So Ive been returning to Skyrim and recently been introduced to this whole modding universe with texture packs, overhauls and what not.
As a beginner in these things Ive walked right into every modding trap there. By playing to level 60. Then throwing all the mods I want (About 200 of them) onto the save game. Then to later get crashes (and not understanding why) then to remove all of them from the save game and not have any clue what I was doing.
Through a lot of googlesearch and answers in here (especially answers by prod80) Ive now learned that removing a mod from a save game can break havoc later in the game, if not right away. And Indeed Ive been frustrated about all those crashes.
I am now fighting the memory cap of 3.1 GB where you get CTD and have found a bunch of 120 mods that I like. I am now level 14 for the 5th time this week (due to corrupted savegames) and how now running around in Whiterun tundra with 2.8 memory usage and want to remove some mods.
I know scripted mods is a no-go and and Ive also read that its better to start all over then to even remove the smallest scripting mod from the game.
But I have to ask: Are there mods, files, etc that are COMPLETELY safe to remove? I can imagine replacing a body-mesh with another should have 0 impact since the save game does not care what mesh or texture is there, as long as its something there at all. I understand scripting and quest things can create problems.
Is there a list of mods that are completely safe to remove?
Maybe an idea to have a symbol or something on every mod on the nexus that is completely safe to remove without causing issues with save games.
I really hope for help about this. I have some mods that I want to remove so I can continue my character but not sure which one.
PS: This is my first post here so sorry if I dont blend in in the crowd right away.
Edited by Tesshin20, 19 July 2013 - 01:32 AM.