Jump to content

Photo

Bug reports & Suggestions


  • Please log in to reply
112 replies to this topic

#1
LazloBonin

LazloBonin

    Stranger

  • Members
  • Pip
  • 3 posts
First off: Great mod! Gave me more hours of gameplay value than several $50+ games. Endorsed and recommended.

I'll go ahead with a short bug list:
  • When creating the first potion in the cauldron, the hints for the flowers seem inverted. I can't recall the exact wording, but what points to a nightshade actually requires a deathbell, and vice versa.
  • In Antioch's barrow (Scourg Barrow I believe?), all sliding doors that are activated through a pull chain can be opened, closed, but not reopened afterwards.
  • The health issue of dying or not dying when performing the ritual, which was bothersome and has to be fixed at some point without workarounds.
  • With some ENBs, for instance Stakado's performance ENB, Liches (both the one in the Barrow and the one you transform into) toggle massive blinding lens flares, requiring the ENB to be turned off to be playable.
  • As a lich, the sneak button to change spell often doesn't do anything (not even the animation). You have to stand still and press it a couple times to get it to work.
  • The altar to turn grand and greater soul gems into black ones doesn't seem to work. Or at least, I have no idea how to activate it if it does.
  • Dark Pact does not detect modded summoning spells, so for instance with the Apocalypse spell package, I can summon 5 new creatures while on Dark Pact.


That's it! Now for the suggestions:

Ritual:
  • Remove or replace the Poison Bloom requirement. It requires that the player has advanced significantly in the Dawnguard quest line to obtain it, which he/she might not even want to do in a Lich playthrough. I just cheated it through the console. Edit: Apparently it's in one of the gardens. I haven't found it in my playthrough, but if it is indeed there, please make it clearer somewhere.
  • Remove or replace one of the two Black Pearl requirements. The only way for a player to obtain two is by buying twice from the broker, and that requires waiting in game for the item to 'respawn', which adds no real gameplay value.
  • Make the lair upgrades occur through dialogue options rather than purchased notes. Right now, it's confusing to the player: if I buy a note, then sell it back right after, do I still get the upgrade? Why did I just pay for a 'note' saying everything was already done?


Lich:
The following suggestions come from the fact that the Lich is, in my opinion, underpowered. My mortal character is vastly more powerful, just at level 50, and I die often while transformed.
  • Increase the movement speed, to at least match the player's, or a vampire lord's speed.
  • Remove the fall damage. The lich is a flying being, it makes no sense for it to take damage (several mods have quickly been made to fix that for the Vampire Lord as well).
  • Consider removing the spell-change animation. While it is truly beautiful, it takes significant time in which the player is likely to die. Also, it seems to require the Lich to be completely immobile, which is annoying in combat. Ideally, the vanilla favorites menu would be perfect, but that's likely to be impossible, right?
  • Consider giving damage capabilities to telekinesis, or changing it altogether. As it stands right now, this spell doesn't allow you to be efficient; you can't kill with your left hand and reanimate with the right. Or kill with the left hand and heal yourself with the right. Also, the throw effect often propulses enemies into unreachable areas, where you can't get their loot or kill them (for a quest) anymore. I just don't ever use it, wasting 1 of only 2 gameplay actions.
  • Implement a perk system, for scalability. It's likely that the vanilla constellation-like perk system is impossible to replicate (sadly!), but an alternative should be available (through an altar with dialog-box options or the like). Right now, the lich you get on day 1 is as strong as it will ever be, and that's not-that-strong, compared to level 40+ characters.
  • Consider making every kill with a lich capture souls (soul trap, like on bound weapons with the right perk). It seems like it would fit the lore and give one more reason to use the lich.
  • Consider creating Lich-exclusive spells. Right now, I can do the exact same spells on my human mage, with the added benefit of gear, potions, a quicker speed and a better favorites menu.


Misc:
  • Consider creating a ring or amulet imbued with the dark pact enchantment. Going back to your lair and/or having to wait for the effect to end is annoying and adds no gameplay value.


I know it's quite extensive, but I feel like you've already done 90%+ of the framework for supporting these polishing changes. Don't give up! :)

Edited by LazloBonin, 23 August 2013 - 08:56 PM.


#2
kevinjr1021

kevinjr1021

    Stranger

  • Members
  • Pip
  • 5 posts
In response to post #8885270.

I LOVE YOU..... You have helped me in a way that you don't know I did not know how to obtain poison bloom but now I do and I am about to cheat cheat cheat the lovely testing hall

#3
Azza321

Azza321

    Regular

  • Banned
  • PipPip
  • 65 posts
In response to post #8885270. #8885417 is also a reply to the same post.

%100 agree with you dude but there is also a bug that i am having where sometimes, not all the time that when i press the sneak button to open up the spells nothing happens, just adding that

#4
Azza321

Azza321

    Regular

  • Banned
  • PipPip
  • 65 posts
In response to post #8885270. #8885417, #8886832 are all replies on the same post.

came up for an alternative for the telekinesis... a staff


#5
ratrace

ratrace

    Fan

  • Members
  • PipPipPip
  • 379 posts
I experienced a glitch when doing the "Hitting the books"-quest, others seem to have exactly the same prob. I quote another user:

"I'm currently trying to do the "Hitting the Books" quest, but there is something wrong with Fellglow Keep. The rocks that are supposed to collapse and block the way AFTER the quest were already there, so I used the console to no-clip past the, but when I get to where the door to the Ritual Chamber is supposed to be, there's just a blank hole that drops me thru the level and back to the first room of the Keep. Has anyone had this happen, and do you have any suggestions? I've already reloaded a save from before I ever entered the Keep and played back to thsi point, and it is still happening."

http://forums.nexusmods.com/index.php?/topic/1040562-fellglow-keep-glitch/

I worked around the glitch by deactivating the Undeath mod, loading a save that I made before I installed Undeath and and from there finishing the Winterhold College questline. Just wanted to make sure not to run into other interferences between these two quests. Using the tcl console command didn't help either, just like the abovementioned user. Same effect - I fell "through the world".

Will play Undeath tomorrow or so.

Edited by ratrace, 23 August 2013 - 06:12 PM.


#6
stalkwell

stalkwell

    Stranger

  • Members
  • Pip
  • 9 posts
Unable to collect dragon souls, anyone else?

#7
kevinjr1021

kevinjr1021

    Stranger

  • Members
  • Pip
  • 5 posts
i am dong the ritual and once I turn into a lich I it bugs out and it keeps spawning me back into the circle so im just going to un-install the mod until there is a fix

#8
nobeca

nobeca

    Stranger

  • Banned
  • Pip
  • 4 posts
Hy i killed the undead priest in the Dragontail Mountains' dungeon/fort, but nothing happened after that. I explored 100% that dungeon/fort, i found the black book stand, but nothing happened.The Pre-quest has benn finished, but no one new has started.

#9
cargnac

cargnac

    Newbie

  • Members
  • Pip
  • 19 posts
In response to post #8885270. #8885417, #8886832, #8887393 are all replies on the same post.

For the altars, the modder said you have to be lvl 100 in enchanting to change your gem souls into black gems.

#10
Marco78

Marco78

    Stranger

  • Supporter
  • Pip
  • 2 posts
In response to post #8885270. #8885417, #8886832, #8887393, #8908411 are all replies on the same post.

It seems that the Dark Pact prevents from using the conjuration spells from the Soul Cairn (Dawnguard) also.




Page loaded in: 1.339 seconds