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#771
o00gareth00o

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Hello, great ENB, but I have an issue, whenever the ENB and Qarl's texture pack are activated together I get strange texture glitches such as ugly seams. It looks like the textures are blending weirdly, as this only occurs in transitions between road surface texture and grass. I don't know why this is, but when I have just an ENB preset or just QTP3 active I have no problem. Doubt its any hardware fault, but system specs are these:
AMD FX8320 @4.3
Two Sapphire 7970 ghz crossfired
16 gb ram @1800
figure mobo, etc. is irrelivent

#772
astrob0y

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In response to post #19948344.

Hi here,
I do believe its caused by certain combination of texture mods. I know Ive some issues when I run "QTP3" and "Oblivion grass overhaul 4" togheter.
Have you tried to install a) QTP3, b) Detail Terrian and lastly c) your grass mod of choice ( I prefer Oblivion grass overhaul 4) When I do this the blending is good with some few flaws around grass/mud textures.


#773
Ithildin

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Gorgeous ENB, far and away my favorite preset of the few I've tried. Wholeheartedly endorsed, kudos, and thank you for sharing your work! :happy:

#774
astrob0y

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In response to post #19981194.

Hi,
thank you for your kind words :)

#775
maczopikczo

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Hey astrob0y :) I've finally tried ATE, but I'll have to give it another go with tweaked SweetFX settings. As it stands, it's a beautiful ENB for screenshots, but I had trouble actually playing, because blurring in DoF is quite radical, and I sometimes found myself slightly lost. :) But the colour palette is nice, and it runs smoother than I feared. I especially love the chromatic aberration effect! (which setting is responsible for that?)
All in all a great ENB for screenshots, and when it comes to playing I'll have to tamper with it a little more...

Edited by maczopikczo, 17 November 2014 - 12:53 PM.


#776
astrob0y

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In response to post #20139489.

Hi Macz,
glad you liked it (for images)
To change the "chromatic aberration effect" easy you can open up the ENB ui with (shift+f12 or was it shift+enter) and make changes below
[CAMERAFX], [BLOOM] and [FIRE]. You can also open the "Enbbloom.fx" with notpad and find "// Anamorphic lens flare pixel shader (Matso code)" and make changes there - but the effects can go all over the place because of the Oblivion lighting system :)

If you dont mind please try this small update (tried to balance the colour a bit) and Ive also turned off the DOF for you ;) The d3d9.dll file isnt in the zip file: http://goo.gl/QqC1TE


#777
maczopikczo

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In response to post #20139489. #20140324 is also a reply to the same post.

Hey, thanks :) For a moment I switched to Cinematic ENM (more modest DoF... ;P), but I'll be sure to try the new settings you've linked to me. Tonight I'll have a look at it on my laptop, and tomorrow on the large screen, OK?

#778
astrob0y

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In response to post #20139489. #20140324, #20142064 are all replies on the same post.

No probs,
And if you find a dof that you like and want to use with another preset just copy enbeffectprepass :)

#779
maczopikczo

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In response to post #20139489. #20140324, #20142064, #20142109 are all replies on the same post.

Aha, thanks a lot. I'm a virgin when it comes to enb's. Such tips are very handy. Thank you again :)

#780
TheBypasser

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Still playing since my last post!
I disabled the grain through the shader code, DOF through ENB menu - and cranked up the SSAO and filters there.
Didn't try the sweetfx versions as I like the way it looked back then (color setting is a very personal thing - different people, different monitors...). Just like you suggested I installed OBSE/OBGE so now the first person view looks right (with some very rare random glitches yet who cares). SSIL is a glitchpile though, though I don't see much reason to turn it on anyway ;)

One problem that persists is the one with the oblivion gates and explosion effects rendering greyed-out or completely transparent if viewed from a specific angle. Is there a workaround for it?




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