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Certain mods aren't visable in the geck


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#11
gunslinger6792

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I just tried toggling the archive invalidating on the NMM. How do I unpack BSA's?



#12
DaemonGrin

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no clue with NMM to be honest but I think they are supposed to be very similar. In FOMM there is a TOOLS menu and under it BSA Browser which opens up a new menu to open a BSA it automaticaly goes to the data folder of FNV just find the BSA open it in the browser and it has extract all or you can select specific things and extract just those etc. NMM might have something similar.



#13
gunslinger6792

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no clue with NMM to be honest but I think they are supposed to be very similar. In FOMM there is a TOOLS menu and under it BSA Browser which opens up a new menu to open a BSA it automaticaly goes to the data folder of FNV just find the BSA open it in the browser and it has extract all or you can select specific things and extract just those etc. NMM might have something similar.

I don't see anything like that for NMM honestly I'm out of element at this point. As for FOMM the last time i tried it was over a year ago. It just kept crashing on me so I haven't used it since.



#14
DaemonGrin

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Well hopefully someone with NMM experience can help ya out. I've never had issues with FOMM thats why I've never switched XD

 

Geoff



#15
gunslinger6792

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PROBLEM SOLVED!!!! I had to into the geck custum and change bUseMultibound=1 to bUseMultibound=0 I may have mistunderstood jazziparis or something else but it working now. Thanks for the Geoff and jazziparis!



#16
DaemonGrin

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Thanks for the Geoff and jazziparis!

 

You're welcome, they were the last ones in stock so enjoy! LOL



#17
IAssassinII

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Shouldn't the multibounds be set to 0 not 1? That's what fixed the same thing happening to me.



#18
gunslinger6792

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Heck if I know I'm just happy it works




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