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Immersive Weapons


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#11
Ironman5000

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Thanks guys, and as always with mods like this feel free to leave feedback for possible improvement or any possible bugs you find. I am already working on the first update to include off-hand SI weaps and unique appearances for the vanilla uniques that use vanilla looks (I think this is really needed), such as the ones earned as rewards or bought from the market district.

#12
Mercer Meka

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How about including Walx weapon packs. He writes this in his Khajiit pack:

That mean you CAN use them in your own mods if you want. You can retexture them pink with blue spots and make them glow green if you want (please! if you do something like this don't show me ok?).

I used to use them but the shops he added can make them incompatible with several mods, including the very popular Better Cities. If distributed purely through leveled lists this wouldn't be a problem although you might wanna reduce the damage on the weapons a tad. As I recall even the "LO" esp had pretty high damage on his weapons.

Thanks again for the mod. Endorsed!

#13
StrelokTesla

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Hey its me again.

I found a small bug on a weapon named Mirage Bow(i think that's the correct name).

Sorry i couldn't get a screenshot or the item ID, its because when i ALT+TAB to desktop Oblivion crashed, and when i entered the game again the mob didn't drop the same weapon.

Anyway from distance the bow looks like its enchanted while it really is not,
while up close it looks fine.

If i run into it again i will try to get the item ID and a screen :D

Hope this helps you fix it !


Edited by StrelokTesla, 02 August 2013 - 09:15 AM.


#14
jynx474

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Installed, and definitely impressed. It is fortunate that you can't hit the endorse button more than once however, 'cause I'd probably break my mouse ^_^

#15
Ironman5000

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In response to post #8640394.

Interesting, I did check them out and thought they looked awesome but for some reason thought I couldn't use them...dunno why.

Leave it with me then and I might look at adding them for the next update or the one after, you might have to track this :)

#16
Yvell

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a really nice work! :D

#17
BioGasmRs

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fantastic mod! im just getting some issues with meshes with some weapons.. and a few textures on some. ill get back to you on which ones.


#18
Ironman5000

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In response to post #8669181.

Did you install manually or use NMM? The latter isn't reliable with larger mods and can cause data loss, not to mention the site is suffering due post-maintenance bugs...just look at the hot files for one!

#19
Nealus

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OOO version would be really nice - without 'clones' of weapons that are already in use in OOO.
And when you'll include RS weapons, playng with WAC will cause the same 'logical' conflict.
Could you make separated versions, please?

#20
Ironman5000

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In response to post #8682869.

You know i've never properly used OOO before, mostly because I tend to make my own gameplay tweaks, and so wouldn't be ideal for me to make a compatible version...i'm assuming by clones you mean offhands? And what's WAC? Feel free to snigger at my ignorance, I have spent the last few years modding FO3, NV, and Skyrim and not played Oblivion properly in a good while.

If it is just a case of removing offhands for OOO compatibility then I can do that no problem, if it needs playing around with using OOO as a master (if it uses esm) then I would be happy for someone to have a crack at it and they will be credited for it.




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