As for in-game settings when having a stronger CPU you can make it take the bigger load by using a higher resolution to smooth out object edges and Disable Anti-Aliasing which does the same but uses the GPU, which in ur case , is weaker than the CPU .
His screen's native res is 1080p, and that's ideal for a 660m. Going lower would not improve performance enough to be worth the massive visual degradation of subsampling, and going higher would require downsampling, which is not ideal for laptops or their screens. He should stay at 1080p in every game. Antialiasing, on the other hand, can be replaced with FXAA in his Nvidia drivers or turned off entirely when every bit of performance is needed.
A 660m should be able to run just about everything at at least 30 fps. Get a program called Nvidia Inspector. Use it to set vsync in your Nvidia drivers to Adaptive at 1/2 refresh rate, and force on Smooth AFR Behavior. That should cap your framerate at 30 as smoothly as possible.
D3DOverride is great when you can run at 60 fps, but a 660m isn't capable of putting everything at 60 fps, so a cap of 30 fps is much more efficient, and after a couple days I doubt you'd notice any difference in smoothness.
Edited by Rennn, 17 September 2013 - 08:31 PM.



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