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AFK_Weye


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#1
Site Bot

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AFK_Weye

AFK_Weye completely revitalizes the village of Weye outside the Imperial City, adding new buildings, new NPCs, and a Cyrodiil-spanning questline that faces you off against enemies new and old.

#2
micknator

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Is it compatible with Region Revive - Lake Rumare?

#3
afk_dwip

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Unfortunately, no. AFK_Weye and Region Revive - Lake Rumare aren't compatible in the least. One or the other for the moment, I'm afraid.

#4
Boerner

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Is this compatible with the old, not 3.0 version of RTT? I already finished the questline, so I dont really care about problems with quests.

#5
afk_dwip

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Boerner - Yes. AFK_Weye should work fine with old versions of RTT, without needing the patch.

Edited by afk_dwip, 03 March 2009 - 07:34 PM.


#6
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Thank you! Then I'll be starting to play now! :)

#7
tesfiend

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the rtt patch dosnt seem to be working for me :(, please help!

#8
tesfiend

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ah dont worry i did it wrong haha cheers guys ;)

#9
Boerner

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How do you solve the puzzle with the stones like "molag" and "bal" in the ayleid-quest? I just cant figure it out. :(
Great mod so far though!:)

Edited by Boerner, 22 March 2009 - 08:31 PM.


#10
afk_dwip

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Thanks for the comments, folks.

Lovedoll -

If you happen to see any spelling/grammar mistakes, I'd love to know where they are.

The doors issue is now fixed, and a patch will go up...shortly.

Unfortunately, as much as I'd like a stable, right now it's a no-go. I left off horses entirely because I can't get fast travel to the manor with them to work right, and in either case the only places to conveniently put a stable break compatability badly. If I figure something out, though, I'd definitely like to.

David Brasher -

I kept the dialogue long because, as you say, it's less annoying than the flash through. You can always click to advance it at your own reading pace.

You are, of course, correct about the manor transition - it's a tad weak. Something to work on for future versions, I suppose.

Boerner -

The quick and dirty spoiler answer is
Spoiler


The longer, DIY answer is:

1. Read the center tablet. Guy who wrote it tells you that A, the stones must be activated in order, and B, there are two ways to do it, one good, one bad.
2. He also tells you that the "wood" stone must be first, followed by the "earth" stone either second or third. You can figure out which ones he's talking about by checking what the tablets are made of.
3. If you read each tablet, each one gives the name of the stone, and two other stones that might follow it: "tar sunna molag / tar racuvar bal" means that either the molag or bal stones should come after the tar stone.
4. From here, you know which stone to start with, and two possible orders. Should be a matter of just reading the tablets and figuring out the orders.

Hope that helps.




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