FOOK2 v1-2 Open Beta
Posted 21 April 2013 - 11:46 AM
Unfortunately, the Fook website seems to have died awhile ago so there's little documentation to go around now as to what some of the FOSE options do. That being said, could someone explain what S.H.A.D.E is? I tried playing around with it but haven't noticed a difference yet. Also, I've tried toggling the "Workbench Repair" option and nothing seems to happen either... what is it supposed to do?
Note: Before you ask, yes I do have FOSE v1.2 beta 2 installed already.
Posted 21 April 2013 - 02:58 PM
Posted 21 April 2013 - 09:59 PM
Posted 21 April 2013 - 10:14 PM
I am extremely new to modding and really need help. I have searched for an answer but I can't find any information on either this version of FOOK without v1 included, or maybe it's my version of FOMM?
Anyhow, I have downloaded the Data file and Main file as instructed, right clicked> extract here into a nice big roomy folder. I'm told to go to FOMM and find the ESP folders, but FOMM doesn't detect them, only the Winrar archives. I know the files are right there but it just ignores them totally.
I've tried using videos and the instructions at the start of this thread, but they all allude to a .exe file included in V1. However V1 doesn't appear to be downloadable anymore so I don't know if this is necessary now.
I've managed to install Fellout, a texture pack and More Where That Came From successfully (since uninstalled, as I thought they may be conflicting) so I don't think there's an issue with my game or anything.
I've included screenshots of what I have from the archive and of FOMM. If anyone can be super clear or point me to where the latest noob instructions are I would be ever so grateful.
Posted 22 April 2013 - 12:33 AM
DL all three parts manually.
to a folder you make on your HDrive in windows explorer. Name it FOOK2OB12
After all three files are there, use 7zip (free and very good as long as you do not set it to UHAv2 as nothing but 7zip can use that.) or winrar.
Extract all three, to the folder path it chooses.
Now copy the contents of part 2 not the extracted folder named fook2mainfile ect just the contents of it) use selectall.
To the part one extracted folder.
now copy the hotfix contents to the part1 folder. If it does not ask to merge/overwrite anything at all during this process you are doing it wrong.
Yes to all merge overwrite questions !
It is not hard, unless you do not use windows explorer, and understand folder structure, if you do not know this, this seems extremley complicated, it is not. Just requires you to learn some new things. Which is the point of having a PC.
Now it is all in one folder, CUT the HUGE BSA file (not copy) and paste it into your DATA folder for FO3. (fomm chokes on it)
Now in FOMM see the from fomod box ? click on its downarrow and pick FROM FOLDER, point it at the part1 folder you combined/merged an hit ok.
Wait awhile... it will finally say done. NOW click on the new fomod in the PManager window, and click ACTIVATE it will install.
Setup your LOrder (drag up or down in fomm window) click on ArchiveInvalidate a couple times (off and on) exit - reboot- start FOMM and hit the "Launch with FOSE" button start a new game.
Posted 22 April 2013 - 11:58 PM
Edited by Lord Dakier, 22 April 2013 - 11:59 PM.
Posted 24 April 2013 - 04:37 AM
The Broken Steel patch itself needs a patch. I think there are a couple of items either incorrectly referenced, or deleted when you enter that cell that are referenced by something in FOOK. Changing the references or undeleting them and setting them hidden fixes the problem with the patch. Just can't remember off the top of my head what they were.
Any mod that deletes a vanilla reference is BAD. Vanilla references should only ever be disabled / hidden by mods, never deleted. FO3Edit can undo deleted references from vanilla and set them hidden.
Posted 26 April 2013 - 12:30 AM
Posted 28 April 2013 - 01:44 PM
Edited by jacoblinkt, 28 April 2013 - 01:51 PM.
Posted 28 April 2013 - 07:45 PM
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