Good luck with the work with textures. I've found that sometimes ironing out the little details can take a while.
General Discussion
Started by
VRDaphni
, Sep 16 2013 12:36 AM
258 replies to this topic
#41
Posted 17 September 2013 - 02:08 PM
Thank you. We wanted to try something extra this time for the follower mod, with the temple/quest. We were glad to see more people starting to release followers with multiple body styles too, and we hope to take it a step further by making all of our mods all-in-one packages, with the in-game body changer.
Good luck with the work with textures. I've found that sometimes ironing out the little details can take a while.
Good luck with the work with textures. I've found that sometimes ironing out the little details can take a while.
#42
Posted 17 September 2013 - 02:12 PM
We really appreciate that you like it. And yes, VRDaphni really liked the butterflies and torch bugs too, so there are quite a few.
#43
Posted 17 September 2013 - 02:23 PM
I do agree that it is a pity that the native Skyrim AI for followers is not better at recognizing other followers in combat. I can only assume that it is because the native game usually only allows one follower at a time. That is why there are several follower mods to help fix those limitations.
If you let us know the vanilla follower or the other follower mod you are using, we can try to add an ally relationship, which will help with that. We try to do that as we find them, but there are just so many mods now. It would also be good to know if you are using a follower enhancement mod like UFO, AFT, or EFF.
If you let us know the vanilla follower or the other follower mod you are using, we can try to add an ally relationship, which will help with that. We try to do that as we find them, but there are just so many mods now. It would also be good to know if you are using a follower enhancement mod like UFO, AFT, or EFF.
Edited by VRApollo, 17 September 2013 - 03:47 PM.
#44
Posted 17 September 2013 - 06:06 PM
Heads up Daphni!!!... this should be removed due to the fact that the no temple mod is released.
#45
Posted 17 September 2013 - 06:11 PM
Yea haha she does and would have more if we let her..... i must have put around 30 bug spawns and she still wants more! it's madness!
Yes do hang out and let the ladies take care of you. (i wish)
Thanks you!
Yes do hang out and let the ladies take care of you. (i wish)
Thanks you!
#46
Posted 17 September 2013 - 08:03 PM
Hey all....I have helms haven and mill water retreat which are located in the same area as the temple.....do you know if this will cause a conflict ? Thanks
#47
Posted 17 September 2013 - 08:44 PM
Depends how close like cell wise? Apollo should be able to answer this is the tech guy genius in the team.
but if you are really unsure and really i mean really want to use the mod till a answer comes along then i suggest trying the no temple/quest mod.
P.S sorry Apollo.
P.S sorry Apollo.
Edited by Adipsycho, 17 September 2013 - 08:44 PM.
#48
Posted 17 September 2013 - 08:51 PM
Great that Hanali is back. Endorsed (again)
#49
Posted 17 September 2013 - 08:53 PM
#50
Posted 17 September 2013 - 09:06 PM
If I use without temple then I assume I can't change hair and body? even though I really want to try this mod....I can wait for Apollo to answer question....thank you



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