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[WIP] The Cult of the Dragonborn


primem0ver

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Hello all,

 

I have decided to announce my efforts on a new content mod. This started out as a desire to build an extravagant home in an extravagant location which I originally called "Dragonborn Falls." But I decided that such a lavish place deserves a lavish background and a certain amount of investment on the part of the player. (I really don't like the "free palace" concept). So I began to add a back story and the ideas began to pile up. So here's what I got so far...

 

 

The Cult of the Dragonborn

 

A mysterious cult has remained unknown for millennia. Since the time of the original Dragonborn, the only hint of their legacy was an enigmatic walkway along the river leading to the great falls near Orotheim. Then, thirty years ago, shortly after the war with the Aldmeri Dominion, a house appeared above the cliffs behind the walkway. Yet the appearance passed as a footnote in histories of the war since the inhabiting couple's only noteworthy characteristic seemed to be their knack for building and a desire to be isolated from the rest of Skyrim society.

 

Then, the night after Helgen fell to a dragon attack, people disappeared from towns and cities all over Skyrim. Nothing too obvious; just a person here; a family there. Yet stories spread and grow bigger with time. Now there are whispers throughout the land blaming the disappearances on a "new" cult that is rumored to be connected to the sole home spread by two soldiers travelling from Markath to Morthal. And though they describe a new protective wall, stable, and a single additional dwelling in the area; almost no trace of the missing people could be found by the soldiers of Morthal. Were they victims? or members? Where did they go? And why?

 

I am in need of volunteers, help, ideas, suggestions, and feedback. If this seems like a good idea then hopefully it will attract some help. If not... well then I guess I will have to settle for an overly extravagant "home" mod.I am fairly new to Skyrim but I have modded other games before. Yet I find modding this game cumbersome. Maybe this is just because I am new; or maybe it is because the CK is so buggy.

 

 

Here is a list of hopeful features I have planned as of now:

  • 30+ new unique NPC's, many voiced by unique actors (the rest doubled up if necessary).
  • 11 new followers.
  • 2-3 new (main) quest lines and several miscellaneous/side quests.
  • Dozens of new books (most are unique and lore related. Some skill books). Most of these books can only be found in one well guarded location.
  • 5 new dragons/monsters.
  • 2-3 new dungeons
  • A new mine (Malachite)
  • 1 new large town/city in an unusual location supported by most of the new NPC's.
  • a collection of new factions related to the Cult of the Dragonborn.
  • Expands the maximum number of adoptable children to 16.
  • a lore friendly back story and significant addition to the Dragonborn lore.
  • Some cultural parody humor in the same spirit that WOW often used. (Two of the character's names are parodies inspired by a particular TV show.... it would be REALLY fun to get the actors to voice them. Yeah... I can dream big. See third post if you are curious.)
  • 3 main story branches into the future that, depending on the players decisions can lead to the expansion of:
    • Briisovahkdein (the new city/community)
    • Morthal
    • or Both
  • Depending on the disposition and decisions of the player, he/she can be able to or acquire:
    • a new home (actually a fortress) with several unique views.
    • a contingent of personal guards.
    • a small personal army of followers.
    • leadership of the Briisovahkdein community.
    • up to 16 additional children; some who stay at a new children's home within Briisovahkdein specifically set up to aid children orphaned by dragon attacks.
    • access to resources that were previously only available by doing criminal quests (for those who roleplay characters who avoid the criminal element when possible).
    • turn your personal army into a vigilante force
    • lead private crusades against factions within Skyrim.

 

The following two posts are reserved for information. The first one is for current focus, issues, and known mod incompatibilities I would like to deal with. The second is for some screenshots of what I have so far.

 

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Current Work:

I am trying to figure out how to modify the collision data for a duplicate of a dwemer wall to remove the floor. This is necessary for the addition of staircase through the floor. I may decide to use a feature I just found in one of the dungeons of skyrim...

 

 

Known Issue:

Unfortunately I just found out there is already one mod that is currently incompatible simply because of placement. (I downloaded this mod within the last 3 days). I am posting a picture here for the sake of information. I am hoping to talk the creator of the Secret of Fort Dragonhead mod into moving the fort in a compatibility version. The importance of the falls to my mod makes changing my location nearly impossible. Otherwise I would do it.

 

Here is a picture of the current "footprint" of this mod. Expansions to the city enabled by specific decisions in the quest line will probably extend to the south, east, and some a little to the west (though the slope will probably limit that location). The fortress in mannygt's mod occupies the lower left corner up to the stables marked by the lowest M marker.

 

http://forums.nexusmods.com/uploads//monthly_08_2013/post-6571628-0-23302600-1377764580.jpg

Edited by primem0ver
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A Soldiers Journey.

 

This are some things that the soldier saw as he journeyed from Markath to Morthal...

 

The 30 year old home...

http://forums.nexusmods.com/uploads//monthly_08_2013/post-6571628-0-17620200-1377772661.jpg

 

The "additional dwelling" (On the right. And yes... the snowy rock will be replaced.)

http://forums.nexusmods.com/uploads//monthly_08_2013/post-6571628-0-40172900-1377772914.jpg

 

The staircase has been "rebuilt" from the original which was in disrepair 30 years ago.

 

And the rest of what he saw...

http://s6.postimg.cc/cv9smm1ap/TESV_2013_08_29_02_02_24_76.jpg

 

http://s6.postimg.cc/o3sko54i9/TESV_2013_08_29_01_59_48_53.jpg

 

http://s6.postimg.cc/3yz0ioaoh/TESV_2013_08_29_02_04_45_52.jpg

 

http://s6.postimg.cc/mv4p2ick1/TESV_2013_08_29_03_25_54_35.jpg

 

 

Below are several "spoiler" photos that reveal the "unusual" nature of the city.

 

Briisovahkdein Proper

 

Think Undercity... (but not quite as big). If you are not familiar with World of Warcraft, Undercity was built almost entirely underground. Vahlok Hall is basically a guardhouse protecting the real entrance to the city. Even though Skyrim is filled with ancient underground cities, this one is inhabited by regular folk... well semi-regular folk.

 

Legend has it that ages ago, a powerful dragonborn king captured the souls of dragons and used them for various purposes. One of those purposes was to provide this place with light. Here is a picture of four dragon lights that serve both as decoration and as a light source.

http://s6.postimg.cc/pgjghigpd/TESV_2013_08_29_02_13_47_38.jpg

 

And another in the town square...

http://s6.postimg.cc/vir38055d/TESV_2013_08_29_02_17_24_07.jpg

 

 

The view from the throne...

http://s6.postimg.cc/qiy8dsowh/TESV_2013_08_29_02_12_09_76.jpg

 

The shop quarter has three shops and an inn (upper level walkway). Two more shops exist but since they are related to supplying weapons and armor, they are located near the throne area (under the dragon skulls).

http://s6.postimg.cc/h0yhdr381/TESV_2013_08_29_02_13_28_50.jpg

 

 

 

A List of Locations within the city proper:

 

 

Shops and Inn

  • The Dragonborn Inn
  • The Dragonborn Suite (a lavish bed and bathouse)
  • The Dragon's Boutique (Magic shop)
  • The Spoils of Talos (General store)
  • Briisovahkdein Armory (Blacksmith)
  • The Lone Bowman (Weaponry shop that is a pop-culture parody. This place will have a book lying around full of conspiracy theories).
  • The Alchemist's Shop (Alchemy shop that is a more obscure combined pop-culture parody of the 'Chemist's Shop' from DS9 Episode "Necessary Evil". I think it would be funny if we got the actors who played the character's namesakes to do the voice... Katherine Moffat would play Pallra Vaatrick and Michael Keenan would play Paatrick Vaatrick. Paatrick Vaatrick is not actually a DS9 character but Patrick, the genetically engineered societal misfit is).

Other Places of Interest

  • The Chamber of Kings
  • The Briisovahkdein Library
  • The Hall of Talos.
  • Briisovahkdein Orphanage (within the Hall of Talos).
  • The Underquarter
  • The Upper Barracks (located inside the Dragonborn Inn)
  • The Lower Barracks (located inside the Underquarter).
  • The Vahlok Suite (home to those who run Vahlok Hall).
  • The entrance to one of the dungeons exists within the city proper but it is not easily found since it is hidden and there are only two clues to its location. One must be found, the other must be observed at a certain time of day.

 

 

Edited by primem0ver
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