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Conflict/Compatability Discussion


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#31
TorchicBlaziken

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I'm assuming that this isn't compatible with Open Cities? Since you added an NPC to Riften. I've downloaded the mod but I'll wait to install it in my heavily modded game until the other mod authors make patches. This is great work and I might try it out in another ModOrganizer profile in the meantime.

I have to wonder about if there are any changes that would affect the game balance for mods such as SkyRe and Requiem. I'm sure that they will make patches eventually but I'm just wondering about the details.

Edited by TorchicBlaziken, 15 July 2013 - 02:38 AM.


#32
Xezcente

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Hey guys, I just want to verify compatibility with Wet and Cold. It seems to work out fine except for the backpacks. Everyone's wearing them except the guards. I understand travelers but even the residents in a village wear them. This could be my mod setup, I have 70-ish mods running. Regardless, has anyone encountered this?

#33
AlexanderJVelicky

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In response to post #8458813.

We had this issue (We meaning some of my testers) during development and Arthmoor was notified. He said he had fixed it, but you should bring this up with him so he knows you experienced it.

#34
AlexanderJVelicky

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In response to post #8456482.

Let Arthmoor know. My testers had this issue to a point during development and Arthmoor implemented a 'fix'. Looks like something else potentially broke and he should be notified.

#35
Sirropoo

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In response to post #8458737.

You can not travel back to Skyrim ? ...meaning that taking Wulf's boat crashes your game ?

#36
Sirropoo

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In response to post #8457848.

I used those two during testing, I saw no issues.

#37
kamatsudash

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Reading the faq it mentions that Better AI could/is incompatible with Falskaar - what I'm wondering, is this an issue with any/other mods that effect Enemy AI packages? I use SkyRe's Enemy AI module, and just wondering if anyone knows if that will cause any issue's or not? (Just asking about SkyRe_EnemyAI.esp, not the rest of SkyRe)

#38
barsum6

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Are there any issues between Falskaar and Skyrim Redone? I don't mind some stat changes or something like that, I'd just like to know if everything works fine. :P

#39
alf2499

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Getting CTD when I try to go through the portal from the Dwarven ruin into Falskaar right at start of mod, help would be appreciated thanks.

Edit: the intro vid doesn't play, it just CTDs, now I only let Skyrim run for about 20 mins before trying to do Falskaar, do I maybe need to let it run for longer to let the mod "settle in" as it were to fix the problem?


Edited by alf2499, 15 July 2013 - 12:29 PM.


#40
mclericp

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In response to post #8460339.

skyre is fine




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