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Conflict/Compatability Discussion


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#231
Shary

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In response to post #10384739.

Perhaps a bad save ?
The game crash in the Mist Temple?

#232
franckosd

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Its before.  Im heading to the mist temple but somehow the game crash in the moutain just after a gate

EDIT : I went the other way and I was able to  finish the quest.  Still, I dont know what happens but skyrim doesnt crash anymore


Edited by franckosd, 03 December 2013 - 06:51 PM.


#233
benhzy1

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i know this has been answered, but can anyone plz tell me wut mod conflicts with the Fort Urokk quest causing the death of the kid? cuz i dont hav any kill children mod or whatsoever, but i still get the bug/glitch.
thx

#234
Shary

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In response to post #10607508.

Are you using version 1.1.2? Because Wilhard was made untouchable during this quest.

#235
TKHBMVP

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Go into battle at Bolvar with the Jarl and my two followers, Serena and Lydia, and I can't help, Jarl Valvred and Huscarl Goran get hostile to my followers. No bounty, but both are not stopping getting hostile to my followers.

 

Can start last savegame, but during battle always the same.

 

Only Option, to make the followers wait at the Jarl house.

 



#236
d0cipx

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My apologies, wrong mod.

Edited by d0cipx, 29 December 2013 - 09:30 PM.


#237
Manxman1831

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This may have been discussed already, for which I apologise, but I seem to having a green water issue out in the 'world' area of Falskaar. I have the Green Water Fix v2.0 from the Steam Workshop, and that works as intended in Skyrim and Solstheim, and all caves, but does not seem to work outside in Falskaar. Do you have any pointers?

#238
princecold

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Does this work with Better Shaped Weapons, or even oddly asking the paarthurnax dilemma?

I've been getting some CTDs after installing these today. I don't know why since one is a quest unrelated to this mod and the other replaces meshes for vanilla weapons. The places its CTDs have been in the Fort where you rescue the Jarl's family and The monastery where the necromancers took over both of these during the main story on the island.

#239
loki1944

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I hope this is the right spot to ask this, but I have textures missing/not loading on houses/forts and the lighthouse, there are whitish grey blocks on house posts/roofs, fort walls sometimes look like when you're really far away. Wulf's ship becomes a blob of whitish gray except for the very ends. I do not have this issue with any other town/fort/building in Skyrim, just in Falskaar.
Graphics Mods:
Skyrim HD/aMidian Farmhouses (also tried Sexy Villages, same problem), Trees HD, Dramatic Clouds, HD Mis.

i7 4700MQ/8GB RAM/GTX 765M 2GB

Edited by loki1944, 27 January 2014 - 08:09 AM.


#240
veacktor

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So ive put this coment here because i could find a more relevant section to post it. So the thing that wories me is that after i have instaled falksaar and opened the game with the mod instaled for the first time after several minutes there has been a blackout to my house so i could wait for several houers with skyrim runing like the instruction said. Do i have to uninstall and reinstall the mod or the warning to wait for several hoers was meant to say that i mustnt rush to the new land. Anyway i must reinstall the mod or i can keep it without any concerns




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