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Bug Reports 1.1.1


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#41
argvminusone

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Not quite a bug, but I think either Wulf should be essential or using his ship should be free if he dies. It doesn't really make much sense to be paying his corpse. :)

#42
WackyTabacy

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Hi Alexander. Great job man!! I have a problem in Fort Urokk, where youre supposed to save the NPCs family. Once Ive found them the NPCs are supposed to open the door but they just stand there... and only the woman is in the cage.
Tried starting over but with the same result.

#43
nightflyer

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I just finished the main quest and here are some irragularities I noticed:

When I recieved the mission to get the book about the heartcamber, I used fast-travel to get to Vizemundsted, since I cleared it beforehand. There I discovered that the gate was closed again. Since I didn't what to go all the way from the cave, I entered using tcl. When doing so, I noticed that nothing inside had respawned since my last visit. So why close the gate?

After clearing Fort Urokk and meeting the mean jarl, the enemies did not get hostile towards me(the only bashed the others).

During the siege of the east-most city(sorry my name-memory is pretty bad) I noticed some of the fallen amber soldiers had 20 bows in their inventory(I found two where that was the case).
Directly after the escape of the jarl, I wanted to fasttravel to the heartcamber(I had found the mapmarker beforehand). When I found out that the access from the other side was locked, I found myself outside of the battle-zone with no means to enter again. I used the console to fix this, but I think that fasttravel should be disabled during the quest.

Other than that, I didn't like the story to much(Jarl Angar made some pretty stupid decitions) but I loved how it was implemented(the meetings etc.). Also the voice acting is great and the new music is real nice. So all in all it was an nice experience.
Thank you for your hard work

#44
Lafortuna

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Hey everyone,

It seems like I'm having a bug with the quest: Lost Knowledge (ver. 1.1.1). I managed to get the book: (The Heart Chamber) but I can't give it to Jarl Agnar like the Quest says. When I try to speak with him, he just won't respond. I even tried to wait a few ingame days to may fix the problem but Agnar still wont speak to me. Also, I'm not using any incompatible mods. Another wierd thing is: I noticed, that the Book isn't in my inventar but I'm 100% sure, that I picked it up in the Dwemer dungeon. Even the Quest says I have the Book. I just have to give it to Agnar. But that doesn't work. Is there any command to fix this problem? I would even do the whole quest again to fix it. But I don't know how.

Please help. I can't continue Falskaar..

Edited by Lafortuna, 23 August 2013 - 10:54 AM.


#45
Mambazo

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Hey, I didn't really know where to go with this but this seems like the place to report it: I'm stuck/glitched in the quest "dreams of oblivion". I'm in Vernan's lair, he summons draugr at me, I kill them all, and nothing happens. Arnand says nothing, starts walking up the stairs, gets stopped by the magic barrier, and stops. Nothing happens. Trust me, I've tried all sorts of stuff, shoving him, waiting, "killing" him and having him resurrect... nothing works. The script is not activating.

#46
ares2334

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Aspenfall lodge seems to be bugged. Everytime I try to open the trapdoor inside the cabin, the game crashes.

#47
darkslayer666

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Could someone please help me?

After I finished the main quest, Agnar thanked me, but then no one wants to talk to me.

Agnar just keeps saying "Go damn it, we need to get to the temple".

Even in skyrim, it's the same issue! This happened in version 1.0 and 1.1.1.

Is there any console to fix this? Otherwise it's game over.

#48
dieselweseal

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I can't talk to most people. It dosent even say "Talk", its just blank.

Any help would be greatley appreciated. :]

#49
Mambazo

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Hey, if there's any way to fix the problem I'm having with the Dreams of Oblivion quest in Volkrund Keep (there is a script that is not firing, refer to my other post below), please let me know. The hallway collapses behind you and my character is now eternally stuck in Volkrund Keep until I finish the quest, so he is unusable. This is a character I was REALLY enjoying so I'd love to be able to play him more

Edited by Mambazo, 24 August 2013 - 01:20 AM.


#50
grmcdorman

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Bug: some significant (quest-giving) NPCs are hostile, and, as far as I can tell - should not be hostile:

  • The Jarl in Amber. I have no bounty; no other NPC in Amber is hostile, including the general store proprietor, the people in the inn, and guards nearby.
  • Wulf at the docks (quest to return to Skyrim). First time, I thought it was because I used area-effect spells to kill bandits next to him. However, reloading and killing the bandits well away from him and his group still resulted in him and his companions being hostile.

I have two followers with me, Serana (Dawnguard) and Illia. Both start attacking these NPCs; in particular, they will attack Wulf even before he is "untied". Telling them to wait, however, does not help (e.g. in Amber, having them wait outside before going in to talk to the Jarl).

 

Workaround is to open the console, select the hostile NPC, and type:

  • SetAv Aggression 0
  • StopCombat
  • Player.SCAOnActor

Not clear if all are required, as I have done all three. For the docks group, it is only necessary to do this for Wulf; as soon as he is no longer hostile, his companions turn non-hostile as well.

 

Mods and load order:

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