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The OpenMW team is proud to announce the release of version 0.25.0! Grab it from our Downloads Page for all operating systems. With the implementation of SoundGen records and the Wander AI Package, this release introduces stomping NPCs. Note that AI Wander must still be called from the console. SoundGen implementation also means that Creatures make noises. Prepare for squealing scrib nostalgia. SDL2 has also been implemented, which stomps out a lot of mouse focus and other UI bugs. Check over the changelog for the rest of the changes in this release.

Known Issues:

  • Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
  • Polish version of Morrowind.esm makes OpenMW crash
  • Pressing 'j' key during startup freezes the game


Check out the release video by the spectacular WeirdSexy.

Changelog:

  • Implemented SoundGen for NPCs and creatures
  • Implemented AI Package: Wander
  • Implemented 64-bit compatibility for OS X
  • Implemented Hardware mouse cursors
  • Implemented first person animations
  • Implemented mouse wheel zoom in third person mode
  • Implemented Autorepeat for slider buttons
  • Launcher will not start OpenMW when no esm/esp files are selected
  • Fixed launcher crash on OS X < 10.8
  • Fixed a performance drop in the Census and Excise Office
  • Fixed SSCR records not starting correctly
  • Fixed handling script names with hyphen characters
  • Fixed handling the repeat parameter for AIWander
  • Fixed enchanting window to include weapons
  • Fixed character being able to move while over-encumbered
  • Fixed dead keys
  • Fixed mouse not being confined to window when the game is un-tabbed, and other mouse focus issues
  • Fixed ini Importer aborting when there is no existing cfg file
  • Fixed Dead NPC and Creature collision boxes
  • Fixed incorrect sorting of answers in dialogue
  • Fixed ini Importrt core dump when given an unknown parameter
  • Fixed getting stuck in some doors
  • Fix for journal/book rendering
  • Fix for draw weapon sound playing when weapon is readied and cell border is crossed


see also:
Official Youtube Channel
For New Developers
OpenMW Homepage
Chat @freenode

 

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  • 1 month later...

The OpenMW team is proud to announce the release of version 0.26.0! Grab it from our Downloads Page for all operating systems. This is the most violent release of OpenMW to date, with the implementation of Melee combat, Lyncanthropy, and Drowning. See below for the full changelog.

Known Issues:

  • Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
  • Polish version of Morrowind.esm makes OpenMW crash



Do not miss the

by the mighty WeirdSexy.

Changelog:
  • Implemented Melee Combat
  • Implemented Lycanthropy
  • Implemented auto-initialization of AI Packages
  • Implemented Drowning
  • Implemented Data File installation in the Launcher (Mac and Linux only)
  • Implemented mouse wheel transitions between first/third person
  • Improvements to UI window sizing and input
  • Improvements to sliders in the enchanting window
  • Fixed already-dead NPCs not equipping clothing/items
  • Fixed missing terrain in Tamriel Rebuilt, South of Tel Oren
  • Fixed health calculation of NPCs, fixing Heart of Lorkhan acting like a dead body
  • Fixed strange behavior when leaving water
  • Fixed terrain rendering to more accurately emulate vanilla Morrowind
  • Fixed no clip players causing NPCs to leviate
  • Fixed door open/close sound not cutting itself
  • Fixed no clip player preventing doors from opening
  • Fixed keypress during startup freezing the game
  • Fixed combat magic stances being available prematurely during character creation
  • Fixed naked Dark Brotherhood assassins
  • Fixed Rest dialog showing "Until Healed" option when player has full stats
  • Fixed invisible equipped torches
  • Fixed sheath weapon sound playing when leaving magic stance
  • Fixed some boots not producing footstep sounds
  • Fixed FPS bar alignment
  • Fixed printscreen not working
  • Fixed being able to jump while sneaking
  • Fixed blank movie variables in Morrowind.ini crashing the game
  • Fixed dancing girls in "Suran, Desele's House of Earthly Delights" so they dance
  • Fixed repeating idle animations
  • Fixed sticking to certain surfaces, improves movement when swimming close to collidable objects
  • Fixed animation problem while swimming at the surface of water and looking up
  • Fixed capitalization of names in inventory
  • Fixed an issue with the spell effect area layout not updating properly
  • Fixed a Tamriel Rebuilt crash on load
  • Fixed rain sound persisting into new games
  • Various compilation fixes

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  • 2 months later...

The OpenMW team is proud to announce the release of version 0.27.0! Grab it from our Downloads Page for all operating systems. This release brings the first official release of OpenCS, the OpenMW team's efforts to bring an open source solution for editing content for OpenMW. OpenCS is in an early Alpha state, please take that into consideration when testing! See the full notes below.

Check out the

by the indomitable WeirdSexy.

Known Issues:
  • PLEASE NOTE! There have been changes to the OpenMW config files. The game will not run with old configurations, but your configuration can be updated by simply running the Launcher. If you normally run OpenMW directly from the executable, please re-run the Launcher once to update.
  • Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)



Changelog:

  • Implemented Acrobatics
  • Implemented God Mode
  • Implemented torch extinguishing
  • Implemented breath meter color change when it is running low
  • Fixed polish language version of Morrowind crashing OpenMW
  • Fixed decimal numbers not displaying correctly in the UI
  • Fixed camera not lowering while sneaking
  • Fixed ambient sounds playing while the game is paused
  • Fixed being able to enter third person view with the mousewheel when it should be disabled
  • Fixed some CDs not working correctly with Unshield installer
  • Fixed a script instruction to allow the Quick Character Creation plugin to work
  • Fixed fatigue not regenerating when jumping
  • Fixed Laire dieing inexplicably in Beshara
  • Merged the --master and --plugin switches
  • OpenCS: Implemented a start dialogue
  • OpenCS: Implemented handling file paths so that files are saved only to the local data cirectory, and only with OpenMW extensions: omwgame/omwaddon
  • OpenCS: Implemented Saving
  • OpenCS: Implemented new ESX selector
  • OpenCS: Implemented enforcing single-instance mode since multiple projects can be open
  • OpenCS: Implemented record filtering
  • OpenCS: Implemented default record filters
  • OpenCS: Proper compiler configuration (currently used only for syntax highlighting)



see also:
Official Youtube Channel
For New Developers
OpenMW Homepage
Chat @freenode

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  • 3 months later...

The OpenMW team is proud to announce the release of version 0.29.0! Grab it from our Downloads Page for all operating systems. This release includes the first implementation of the Save/Load feature, which catapults OpenMW closer to being completely playable. Please bear in mind that the save file format is not yet finalized and we cannot guarantee forward compatibility of save files until OpenMW 1.0. Some aspects of the game state, such as player controls being enabled/disabled, weather, some creature state including all magic (also used by NPCs), movement of objects between cells (except for the player), and fog of war are not currently saved. Other new features include more combat AI, blocking, area magic, and disease. OpenMW is becoming a hazardous place to be!

Check out the

by the irrepressible WeirdSexy.

Known Issues:
  • Issue #416 Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
  • Slaughterfish fly. You read that right.



Changelog:

  • Implemented most of the Load/Save GUI
  • Implemented Knockdown
  • Implemented fatigue decrease when doing physical activities
  • Implemented melee blocking
  • Implemented area magic
  • Implemented combat and combat AI for creatures
  • Implemented Damage/Restore Skill/Attribute magic effects
  • Implemented Resistance/Weakness to normal weapons magic effect
  • Implemented Slow Fall magic effect
  • Implemented auto-calculating NPC spell list
  • Implemented Disease contraction
  • Implemented blood particles
  • Implemented the rest of the player death feature
  • Implemented sleep/rest being interrupted
  • Implemented inventory equip scripts
  • Implemented display of the version/build number in the launcher window
  • Implemented a large portion of the Save/Load feature
  • Implemented AI Packages:Activate, Follow, FollowCell
  • Implemented levelled creatures
  • Implemented missing journal backend features
  • Improved handling of creature Weapons/Shields
  • Linked movie volume to Master instead of Music volume control
  • Fix for excess vram usage
  • Fix for footsteps in first person
  • Fix for Ascended Sleeper animation issues, related to determining the root animation node
  • Fix for AI related FPS drop
  • Fix for music issues on OS X ]= 10.9
  • Fix for inventory paperdoll obscuring armour rating and rating text display when window is shrunk
  • Fix for 0/0 charge stat bar display
  • Fix for werewolf change handling
  • Fix for NIF filters not working properly with some mods
  • Fix for invalid orientation crash
  • Fix for invisible weapons when re-entering an area with NPCs engaged in combat
  • Fix for magicka depleting when casting an uncastable spell
  • Fix for creatures not being able to run
  • Fix for activators working as collision objects
  • Fix to not reset water level when loading a plugin with no water level record
  • Fix for AI packages growing exponentially when adding an AI package
  • Fix for Vivec Informants quest
  • Fix for bug allowing the player to get unlimited gold
  • Fix for bug of only receiving 1 gold when picking up stacks of gold
  • Fix for Dwemer crossbows not being held correctly
  • Fix for quick keys being able to be configured during character generation
  • Fix for a crash when equipping the lockpick in the Census & Excise Office
  • Fixes for errors in .desktop files
  • Various fixes for script instructions
  • Various message box fixes
  • OpenCS: Implemented a referenceable record verifier
  • OpenCS: Implemented script verifier
  • OpenCS: Implemented Drag & Drop
  • OpenCS: Implemented record cloning
  • OpenCS: Fixed broken code for loading objects
  • OpenCS: Fixed tables to sort case-insensitively



see also:
Official Youtube Channel
For New Developers
OpenMW Homepage
Chat @freenode

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