The Tower of Eclessia
Come and enter the tower of Eclessia.
The domain of the Prince of Shadows, where nothing is what it appears.
The walls might shift the moment you\'re not looking, can you hold on to your sanity as you traverse these halls?...
The Tower of Eclessia
Started by
Site Bot
, Jul 22 2013 04:19 AM
3 replies to this topic
#1
Posted 22 July 2013 - 04:08 AM
#2
Posted 23 July 2013 - 03:23 AM
After playing through the first floor several times I think I should add a few more monsters and make the monsters in the last segment a bit harder.
For example I'm thinking of making the crowern there one level higher, and replacing the two slugs (which were stand-in monsters since I wasn't sure what I wanted to put there yet) with archers.
Apart from that I think it's coming along pretty nicely.
No bugs of any kind, every counter functions properly, every door/wall opens when it should, etc.
~I will probably be uploading an updated version of this mod in a few days, be sure to check back in soon for v0.1.2 <(^_^)>
For example I'm thinking of making the crowern there one level higher, and replacing the two slugs (which were stand-in monsters since I wasn't sure what I wanted to put there yet) with archers.
Apart from that I think it's coming along pretty nicely.
No bugs of any kind, every counter functions properly, every door/wall opens when it should, etc.
~I will probably be uploading an updated version of this mod in a few days, be sure to check back in soon for v0.1.2 <(^_^)>
#3
Posted 23 July 2013 - 07:12 AM
[Update]
Tweaked the balance a bit, now careless exploration will be punished as it should be.
Save/backtrack often (every switch/button/lever has unexpected consequences), listen to see if it's safe to go through a door lest you want to get closed in, and for the love of god don't get stuck in a corner.
I'm still not sure whether it's hard enough though, but here's v0.1.2 for what it's worth.
Enjoy.
Tweaked the balance a bit, now careless exploration will be punished as it should be.
Save/backtrack often (every switch/button/lever has unexpected consequences), listen to see if it's safe to go through a door lest you want to get closed in, and for the love of god don't get stuck in a corner.
I'm still not sure whether it's hard enough though, but here's v0.1.2 for what it's worth.
Enjoy.
Edited by Seymour13, 23 July 2013 - 07:13 AM.
#4
Posted 22 August 2013 - 10:05 AM
Look guys, I'm glad some people have tried out the first floor but it doesn't really do me any good if I don't get feedback.
I've been putting floor 2 on hold for a few weeks now because of it, and I'd like to continue any day now (I'll resume next week either way if I still don't have any feedback by then
).
Even two word comments are okay; 'too hard', 'too easy' or 'just fine'.
I've been putting floor 2 on hold for a few weeks now because of it, and I'd like to continue any day now (I'll resume next week either way if I still don't have any feedback by then
Even two word comments are okay; 'too hard', 'too easy' or 'just fine'.



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