Hello, great ENB, but I have an issue, whenever the ENB and Qarl's texture pack are activated together I get strange texture glitches such as ugly seams. It looks like the textures are blending weirdly, as this only occurs in transitions between road surface texture and grass. I don't know why this is, but when I have just an ENB preset or just QTP3 active I have no problem. Doubt its any hardware fault, but system specs are these:
AMD FX8320 @4.3
Two Sapphire 7970 ghz crossfired
16 gb ram @1800
figure mobo, etc. is irrelivent
ATE 181
Started by
Site Bot
, Sep 16 2013 09:34 AM
779 replies to this topic
#771
Posted 11 November 2014 - 04:50 AM
#772
Posted 11 November 2014 - 10:03 AM
Hi here,
I do believe its caused by certain combination of texture mods. I know Ive some issues when I run "QTP3" and "Oblivion grass overhaul 4" togheter.
Have you tried to install a) QTP3, b) Detail Terrian and lastly c) your grass mod of choice ( I prefer Oblivion grass overhaul 4) When I do this the blending is good with some few flaws around grass/mud textures.
I do believe its caused by certain combination of texture mods. I know Ive some issues when I run "QTP3" and "Oblivion grass overhaul 4" togheter.
Have you tried to install a) QTP3, b) Detail Terrian and lastly c) your grass mod of choice ( I prefer Oblivion grass overhaul 4) When I do this the blending is good with some few flaws around grass/mud textures.
#773
Posted 12 November 2014 - 05:49 AM
Gorgeous ENB, far and away my favorite preset of the few I've tried. Wholeheartedly endorsed, kudos, and thank you for sharing your work!
#774
Posted 15 November 2014 - 11:16 AM
#775
Posted 17 November 2014 - 12:51 PM
Hey astrob0y
I've finally tried ATE, but I'll have to give it another go with tweaked SweetFX settings. As it stands, it's a beautiful ENB for screenshots, but I had trouble actually playing, because blurring in DoF is quite radical, and I sometimes found myself slightly lost.
But the colour palette is nice, and it runs smoother than I feared. I especially love the chromatic aberration effect! (which setting is responsible for that?)
All in all a great ENB for screenshots, and when it comes to playing I'll have to tamper with it a little more...
All in all a great ENB for screenshots, and when it comes to playing I'll have to tamper with it a little more...
Edited by maczopikczo, 17 November 2014 - 12:53 PM.
#776
Posted 17 November 2014 - 01:35 PM
Hi Macz,
glad you liked it (for images)
To change the "chromatic aberration effect" easy you can open up the ENB ui with (shift+f12 or was it shift+enter) and make changes below
[CAMERAFX], [BLOOM] and [FIRE]. You can also open the "Enbbloom.fx" with notpad and find "// Anamorphic lens flare pixel shader (Matso code)" and make changes there - but the effects can go all over the place because of the Oblivion lighting system
If you dont mind please try this small update (tried to balance the colour a bit) and Ive also turned off the DOF for you
The d3d9.dll file isnt in the zip file: http://goo.gl/QqC1TE
glad you liked it (for images)
To change the "chromatic aberration effect" easy you can open up the ENB ui with (shift+f12 or was it shift+enter) and make changes below
[CAMERAFX], [BLOOM] and [FIRE]. You can also open the "Enbbloom.fx" with notpad and find "// Anamorphic lens flare pixel shader (Matso code)" and make changes there - but the effects can go all over the place because of the Oblivion lighting system
If you dont mind please try this small update (tried to balance the colour a bit) and Ive also turned off the DOF for you
#777
Posted 17 November 2014 - 03:03 PM
Hey, thanks
For a moment I switched to Cinematic ENM (more modest DoF... ;P), but I'll be sure to try the new settings you've linked to me. Tonight I'll have a look at it on my laptop, and tomorrow on the large screen, OK?
#778
Posted 17 November 2014 - 03:05 PM
No probs,
And if you find a dof that you like and want to use with another preset just copy enbeffectprepass
And if you find a dof that you like and want to use with another preset just copy enbeffectprepass
#780
Posted 26 November 2014 - 08:44 AM
Still playing since my last post!
I disabled the grain through the shader code, DOF through ENB menu - and cranked up the SSAO and filters there.
Didn't try the sweetfx versions as I like the way it looked back then (color setting is a very personal thing - different people, different monitors...). Just like you suggested I installed OBSE/OBGE so now the first person view looks right (with some very rare random glitches yet who cares). SSIL is a glitchpile though, though I don't see much reason to turn it on anyway
One problem that persists is the one with the oblivion gates and explosion effects rendering greyed-out or completely transparent if viewed from a specific angle. Is there a workaround for it?
I disabled the grain through the shader code, DOF through ENB menu - and cranked up the SSAO and filters there.
Didn't try the sweetfx versions as I like the way it looked back then (color setting is a very personal thing - different people, different monitors...). Just like you suggested I installed OBSE/OBGE so now the first person view looks right (with some very rare random glitches yet who cares). SSIL is a glitchpile though, though I don't see much reason to turn it on anyway
One problem that persists is the one with the oblivion gates and explosion effects rendering greyed-out or completely transparent if viewed from a specific angle. Is there a workaround for it?



Sign In
Create Account
Back to top







