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Merging User Reports


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#51
Maddoc06

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ESPs merged:  ClimatesOfTamriel-Dawnguard-Patch.esp,ClimatesOfTamriel-Dragonborn-Patch.esp,ClimatesOfTamriel-Dungeons-Hazardous.esp,ClimatesOfTamriel-Interiors-Warm.esp,ClimatesOfTamriel-Nights-Level-4.esp

Mod names: Climates of Tamriel
Scripts: No
BSAs:  No

Result: Successful

Other notes: ESM and Sounds not included in merge. Testing. Seems to be OK so far


Edited by Maddoc06, 02 August 2013 - 10:40 AM.


#52
Maddoc06

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ESPs merged:  High Level Enemies - Dawnguard.esp, High Level Enemies - Dragonborn.esp, High Level Enemies - Falskaar.esp, High Level Enemies.esp

Mod names: High Level Enemies
Scripts: No
BSAs:  Yes

Result: Appears Successful

Other notes: Currently being tested.



#53
Maddoc06

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ESPs merged: all 4 ESPs
Mod names: Atlas Map Markers
Scripts:No
BSAs: No
Result: Yes
Other notes: Testing. Error checking reveals non-numbering errors for one of the esps. Merged anyway. Appears to be working


Edited by Maddoc06, 06 August 2013 - 08:25 AM.


#54
insaneplumber

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http://forums.nexusm...-4#entry8522334

 

No textures I had the same thing.
 

Check if you correctly copied the files

 

Textures \ effects \ fxwhitewater.dds
Textures \ effects \ fxwhitewater01.dds
Textures \ effects \ fxwhitewater02.dds
Textures \ water \ purewatercalm.dds
Textures \ water \ purewaterdefault.dds
Textures \ water \ purewaterstorm.dds


Edited by insaneplumber, 03 August 2013 - 10:31 PM.


#55
mindw0rk2

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ESPs merged:  Chesko_LoreBasedLoadingScreens.esp, Ket_3DLoadscreens.esp, Loadscreens Extended.esp, Uncle Sheo.esp

Mod names: Lore Based Loading Screens, 3D Loadscreens - 40 Brand New, Loadscreen Extensions, Uncle Sheogorath

Scripts: No
BSAs:  Yes (one)

Result: Successful

Other notes: No issues so far

 


Edited by mindw0rk2, 04 August 2013 - 12:48 PM.


#56
Maddoc06

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ESPs merged: consolecommandsanditemcodesR4.esp, Crafting Soul Gems.esp, JK Crafting Breakdown.esp, The-Great-Book-of-Alchemy.esp, TheBigBookofAlchemy.esp, Chesko_LoreBasedLoadingScreens.esp, DuelCraftableArrows_nonStockOnly.esp,  ExplodingArrows.esp, Lexyrex - Magic Arrow.esp, master alchemy book.esp, Explosive Arrows.esp, Crafting Soul Gems.esp
Mod names: Console Commands, Crafting Soul Gems, JKs Crafting Breakdown, The Big Book of Alchemy, The Great Book of Alchemy, Cheskos Lore Based Loading Screens, Duel Craftable Arrows, Explosive Arrows, Lyrex Magic Arrows, Exploding Arrows
Scripts:N
BSAs: Y, consolecommandsanditemcodesR4.bsa, Explosive Arrows.bsa
Result: OK
Other notes: Testing. The-Great-Book-of-Alchemy.esp had unused data error and Explosive Arrows returned errors. Merged Anyway. BSAs renamed and numbered sequentially. Merge appears to be working normally.


Edited by Maddoc06, 05 August 2013 - 08:45 AM.


#57
mindw0rk2

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ESPs merged: RND_USKP-Patch.esp, RND_DrinkingFountains-Patch.esp, RND_PureWaters-Patch.esp, RND_Dragonborn-Patch.esp, RND_HearthFires-Patch.esp, RND_Dawnguard-Patch.esp, RND_SkyMoMod-Patch.esp, RND_RWS-Patch.esp, RND_ETaC-Patch.esp

Mod names: Patches for Realistic Needs & Diseases mod

Scripts: no
BSAs: no
Result: Looks good so far
Other notes:  After merging, I tried to drink from Pure Waters source and take water from Drinking Fontain. Both worked, so I assume other patches work well also.


Edited by mindw0rk2, 05 August 2013 - 12:06 PM.


#58
Maddoc06

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ESPs mergedArtifact Disenchanting.esp, Artifact Disenchanting - Dawnguard.esp, Artifact Disenchanting - Dragonborn.esp,
Mod namesEz's Artifact Disenchanting

Scripts: No
BSAsNo
ResultMerged Successfully, but CTD on loading skyrim menu
Other notesForms.edit within the installation package for this mod returns errors on checking. As alternative, excluded formsedit.esp from merge which was successful, but CTD on loading skyrim menu



#59
Maddoc06

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ESPs merged: RND_USKP-Patch.esp, RND_DrinkingFountains-Patch.esp,  RND_Dragonborn-Patch.esp, RND_Dawnguard-Patch.esp,  FalskaarRNDHotfix.esp, RND_RWL_Patch.esp

Mod names: Compatibility patches for Realistic Needs & Diseases mod

Scripts: no
BSAs: no
Result: Merged OK
Other notes:  Testing. .


Edited by Maddoc06, 06 August 2013 - 10:08 AM.


#60
Maddoc06

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ESPs merged: Water DB.esp, Water Plants.esp, RND_Water.esp

Mod names: Water Mod compatibility Patches

Scripts: no
BSAs: no
Result: Merged OK
Other notes:  Testing.






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