In response to post #9322802. #9323627, #9324995, #9325095, #9325484, #9325566, #9326541, #9327561, #9339283, #9343660 are all replies on the same post.
Oh I'm having an override problem at the moment. Something I've deleted from it seems to be persisting and infecting multiple games but it isn't affecting the party picker or arena. It's going to be a nightmare to sort out but I doubt it's related to this issue. I'm going to have to go through everything and see how it managed to sneak back in because I can't find it to remove it again.
MerAnnes Dwarf Companions
Started by
Site Bot
, Sep 18 2013 09:18 PM
142 replies to this topic
#31
Posted 01 October 2013 - 04:34 PM
#32
Posted 02 October 2013 - 12:03 PM
In response to post #9322802. #9323627, #9324995, #9325095, #9325484, #9325566, #9326541, #9327561, #9339283, #9343660, #9348456 are all replies on the same post.
Balgin I had the same issue with this when I was testing, had different mods and removed a few. I cannot remember which ones I had maybe Mcgoy can remember. One was where you could change your companions anytime and a couple others (which also affected the character creator). McGoy I have no issues with the party picker at this time. I have your file for the party picker and the extended party camp. Have Quests and legends, Karmas, and other small mods that add companions, RtKW, The Bloodworks and the Ser Gilmore mod. Also have improved atmosphere the newest version, Party picker working great. Also Character creator working fine too.
Edited by ladyluck278, 02 October 2013 - 12:05 PM.
#33
Posted 02 October 2013 - 12:40 PM
In response to post #9322802. #9323627, #9324995, #9325095, #9325484, #9325566, #9326541, #9327561, #9339283, #9343660, #9348456, #9364126 are all replies on the same post.
wasn't it some odd mod that it didn't seem like should have any impact on the party picker at all? Something like the "pocket plane"? Or something that changed the party picker animations? I remember hearing Leliana yelling in the background every two seconds while you were testing it.
Thanks for the feedback on what is working so far.
#34
Posted 02 October 2013 - 03:40 PM
In response to post #9322802. #9323627, #9324995, #9325095, #9325484, #9325566, #9326541, #9327561, #9339283, #9343660, #9348456, #9364126, #9364788 are all replies on the same post.
Oh no. This is some custom audio files for another character that have been deleted but still occassionally continue to play. Annoying but I'll hopefully get to the bottom of it eventually. It shouldn't have changed the party picker at all.
#35
Posted 03 October 2013 - 05:55 PM
my first feedback....
Thank you for the great idea, there was'nt much drwarf companions before.
I've just finished Orsammar, all dwrf companions are recruited. (And I like the extended Partypicker )
Every thing seems to work fine, no confliction so far with installes mods: karmas companions, QaL, Ser Gilmore and Winterforge.
I don't understand, why Winterfrge needs this scmall script, but the warning is now gone. Vou've mentioned 'pocket plane' - I found also no confliction so far.
To get you out of home cleaning:
After killing Jarvia, I found four Plot Items, wich was described als Gifts. It took a while before I noticed, that these 'Gifts' were not gone, but in the Plot Items.
Are there an special Gifts for Jasmine? I recived only 2 Points for an Gift I tried.
It would be nice, if ther were some different Icons, so all new talents of Jasmine and Lady Danika have the same icon, stone Protection is not this problem, because I have only the best of them in my Iconbar. Some different colours like Poison Coating would be fine.
My new Companios will now start a long Journey through Ferelden - so it might take some time until I finish this game - and not only home cleaning, there is some working to do also
Thank you for the great idea, there was'nt much drwarf companions before.
I've just finished Orsammar, all dwrf companions are recruited. (And I like the extended Partypicker )
Every thing seems to work fine, no confliction so far with installes mods: karmas companions, QaL, Ser Gilmore and Winterforge.
I don't understand, why Winterfrge needs this scmall script, but the warning is now gone. Vou've mentioned 'pocket plane' - I found also no confliction so far.
To get you out of home cleaning:
After killing Jarvia, I found four Plot Items, wich was described als Gifts. It took a while before I noticed, that these 'Gifts' were not gone, but in the Plot Items.
Are there an special Gifts for Jasmine? I recived only 2 Points for an Gift I tried.
It would be nice, if ther were some different Icons, so all new talents of Jasmine and Lady Danika have the same icon, stone Protection is not this problem, because I have only the best of them in my Iconbar. Some different colours like Poison Coating would be fine.
My new Companios will now start a long Journey through Ferelden - so it might take some time until I finish this game - and not only home cleaning, there is some working to do also
#36
Posted 03 October 2013 - 08:01 PM
Thank you for providing feedback and the compliments! karmalade created the party picker and it will be available in the next release (v4.0) of her mod.
---I've noted the comment on the Plot items. I need to work on those items/plot flags, but those plot items will figure into conversations with some of your companions.
---I sent a pm on the topic of Jasmine's gifts. Jasmine's gifts are all maps and the Feast Day generic gifts will work for Jasmine.
---Icons, I totally agree. I don't know how to create them yet, but I've noted the comment for future development. I also need to look into the Stone Protection to make it like 'Stealth' so that only one icon is created/needed.
Thank you again!
---I've noted the comment on the Plot items. I need to work on those items/plot flags, but those plot items will figure into conversations with some of your companions.
---I sent a pm on the topic of Jasmine's gifts. Jasmine's gifts are all maps and the Feast Day generic gifts will work for Jasmine.
---Icons, I totally agree. I don't know how to create them yet, but I've noted the comment for future development. I also need to look into the Stone Protection to make it like 'Stealth' so that only one icon is created/needed.
Thank you again!
#37
Posted 06 October 2013 - 08:40 AM
Hi, I have been using your mod in my game for a couple of weeks . I have reached a point where I am about to call the landsmeet with no problems so far , have managed to recruit all five companions . My favorites are Jasmine and Silfranar , I like to have at least two Dwarves with me on most missions .
As for improvements ,well I would like more dialogue for human and elf main characters and romance options would be nice to . I wish they were also available in Awakening like Oghren is . More clothing options for Dwarfs generally would be nice there are loads for Humans and Elves . Very pleased with how the mod is working, no conflicts so far with the myriad of other mods I have installed .
Keep up the good work and forget the house cleaning .
As for improvements ,well I would like more dialogue for human and elf main characters and romance options would be nice to . I wish they were also available in Awakening like Oghren is . More clothing options for Dwarfs generally would be nice there are loads for Humans and Elves . Very pleased with how the mod is working, no conflicts so far with the myriad of other mods I have installed .
Keep up the good work and forget the house cleaning .
#38
Posted 06 October 2013 - 03:55 PM
Hi mcgoy This is awesome mod! But it would be cooler that they would hawe
1.Personal quests!
2.New special items (like armors and weapons :you must get them from their personlas quests like gift)
I didnt find all companions only 2 can you write where to find them?
btw it is awesome mod cool expending camp
btw I hawe question maybe you could make alittle smaller camp because next to original camp there is like copy of new one so it would be cool that it would be alittle difrent (like training cite)
the only thing that I dont like is party picker because it is too big
I like this mod so keep good work! you are awesome
Krzys
1.Personal quests!
2.New special items (like armors and weapons :you must get them from their personlas quests like gift)
I didnt find all companions only 2 can you write where to find them?
btw I hawe question maybe you could make alittle smaller camp because next to original camp there is like copy of new one so it would be cool that it would be alittle difrent (like training cite)
the only thing that I dont like is party picker because it is too big
I like this mod so keep good work! you are awesome
Krzys
#39
Posted 06 October 2013 - 09:38 PM
You were one of the first to download - thank you! Always glad to hear that there are no major bugs (yet!) I also noticed that I was your first post. Maybe I'm easily pleased/amused, but I was happy to be someone's very first post
"Not good" news first. I am not planning more interactions for the dwarf Companions with the human and elf Grey Wardens. (GWs)
Good news, but all require that I 'learn more stuff' before I can do them. A number of things seem easier than they are. 1) I will be doing more interactions (and romances) for the dwarf GWs. This mod is primarily 'all about the dwarves' since human and elf GWs seem to get all the good stuff and all the fun. I will be revisiting all of the interactions after a few people have played through without major bugs. 2) Awakening will be a LONG time from now, but I have considered it. I would probably only take 'favorite' dwarves into Awakening since it seems... complex. I don't want to 'waste it' on companions who would rather be n Orzammar
3) Clothing options are high on my priority list but require that I learn a LOT of stuff.
"Not good" news first. I am not planning more interactions for the dwarf Companions with the human and elf Grey Wardens. (GWs)
Good news, but all require that I 'learn more stuff' before I can do them. A number of things seem easier than they are. 1) I will be doing more interactions (and romances) for the dwarf GWs. This mod is primarily 'all about the dwarves' since human and elf GWs seem to get all the good stuff and all the fun. I will be revisiting all of the interactions after a few people have played through without major bugs. 2) Awakening will be a LONG time from now, but I have considered it. I would probably only take 'favorite' dwarves into Awakening since it seems... complex. I don't want to 'waste it' on companions who would rather be n Orzammar
#40
Posted 06 October 2013 - 10:06 PM
Thanks krzys2!
1) Personal quests are high on the list of priorities, but I have to 'learn stuff' first. If you have any suggestions for quests, please add them at the 'mirror site'. (the mirrors are available in the icons just above the 'comments' banner above)
2) Also on the list and also 'must learn more stuff'. It will be challenging to keep them from being overpowered while making the items worth having. I also want to give them a new appearance - just because.
--Camp - that was done by karmalade and I would not begin to know how to alter it. I am considering a training/sparring area that will appear in cutscenes. There are so many Companion mods and mods that add to Camp that an additional training area would be 'too much'.
Yes, the party picker is huge, but that is because of the number of companion mods that are available. If you don't have any of the other Companion mods, then you don't need the larger party picker. If you have 'just a few', please contact me and we'll talk. I like the big party picker, but it is 'too big' if you don't have Companions to fill it up. I might be able to create another - smaller - variation with just a few additional Companions.
1) Personal quests are high on the list of priorities, but I have to 'learn stuff' first. If you have any suggestions for quests, please add them at the 'mirror site'. (the mirrors are available in the icons just above the 'comments' banner above)
2) Also on the list and also 'must learn more stuff'. It will be challenging to keep them from being overpowered while making the items worth having. I also want to give them a new appearance - just because.
--Camp - that was done by karmalade and I would not begin to know how to alter it. I am considering a training/sparring area that will appear in cutscenes. There are so many Companion mods and mods that add to Camp that an additional training area would be 'too much'.
Yes, the party picker is huge, but that is because of the number of companion mods that are available. If you don't have any of the other Companion mods, then you don't need the larger party picker. If you have 'just a few', please contact me and we'll talk. I like the big party picker, but it is 'too big' if you don't have Companions to fill it up. I might be able to create another - smaller - variation with just a few additional Companions.



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