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#81
Neonin

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In response to post #8862010. #8867329 is also a reply to the same post.

*cough*wayaheadofyou*cough*

Posted Image Posted Image
Neural Damping

;)

Edited by Neonin, 21 August 2013 - 02:59 PM.


#82
Natham Maedhros

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Your work is simply amazing. After the v1.3 update I suddenly felt the need to play Long War mod.

#83
CaesarInvictus

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In response to post #8862010. #8867329, #8868307 are all replies on the same post.

Damn, you're fast. I need to roll out an MEC skin texture and you already get to start working? No fair! :P

Great work, as always, sir. If I could endorse twice I would.

Feel free to advertise future updates with my textures too if you like. I could really use the publicity, you have a lot more endorsements than I do :P

Edit: Yes, the changes you propose are for the better. More detail as good as long as you dont lose the main point of each texture in a sea of detail. I always over-do it on my textures, but with UI its even more important to keep the design clean. These add to the aesthetic without confusing the eye, good work :D

Edited by CaesarInvictus, 22 August 2013 - 01:14 PM.


#84
Neonin

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In response to post #8862010. #8867329, #8868307, #8877025 are all replies on the same post.

I think you're probably alright lol, you have loads of unique downloads for your first release! Remember mine are spread out over ten versions, probably the only reason I have more endorsements right now is because people have to keep coming back to upgrade and then remember when they're here! :)

I can only do four of the genetic perks at the moment as they're the only ones I can find information on, I don't want to just "upgrade" whats in the screenshot without knowing what it's supposed to do, cause sometimes I change them a little. Undecided on MEC Trooper class logo right now but I have plenty of time to consider I guess ;)

#85
Neonin

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In response to post #8867552.

Ignore this, I'm too impatient ;)

Edited by Neonin, 23 August 2013 - 11:49 PM.


#86
Neonin

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Version 1.4!
Slightly earlier than planned (unless you live in the far east/Australia way!) but worth the late night for me! Changes:

- Class perks now have textured backgrounds, each class getting a different one. General abilities are textured too but not as obviously.
- Ammo counters redone.

Screenshots, as always, are in the Images section.

Having played around with it, the textured backgrounds definitely give the mod that little bit of polish and I think they're a good step up from the plain gradients that were in use before. Hopefully you all agree! Note: This doesn't affect the Long War version at that already had textured backgrounds.

I wasn't satisfied with the ammo counters in previous releases, as I hadn't realised the extent to which the game resized them during Tactical missions. I have now been through and checked every weapon, made sure the new texture worked at the size it ended up displayed, then saved it in the right dimensions for the game. What this means is that the weapons should all be in the right proportions, although their sizes differ because of the weird way XCOM works. Still, they're visually more appealing (in my view) and it's easier to see your current ammo status on them.

I also added ammo bars to the pistol weapons even though vanilla doesn't use ammo for them. This means you no longer need the old "Pistol Ammo for nTex" modlet loaded above the main mod in your TexMod load order!

The Combat Stims icon was changed from pill bottles to a syringe since someone "nitpicked" (love it) and I found one that seems to work.

Oh, and the Blaster Launcher has finally had its image updated too!

As always, feedback and bug/feature reports are greatly appreciated.

Edited by Neonin, 23 August 2013 - 11:53 PM.


#87
CaesarInvictus

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In response to post #8862010. #8867329, #8868307, #8877025, #8881701 are all replies on the same post.

Whatever you change the MEC logo to, it should be suitably awesome. I mean they're giant cyborg soldiers in mechs. That deserves a bad ass seal of approval.

#88
ssskoopa

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Is there a steady weapon icon for Long Wars? Just started using that mod and damn, it's hard, like, really hard...T_T

#89
Sheenariel

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Well, I would love to get the mod running... but regardless what I try, I receive a popup telling me "D'OH" thanks to running into an error it seems.

I tried the non-Steam-Installation and the Steam-Installation... with telling my PC to use Adminrights and without... no chance.
The same goes for Log-War Version and Normal Version and using 1.3 nTex and the today released 1.4

Any ideas?

#90
Neonin

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In response to post #8894212.

Nnnnnuts. I knew there was something I meant to add to that release...

And yeah, LW is very tricky. The 2.0 beta isn't too bad in March with the extra soldiers, but while I play vanilla on Classic Ironman I had to drop down to Normal Ironman for LW. That only affects the starting HP of the drones and Sectoids and gives you slightly more money from countries without satellites though, so it's not as big a step down as vanilla Normal.




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