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This mod Falskaar is kind of big


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#51
kleinstaff

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just proofs that a dedicated grroup of people can  make something as profesional as the design/developers team at bethesda

and this is  for so many of thr mods that are released for this game

 

one can only wonder  what  if they had the same resources as the people at bethesda

 

a wonderfull mod already download ready to travel my character over there


Edited by kleinstaff, 25 July 2013 - 05:35 AM.


#52
fearofshorts

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In response to post #8520473. #8520554, #8520573, #8520735, #8520790, #8520881, #8520916, #8520930, #8521049, #8521225, #8521441, #8522080, #8523294, #8523535, #8523989, #8524162, #8524596, #8525045, #8525764, #8527023, #8527915, #8528065 are all replies on the same post.

Modding isn't easy. Hell, in almost all cases, it's harder to add content to an existing game than it would be with the official development tools.

If you work at a game studio making a AAA game, you have complete access to all the details of the game- the source code, models, design documentation, textures... and all of that comes with extensive documentation.

Then you have specialization. I'm talking about massive teams of people, each focusing on different parts of the game- designers, programmers, modellers, managers etc. You don't have to worry about figuring out sun glare, that's Tim's job. No need to perform months of designing dungeons, that's John's job. Bugs? The testing team will hunt them out for you. Who cares that you suck at writing dialogue, Susan is an accomplished fantasy novelist- just pass the quest outline over!

These other people also help you- experts in their areas, people who know exactly what their parts of the game do and will gladly explain them to you. They are just a couple of cubicles/desks down from you, and you can have face-to-face conversations whenever time permits.

It doesn't matter that a lot of the work he did was building on existing content- that's EXACTLY how the development studios work. He did more than any individual at the studio did, with fewer resources than they had access to.

#53
AenaosMonomaxos

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In response to post #8528474.

yeah..but you see..haters gonna hate.
People are so selfish..you can see it here.Well,i haven't played Falskaar yet (i will definetly play it) but from what i saw in the description we are talking about a passionate mod designer..he spent many hours to do that.Some respect would do him good now..
i tryied modding and i gave up in the fifth minute!
stop being witches..ehhh..yeah..

#54
maxeboy247

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In response to post #8520473. #8520554, #8520573, #8520735, #8520790, #8520881, #8520916, #8520930, #8521049, #8521225, #8521441, #8522080, #8523294, #8523535, #8523989, #8524162, #8524596, #8525045, #8525764, #8527023, #8527915, #8528065, #8528750 are all replies on the same post.

i have all the dlc.

#55
maxeboy247

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In response to post #8520473. #8520554, #8520573, #8520735, #8520790, #8520881, #8520916, #8520930, #8521049, #8521225, #8521441, #8522080, #8523294, #8523535, #8523989, #8524162, #8524596, #8525045, #8525764, #8527023, #8527915, #8528065, #8528750, #8529034 are all replies on the same post.

and also, you can leave whenever you want

#56
saint909

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In response to post #8520473. #8520554, #8520573, #8520735, #8520790, #8520881, #8520916, #8520930, #8521049, #8521225, #8521441, #8522080, #8523294, #8523535, #8523989, #8524162, #8524596, #8525045, #8525764, #8527023, #8527915, #8528065, #8528750, #8529034, #8529042 are all replies on the same post.

There's more to game design than just making graphics or the game itself. There's story, dialogue, immersive elements, etc. This is level designing, which is still a valid area in game designing as a whole. And as a single person working on this, it's fairly impressive. I'd like to see half of you who are putting this mod down making your own. Granted, it'll take more than just one mod to net him any form of position at Bethesda, but he's well on his way considering he did this without any backround in this field. If he gad more time and proper tools/learning, he'd make an excellent designer one day.


#57
Skayrum

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I want him to get the job to, but you have to remember that he didn't go to school or get a job, his dad supported him so all he did was design the mod for a year. 



#58
Tigon_3rd

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In response to post #8520473. #8520554, #8520573, #8520735, #8520790, #8520881, #8520916, #8520930, #8521049, #8521225, #8521441, #8522080, #8523294, #8523535, #8523989, #8524162, #8524596, #8525045, #8525764, #8527023, #8527915, #8528065, #8528750, #8529034, #8529042, #8529446 are all replies on the same post.

This is not his first mod, in his trailer for Falskaar, he writes that he's the author of 2 big mods for Fallout and New Vegas.

I would recommend reading this - http://blog.joelburgess.com/2013/04/skyrims-modular-level-design-gdc-2013.html
In this blog from a Bethesda employer, he says that the Skyrim team consist of only 90 people in total, so yeah, not that big of a company. Considering other AAA studios can have upwards of 300-500 people.

#59
TonyM16

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In response to post #8520473. #8520554, #8520573, #8520735, #8520790, #8520881, #8520916, #8520930, #8521049, #8521225, #8521441, #8522080, #8523294, #8523535, #8523989, #8524162, #8524596, #8525045, #8525764, #8527023, #8527915, #8528065, #8528750, #8529034, #8529042, #8529446, #8530200 are all replies on the same post.

its real simple had he gone school and go ta degree, and then done this at the same time, he would greatly increased his chances at getting a job at Bethesda. Simple truth is, to get a job at company like this they look for solid education in addition to passion for games, and skills, plus they deamnd industry experince, as far as i know Bethasda dont have internships.

The level designers at Bethesda, are a tight nit group . it was a very small team for Oblivion and only recently expanded for skyrim , they wont be recruiting anymore people for that purpose not from outside anyway. They need people with technical knowledge , and that is were a school education comes in. Plus they usually demand a lot of industry experience. Its a nice dream, but Bethesda wont offer him a job of the back of this mod. He should apply to a smaller company, and then work his way up. Or should go back to school and learn some industry recognized skill like programming.

#60
Hauw2x

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In response to post #8526122. #8527010, #8528447 are all replies on the same post.

You sir, deserves my kudos given and i would like to add that working in IT industry i find that commitment and willingness to learn are the two top qualities one can have.

I would also like to say that i got a job at the second largest conglomerate in my country with over 300,000 employees *BEFORE* i graduated by putting all the IT internment project i've ever done outside college at my resume.

Until now i have not taken my undergrad certification so yes what you're saying is basically TRUE.




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