Version 1.4!Slightly earlier than planned (unless you live in the far east/Australia way!) but worth the late night for me! Changes:
- Class perks now have textured backgrounds, each class getting a different one. General abilities are textured too but not as obviously.
- Ammo counters redone.
Screenshots, as always, are in the Images section.
Having played around with it, the textured backgrounds definitely give the mod that little bit of polish and I think they're a good step up from the plain gradients that were in use before. Hopefully you all agree!
Note: This doesn't affect the Long War version at that already had textured backgrounds.
I wasn't satisfied with the ammo counters in previous releases, as I hadn't realised the extent to which the game resized them during Tactical missions. I have now been through and checked every weapon, made sure the new texture worked at the size it ended up displayed, then saved it in the right dimensions for the game. What this means is that the weapons should all be in the right proportions, although their sizes differ because of the weird way XCOM works. Still, they're visually more appealing (in my view) and it's easier to see your current ammo status on them.
I also added ammo bars to the pistol weapons even though vanilla doesn't use ammo for them. This means you no longer need the old "Pistol Ammo for nTex" modlet loaded above the main mod in your TexMod load order!
The Combat Stims icon was changed from pill bottles to a syringe since someone "nitpicked" (love it) and I found one that seems to work.
Oh, and the Blaster Launcher has finally had its image updated too!
As always, feedback and bug/feature reports are greatly appreciated.
Edited by Neonin, 23 August 2013 - 11:53 PM.