I noticed. and Lost longswords does not function when merged. it adds doubles and makes them weaker when in conjunction with skyre.
That mod is included with SkyRe I believe.
I noticed. and Lost longswords does not function when merged. it adds doubles and makes them weaker when in conjunction with skyre.
That mod is included with SkyRe I believe.
ESP merged: ApachiiHair.esm ApachiiHairFemales.esm, Azarhair.esm, Succubusfollower.esp,Angelic_Demonic.esp, Fh Hairs by ZZjay.esp, N43 hair pack.esp
Mod names:
ApachiiSkyhairfemale 1.3
ApachiiSkyHairfull 1.5
Hair pack Nevermind43 1.0.8
Crazy hair and demoness hair by ZZjay 3.1
Sexy Succubus Companion NKT 2.1 by Nikitaa
Angelic halos and Demonic Horns 1.6 by Volvaga0
Scripts:Y/?
BSAs:No
Results:Yes
Other notes: Tested in game for several hours, and works well, normal succubus behavior
ESP Merged: ApachiiHair.esm ApachiiHairFemales.esm, Azarhair.esm, Succubusfollower.esp, Angelic Demonic.esp, Fh Hairs by ZZJay.esp, N43 hair pack.esp, SummonSuccubus.esp
Mod names:
ApachiiSkyFemale 1.3
Apachiiskyhairfull 1.5
Hair pack Nevermind43 1.0.8
Crazy hair and demoness hair by ZZjay 3.1
Sexy Succubus Companion NKT 2.1 by Nikitaa
Angelic halos and Demonic Horns 1.6 by Volvaga0
Summon Sexy Succubus Twins by Rockfield 4.1.0
Scripts: Y/?
BSAs: No
Results:Yes
Other Notes: Summon twins spell ok, but no menu to dismiss them or change their clothing
I noticed. and Lost longswords does not function when merged. it adds doubles and makes them weaker when in conjunction with skyre.
That mod is included with SkyRe I believe.
it is not. it has a seperate patch by it's author for skyre though.
In response to post #18482829.i have a question for you: i just merged the apachiiskyhairfull + skyfemale + skymale. these original plugins are at the top of my load order right under falskaar. the merged plugin was all the way at the bottom and i had to manually move back to the top but i can't move it as high as the original files were. has that been a problem for you?
Just the sky hairs in the merge are fine anywhere in the load order. if you have any patches for putting them on npcs or so on you should merge those patches into it as well however otherwise it will freak because it can't "find" the apachii hair. Or load it after it. better to merge it.
Edited by Saizetsu, 19 September 2014 - 03:27 PM.
Hello. I have merged around 80 mods (armour/weapons none that alter leveld lists) in success. But I have no idea where I could ask this question so I will try here. I am running low on mod space again and decided to merge about 30 companion/follower mods (they don't use scripts or only use one or two scripts). I did the usual procedure, but when I checked in game they had either purple hair/potato faces/dark face/no faces and the like. What am I doing wrong ? Any particular tutorial to merge follower mods? I searched google and found none. Everybody keeps mentioning this CK (creation Kit) do I need it for follower merging ? I merged the armours and weapons just fine without doing anything like that.
Thanks in advance and ignore this pitiful plea for help if I posted it in the wrong place.
Frostelis, are you positive you extracted the BSAs for those follower mods? If you did, then it might have merged in something that conflicted due to an ITM record or something.
This was a provisionally successful merge report that I'm re-categorizing as semi-successful.
ESPs merged: Basically, the "Skyrim Places" and quest mods by ThirteenOranges, hosted on the Steam Workshop.
tos_amber_guard.esp
tos_granitehall.esp
tos_laintardale_hf.esp
tos_oakwood_hf.esp
quest_andtherealmsofdaedra.esp
quest_thebiggertheyare.esp
quest_nomercy.esp
quest_sorcery.esp
quest_seaofghosts.esp
Mod names: Check here.
Scripts: Yes.
BSAs: Yes.
Result: Merge script completed successfully. Voiced lines not working.
Other notes:
These files have errors in TES5Edit that I didn't know how to fix.
[00:00] Checking for Errors in [03] tos_amber_guard.esp
[00:00] Checking for Errors in [04] tos_granitehall.esp
[00:00] Checking for Errors in [05] tos_laintardale_hf.esp
[00:01] Checking for Errors in [06] tos_oakwood_hf.esp
[00:01] tos_AlofsArmorImperialShield "Alof's Imperial Shield" [ARMO:0600646D]
[00:01] ARMO \ Record Header \ Record Flags -> <Unknown: 6>
[00:01] Checking for Errors in [07] quest_andtherealmsofdaedra.esp
[00:02] Checking for Errors in [08] quest_thebiggertheyare.esp
[00:02] Checking for Errors in [09] quest_nomercy.esp
[00:02] tos_VigilantPlinth "pedastal" [ACTI:09007023]
[00:02] ACTI \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [02007024] < Error: Could not be resolved >
[00:02] Checking for Errors in [0A] quest_sorcery.esp
[00:04] Checking for Errors in [0B] quest_seaofghosts.esp
[00:07] [INFO:0B012C65] ('They met the fates that they deserved. Thank You.' in GRUP Topic Children of tos_SellusRewardBranchTheSeaOfGhostsQSTTopic "The men who betrayed you are dead." [DIAL:0B012C64])
[00:07] INFO \ VMAD - Virtual Machine Adapter \ Data \ Info VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [02010B19] < Error: Could not be resolved >
[00:07] INFO \ Conditions \ Condition \ CTDA - \ Parameter #2 -> <Warning: Quest Stage not found in "tos_TheSeaOfGhostsQST "Ghosts and Keys" [QUST:0B01214B]">
[00:07] All Done!
I went through a lot of nonsense trying to figure out the voice acting issue. Basically, the plugin can't find any voiced line content when the mods are merged together, and I can't figure out why. At first I thought it was a naming issue, because I had renamed the plugins before merging, but that's not the case anymore. I re-downloaded the mods and used the original plugins to make a new merged plugin, with the same result. Whether the files are loose, in a new BSA, or whatever, the merged plugin can't find the voices.
Oddly, when I was done merging a weird bunch of empty directories appeared in MO's Overwrite. Here is a screenshot of its structure:

It certainly seems relevant to voice data, but I don't understand how. Suspect that I would be able to make a working merged plugin out of either just the "Places" mods, or those and the quests with no voiced assets.
What follows are my initial comments on trying to figure the sound thing out:
Edited by LittleRaskols, 03 October 2014 - 09:17 PM.
ESPs merged:
SPERG.esp
Override Alchemy.esp
Override Alteration.esp
Override Archery.esp
Override Block.esp
Override Conjuration.esp
Override Destruction.esp
Override Enchanting.esp
Override HeavyArmor.esp
Override Illusion.esp
Override LightArmor.esp
Override Lockpicking.esp
Override OneHanded.esp
Override Pickpocket.esp
Override Restoration.esp
Override Smithing.esp
Override Sneak.esp
Override Speech.esp
Override TwoHanded.esp
SPERG-DG.esp
SPERG-DB.esp
Mod names: SPERG (This mod provides all the above plugins as extensions and options)
Scripts: Yes
BSAs: Yes
Result: Merge process completed, mod seems to work in game.
Other notes: SPERG does a lot of stuff which I just did not have time to test all of. However, a few simulated level ups showed basic functions of the mod working as expected, and the MCM could be used without issue. The main point of this merge was a version of the mod with all its added perks left out, which this accomplished.
ESPs merged:
ABT - Loot Arrows -25%.esp
ABT - Faster Arrows Improved +50%.esp
ABT - Recover 25% Less Arrows.esp
ABT - Progressive Damage (with Nord Hero Arrow).esp
Mod names: Arrows and Bolts Tweaks
Scripts: Yes, in the BSA
BSAs: The BSA had just 2 scripts inside it.
Result: All4 plugins merged, seemingly without errors, I played two long sessions with no problem whatsoever.
Other notes: The 3 first plugins were palced near the top of my load order before (19-23 placing), while the last was a lot lower at position 110.
LOOT seems to think it should indeed be placed low, and that's how I did my tests. I'll also try puting it near the top again, to see how things go and update this post.