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Bug Reports 1.1.1


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#411
beanham22

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Hi, I just wanted to say first off that I greatly enjoyed playing through this, and that it felt like authentic DLC while playing it. Thank you for this!

However after I fought Yngvaar and the video played I have run into a strange bug. I was transported back to Amber halls tavern but my journal still says I need to go stop Yngvaar, while Agnar and company are telling me to get to the temple to stop him, even though I did. I went to the temple and the door was closed.

This is a strange bug and I was wondering if there is anyway to fix this.

Thanks

#412
KotaShini

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In response to post #13719235. #13732954 is also a reply to the same post.

Uhm, trying not to sound rude, but I said right here that "The first npc I met in Falskaar" (Olvir) "just stand in front of the cage."

He is literally right next to it and won't move for any reason. He does not open the cage.

#413
LightKnight7

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After i free mecaius i go the amber creek but no matter what i tried to do the Jarl Agnar keeps attacking me on sight, anyone else is calm but he attacks me everytime i tried waiting and fast traveling but that still happens.

#414
Nhawks17

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So I'm having issues on the Rough Waters mission. I went down to the docks and the mission automatically started and the bandits started attacking. Well after I killed them all, I went and found the tied up family and untied them but I am unable to talk to them. They all act like if there are enemies still in the area with their swords drawn and everything. I've waited 2 days and it didn't fixed it. Saved and re-launched it still didn't fix it. I don't know what happened. Any help? I'm using the current version.



#415
Shary

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In response to post #13766514.

Perhaps not all bandits are dead.

#416
Nhawks17

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I don't see anymore red dots on the compass so I don't think there are anymore out there.



#417
sucka5

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Hi there, I don't think I've seen this issue anywhere (except for one lost post on nexusforums without any feedback, http://forums.nexusm...kaar/?p=8566256), so I would like to report it here. When on the quest Warning Valfred, you will eventually escape the city through the catacombs. Problem is that every time I tried to enter them, it immediately crashed. The fix for me was to enter the catacombs first, before Valfred and Goran had entered. Not sure what causes this and while the fix is fairly simple, it might seem as a game-breaking bug.

#418
AlexanderJVelicky

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In response to post #13812603.

Does there happen to be anything helpful in your papyrus logs after the crash? Unlikely, but worth checking if it's convenient.

#419
KotaShini

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Hello there, me again. I am once again stuck due to NPC's not behaving properly. I am doing the Oblivion Dreams quest, and I am at the end with Vernan standing behind an invisible barrier. He sent a bunch of Drauger after us, we killed them all, but now Brother -- whoever, the guy I went in there with, just keeps walking into the barrier while Vernan stands silently. Any help?

#420
AlexanderJVelicky

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In response to post #13828098.

Would you mind loading that save and doing a few things for me: First, enable papyrus logging and let me know if you get any errors with FSKR in them. Instructions here if you need them: http://forums.steampowered.com/forums/showpost.php?p=31562721&postcount=2

Second, please open the console and enter 'SQV fssq17' and return the results. Thanks!




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