[/list]The assorted gauntlets might look funny while holding a pistol, but the rest should look fairly natural if allowed to "exist" simultaneously. Does anyone know how difficult this would be to actually implement?
Off the top of my head I'd say it'd be very difficult to do at least without some major scripting and model rigging which will tie your hotkeyed items to occupy a certain "equip node" on your character's body - once you have this sorted you'll also need to figure what happens if you have two pistols on your hotkeys, five rifles or eight miniguns for that matter.
So while wearable weapons seems like a pretty straightforward thing to make, it's more complex than that because there's no existing framework to overwrite and you have to "teach" the game from the bottom up what "wearable" means when it comes to weapons.



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