I wasn't even aware until very recently that you could use the House...since the 'The Choice Is Yours' Mod, I have never dealt with the Vigilant anyway.
Your analogy doesn't work in this case Riprock because the complaint isn't with obtaining anything (such as recognition of being a heart surgeon) nor is the complaint about receiving something.
This is more like, you're a heart surgeon but for some reason you find yourself forced into killing someone with no means of recourse or refusal and the only crappy solution available is to restart your life to a point prior to where you became a heart surgeon or have someone alter your life so that it functions differently than how it was originally intended.
Well, first, you sorta just changed my statement from "if I want to be a heart surgeon" to "if I want to be recognized as a heart surgeon". Those are different things and you are using my example out of the context in which it was made. I didn't say anything about being lauded for anything. I said if you want to be something you need to go and pay the dues required. I don't recall saying you complained about receiving or not receiving anything, either. I said if you don't know the outcome of some situation, then there's a risk involved. Weigh the risk and act accordingly.
But using your example:
"This is more like, you're a heart surgeon but for some reason you find yourself forced into killing someone with no means of recourse or refusal and the only crappy solution available is to restart your life to a point prior to where you became a heart surgeon or have someone alter your life so that it functions differently than how it was originally intended."
Sorry, but this is a bogus argument regarding the game. It is bogus because you are not forced to do that thing in Skyrim. You can choose to ignore the quest. Stop the conversation and walk away from the NPC. Since you don't actually have to do either, you're not forced into killing someone, as in your example. The fact that the quest is in your journal until finished only means that it's there if you feel like doing it later on. You're not playing "wrong" if you leave a quest undone.
Now, if you say "Bethesda should have allowed for that and made it part of the questlines", yes I agree, a third choice would be nice: tell that person "no" and a different quest ending should be possible, but its not. And if you say "that kinda sucks, too", I also agree. But then again if you notice, the entire game revolves around muddled moral choices. Personally I think the developers were going for a level of subtlety that they missed the mark on. I feel they were trying to add a roleplaying element that wouldn't screw up gameplay.
But back to the original thing I said, it's entirely true. If you want to be a jewel thief, you must break laws. If you want to be a marine, you must go to boot camp. Those things may be unpleasant and you may end up doing things you'd rather not do, but they are required to finish your 'quest'. That's what I said, Please don't twist it into "being known as a marine" or "getting to reap the rewards of the theft" or something. That's not what I said at all. I specifically used the example of 'being' something. In the game, you have the required circumstances: example want to be part of rebuilding the Blades? Well, they have a demand you must fulfill first.
Should killing them be an option? Hell yes. It's what I tried to do my first play-through.