I'll go ahead with a short bug list:
- When creating the first potion in the cauldron, the hints for the flowers seem inverted. I can't recall the exact wording, but what points to a nightshade actually requires a deathbell, and vice versa.
- In Antioch's barrow (Scourg Barrow I believe?), all sliding doors that are activated through a pull chain can be opened, closed, but not reopened afterwards.
- The health issue of dying or not dying when performing the ritual, which was bothersome and has to be fixed at some point without workarounds.
- With some ENBs, for instance Stakado's performance ENB, Liches (both the one in the Barrow and the one you transform into) toggle massive blinding lens flares, requiring the ENB to be turned off to be playable.
- As a lich, the sneak button to change spell often doesn't do anything (not even the animation). You have to stand still and press it a couple times to get it to work.
- The altar to turn grand and greater soul gems into black ones doesn't seem to work. Or at least, I have no idea how to activate it if it does.
- Dark Pact does not detect modded summoning spells, so for instance with the Apocalypse spell package, I can summon 5 new creatures while on Dark Pact.
That's it! Now for the suggestions:
Ritual:
- Remove or replace the Poison Bloom requirement. It requires that the player has advanced significantly in the Dawnguard quest line to obtain it, which he/she might not even want to do in a Lich playthrough. I just cheated it through the console. Edit: Apparently it's in one of the gardens. I haven't found it in my playthrough, but if it is indeed there, please make it clearer somewhere.
- Remove or replace one of the two Black Pearl requirements. The only way for a player to obtain two is by buying twice from the broker, and that requires waiting in game for the item to 'respawn', which adds no real gameplay value.
- Make the lair upgrades occur through dialogue options rather than purchased notes. Right now, it's confusing to the player: if I buy a note, then sell it back right after, do I still get the upgrade? Why did I just pay for a 'note' saying everything was already done?
Lich:
The following suggestions come from the fact that the Lich is, in my opinion, underpowered. My mortal character is vastly more powerful, just at level 50, and I die often while transformed.
- Increase the movement speed, to at least match the player's, or a vampire lord's speed.
- Remove the fall damage. The lich is a flying being, it makes no sense for it to take damage (several mods have quickly been made to fix that for the Vampire Lord as well).
- Consider removing the spell-change animation. While it is truly beautiful, it takes significant time in which the player is likely to die. Also, it seems to require the Lich to be completely immobile, which is annoying in combat. Ideally, the vanilla favorites menu would be perfect, but that's likely to be impossible, right?
- Consider giving damage capabilities to telekinesis, or changing it altogether. As it stands right now, this spell doesn't allow you to be efficient; you can't kill with your left hand and reanimate with the right. Or kill with the left hand and heal yourself with the right. Also, the throw effect often propulses enemies into unreachable areas, where you can't get their loot or kill them (for a quest) anymore. I just don't ever use it, wasting 1 of only 2 gameplay actions.
- Implement a perk system, for scalability. It's likely that the vanilla constellation-like perk system is impossible to replicate (sadly!), but an alternative should be available (through an altar with dialog-box options or the like). Right now, the lich you get on day 1 is as strong as it will ever be, and that's not-that-strong, compared to level 40+ characters.
- Consider making every kill with a lich capture souls (soul trap, like on bound weapons with the right perk). It seems like it would fit the lore and give one more reason to use the lich.
- Consider creating Lich-exclusive spells. Right now, I can do the exact same spells on my human mage, with the added benefit of gear, potions, a quicker speed and a better favorites menu.
Misc:
- Consider creating a ring or amulet imbued with the dark pact enchantment. Going back to your lair and/or having to wait for the effect to end is annoying and adds no gameplay value.
I know it's quite extensive, but I feel like you've already done 90%+ of the framework for supporting these polishing changes. Don't give up!
Edited by LazloBonin, 23 August 2013 - 08:56 PM.



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