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Conflict/Compatability Discussion


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#241
Avalon4

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Okay, I have a problem with the ending of Fort Urokk - I put it here because you say it's a mod-compatability problem, but it may not be.

The thing is, I don't have any 'children are killable' mods installed, and Wilherd is present with the rest of the group at the front gate. Everyone is standing there at the gate with their weapons drawn - Agnar, his wife, Wilherd, Sigerd and his brother, and the Prior. (Did I forget someone?)

------EDIT

It seems that every single time I post a thing like this (to anything), then right after I post it, I realize I forgot something incredibly stupid and it turns out there's no problem at all.

There is something I can suggest though - The people in the group could mention something about how to open the front gate... I was expecting it to magically open (via quest progress) when the group assembled at the gate.

Edited by Avalon4, 15 February 2014 - 06:50 PM.


#242
Shary

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In response to post #11974810.

The quest marker is not good?

#243
metaspawn

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I'm stuck on the Heart of the Gods quest where you have to duel Yngvaar. After I beat him, the second the dragon grabs him I crash 100% of the time. Is there a known fix to this?

#244
jordan0422

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In response to post #12221525. #13206008 is also a reply to the same post.

Same problem here. Crash after the dragon grab Yngvaar.

EDIT: Got it working. The ending video plays with no crash. What I did was going to Mist Mountain through the back way, and not follow the 4 guys (jarl, the brothers, and brother thorlogh). Previously, I follow the 4 guys and use the "disable" command to remove the Staalgarde gate, and use "tcl" to gain access to Mist Mountain. Going through that way and using the console commands probably mess with something.

Edited by jordan0422, 24 March 2014 - 04:06 PM.


#245
AlexanderJVelicky

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In response to post #12221525. #13193033 is also a reply to the same post.

Can both of you please enable papyrus logging and report any relevant errors? (Starting with 'FSKR') Alternatively, upload your entire log and provide a link to it. Please do NOT post your entire log, it will be way too long for a forum post. This information could help me diagnose your issues; otherwise all I can say is, "I don't know." Thanks! :)

http://forums.steampowered.com/forums/showpost.php?p=31562721&postcount=2

Edited by AlexanderJVelicky, 24 March 2014 - 04:06 PM.


#246
imzesok

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In response to post #9899999.

well I don't have that particular mod, but I do have the brawl bug patch. same thing... except my follower(inigo) decapitated Gabriel(damn you savage strike! ). poor guy only managed to hit me once, before inigo got him...of course I had already gotten his health down by 25%. hm.. I do have a leveled unarmed mod installed too, but it's never caused problems in other brawls before... so maybe this is a brawl bug patch issue? *shrugs* I have a bunch of sexlabs mods installed(including defeat) a couple require it,

Edited by imzesok, 20 April 2014 - 05:53 AM.


#247
gjcampesi63@gmail.com

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I've discovered a compatibility bug between the mods Falskaar and Much Ado about Snow Elves. On another forum I troubleshooted the problem with the help of other Nexus users and I've decided I ought to post here as well.

 

Description of the bug (from original post):

 

For almost every non-hostile NPC in the game, I have a bizarre dialogue option of: 

 

"..." (Yes just the three periods) 

 

to which they respond: 

 

"Praise the Gods! You're from Tamriel aren't you? The Jarl will be most anxious to see you! Pr" (Yes it just cuts off)

 

There is no audio file to go alone with this line, nor is there any lip-syncing. The NPC will just stare back at me silently while the line is displayed.

 

I am especially annoyed at this because whatever mod is doing this adds this option to every NPC, even the ones who would normally have no dialogue options (i.e. Guards and other generic NPCs). But this also adds the option to other NPCs, such as Merchants, Quest-Givers, and others. And no matter what, I cannot seem to get it to go away.

 

Link to original post (which includes my load order): http://forums.nexusm...h-mod-added-it/

 

After some troubleshooting, I determined that this bug only appears when running Falskaar and Much Ado about Snow Elves together. I have no idea what might cause this, but I figured I ought to make it known. 

 

It appears that Falskaar had nothing to do with this bug. Faulty testing initially gave me this impression, but more thorough analysis (i.e. disabling plugins for 90 minutes) revealed that this bug was caused by another new lands mod called Lost Colony of Akavir. My apologies for the hasty and incorrect bug report. 



#248
RavenCris

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I dont know if there was such problem discused but it happened to me and it's really annoying. Thing concerns Falskaar. When I started falskaar questline I walked into the cave, then passed through dwemer ruins, found bandits bodies and the dwemer device, read journal and when I'm trying to open the gate to portal - noting happens. Tried to load autosave several times but it didnt worked. Does enyone faced same problem or know how to fix it? I hope it's not a conflict between falskaar and skyrim redone (which I use). Maybe there are other mods known to cause this bug. If anyone have an idea of fixing that I would be grateful.



#249
ichzu

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I have a problem with low detail models of buildings, bridges and wulf's ship not unloading. They stay in place even if I am up close. If I go somewhere inside in that cell and use the "pcb" command and go back out, everything is fine. I can only guess that it is a mod conflict... In vanilla skyrim everything is alright.

#250
bobman1405

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So it seems like there is some issues with the textures on the water near the new docks at Dawnstar. Anyone else having this problem?




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