before and might only now be running into it. If he were to address all issues possible, we wouldn't have lets plays or his mod previews so yeah, he might only be running into this issue now.
As for the people pointing at the 4gb Patch, Bethesda released a fix that made that patch obsolete a while back (cant remember which release but I remember when it happened).
Personally, only recently, I started having random CTD that I could not figure out, I blamed mod after mod until I seen this video, I used the program he spoke of and boom, found my reason, sooooo his video helped me. I'm far from new to modding Skyrim but after taking a break from the game, updating my texture packs and starting to have these issues that til today were a mystery to me, this had never been an issue, so thank you Gopher, as I've said now twice on your youtube video. You brought it to light for me and countless others so now we can go about solving the issue with better textures or smaller ones, seeing as there is F all difference between 2k and 4k at times.
Texture Pack combiner is all I use for textures, plus the usual high res armor textures, I reached the 3.1gb and CTD outside of Whiterun upon exiting.

#90
Edg3k

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In response to post #8428761. #8430679, #8431976 are all replies on the same post.

I used to use this in Fallout 3 or New Vegas (cant remember which) really did help back then to.




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