last update: 10/2/09
All you need to mod is a basic understanding of computers (how to manage folders and files and such), a healthy dose of enthusiasm, time, and the knowledge below.
(that being said, start small, big stuff is time and effort intensive)
This list is NOT meant to be a tutorial itself, just a collection of very useful links to others
so please please keep this post in mind when people ask for tutorials!
!It will save time and prevent much agravation and cursing!
full links are posted because sometimes the forum borks them
New object tutorials are near the bottom as they are (mostly) the same between Fallout and Oblivion
Here is a word of wisdom for reading tutorials:
Take note of the date of the tutorial and software version while reading it. Some methods get outdated as new updates invalidate them.
Regardless, make sure that you use the latest working versions of everything when modding.
most of the Youtube links are to a search query, merely because its the best way to find the newest and best tutorials, if you don't find what you're looking for, just change the search query as needed (add a word or 2)
TUTORIALS FOR NEW PEOPLE that just want to get their game and mods to work
OFFICIAL OBLIVION MODS FAQ http://www.bethsoft....howtopic=449239
OFFICIAL FALLOUT 3 MODS FAQ http://www.bethsoft....howtopic=972878
Modding Basics One http://www.fallout3n...ticle.php?id=60
Storm Raven Library http://s1.zetaboards...y/forum/256092/
Fallout 3 Training Manual on Blender GIMP NifSkope and GECK
well written, well organized 116 page pdf manual covering most aspects of modding stuff for fallout 3
http://www.fallout3n...ile.php?id=6107
ALL info in this top section applies to both games
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
Solution to Vista UAC issues
1.Alternate Install Directory (recommended for ALL moddable games on Vista and Windows 7)
Install your games into a directory that is not located within the "Program Files" root directory (such as "C:\Games")
or
2. use compatibility files icon
or
3.or disable UAC and use an alternative (like Comodo and spybot)
important stuff to know about fallout 3 and oblivion
GECK and the Oblivion Construction Set (CS) are very similar; almost everything that you can do in the Oblivion Construction Set you can do in GECK (but not always the other way around)(the GECK has some nice time-saving features (mainly a filterbox), but the CS has been around longer, so more information is available for it)
A Guide to preventing bugs and crashes in Oblivion
http://thenexusforum...howtopic=104041
The neck seam is impossible to completely get rid of because Oblivion and Fallout 3 treat the body and head meshes differently via lighting and shading
Nobody knows exactly why, but it is the way it is
the neck seam can be covered up with a necklace
terms and filetypes:
vanilla / stock - patched, unmodified game, or game content
Gamebryro - the game engine that oblivion and Fallout 3 use
TESIV / OB - The Elder Scrolls 4: Oblivion
FO3 - Fallout 3
Cannon - Official backstory
DLC - Downloadable content (basically expansion packs)
CTD - Crash to Desktop during gameplay
cell - the game is split up into areas refered to as cells
LOD - the mesh that is used when something is seen from far away
.esm - master plugin file (can reference other esms and override them)
.esp - plugin file (can reference esms and esps, and override esms)
.nif - mesh filetype (editable with nifskope and blender)
.egm - hair specific - morphs the hairmesh to fit the head
.kf - animation file
.dds - texture filetype (editable with GIMP or photoshop)
_n.dds normal/bumpmap (used to add details without using more polygons)
_hl.dds highlights (used for hairs)
_sks.dds - skin mask - used to mask out what parts of a model should be consider skin for the purpose of dynamically assigning skin tone through the game engine.
vanilla ones are all black is because the only vanilla objects that actually use _sk.dds files are objects that are all skin and as such don't mask away anything in neither RGB or alpha layers.
.OMOD - Mod packaged for use with Oblivion Mod Manager
.FOMOD - Mod packaged for use with Fallout3 Mod Manager
If you use mods, use a the mod manager! (OBMM/FOMM) (because the the one built into the launcher doesn't work correctly)
mods are loaded sequentially; stuff loaded later overrides stuff loaded before
Common crash causes (applies to both games)
esms have to be loaded before esps
masterfiles have to be active and loaded before the plugin that requires them
Fallout 3 will crash if a mod with a new perk that your character has is not present/activated (apparently fixed in 1.7)
a large number of inactive plugins can have an effect on game stabilty for unknown reasons, so keep unwanted plugins in a different folder
multiple active versions of a mod can lead to weird game-breaking glitches
too many NPCs around the player
saves loaded during combat z(combat happening now or in the savefile)
complete randomness
random textures are caused by incorrect texture sets (files not in right place)
/!\ s are caused by meshes not found
Keep in mind that both Oblivion and Fallout 3 have a strict limit of 255 plugins activated at once!
(this includes the main one and DLC's)
there is no way around this number, besides combining mods, using:
for Oblivion: Wyre Bash, for Fallout 3: FO3Plugin
both can mess with savegames -so be warned!
entries deleted via the Oblivion construction or GECK are not deleted; they're just "marked for deletion"; kinda disabled
to get rid of errant, unwanted entries in a .esp:
For Oblivion: get TES4Edit http://www.tesnexus....le.php?id=11536
for Fallout 3: get FO3edit http://www.fallout3n...file.php?id=637
(both are actually the same program! - Renaming FO3edit to TES4edit will make it able to edit oblivion stuff! (and vice-versa for v2.2+))
load your mod into it
wait for it to finish loading
find the unwanted entry in your .esp
delete it (select it and press the delete key)
click yes you're sure on the pop-up
close the program
(its saves it upon closing after a confirmation menu)
The Console is an ingame command-line interface; it is accessed by using the ~ (Tilde) key (above Tab and to the right of 1)
Oblivion Console commands
Fallout 3 Console commands
Geck and Construction Set scale
128 units = 6 ft (1.8288m)
1 meter = 70 game units
1 yard = 64 game units.
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TES IV: Oblivion
Full name: The Elder Scrolls 4: Oblivion
OFFICIAL OBLIVION MODS FAQ http://www.bethsoft....howtopic=449239
default directory C:\Program Files\Bethesda Softworks\Oblivion\
Elder Scrolls Wiki
Oblivion Console commands
Make sure everything is up to date!
(this includes mods-check every now and then for updates)
------------------Download Links------------------
Official Oblivion Patch
http://www.elderscro...tes_patches.htm
Unofficial Oblivion Patch -fixes things that the official one doesn't
http://www.tesnexus....ile.php?id=5296
Oblivion Script Extender (OBSE) - adds avanced mod functionality
http://obse.silverlock.org/
Oblivion construction set download (CS)
http://www.elderscro...s_utilities.htm
Oblivion mod manager (OBMM)
http://www.tesnexus....ile.php?id=2097
Wrye Bash -it can do far more than combine plugins; what can't it do?
http://wrye.ufrealms.../Wrye Bash.html
TES4Edit -plugin editor and advanced conflict detector
http://www.tesnexus....le.php?id=11536
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How to use Oblivion Mods
http://cs.elderscrol...livion_Mods_FAQ
Must have if you use mods:
Oblivion mod manager
http://www.tesnexus....ile.php?id=2097
TES4Edit -plugin editor and advanced conflict detector
Very useful for simple mods; like pointing a clothing to use a different mesh,
delete parts from plugins permanently, edit esms directly, etc.
http://www.tesnexus....le.php?id=11536
Wrye Bash -it can do far more than combine plugins; what can't it do?
http://wrye.ufrealms.../Wrye Bash.html
Keeping below the limit
http://www.uesp.net/...Mod_Integration
Excellent Guide
Oblivion Mod Maker’s Manual
Compiled by Lord_Gannondorf
http://betteroblivion.com/howtomod.php
Oblivion construction set tutorials
Do NOT click "Recompile Scripts"! (it basically adds EVERY script in the game to your mod- very BAD!)
http://cs.elderscrol...eatured_Content
http://cs.elderscrol...egory:Tutorials
http://www.youtube.c...e...torial&aq=f
Oblivion construction set scripting
http://cs.elderscrol...egory:Scripting
Oblivion Script Extender documentation for added functions
http://obse.silverlo...ommand_doc.html
CS facemaking tip:
When editing faces in the CS, you can right-click drag on the face itself, making the nearest control point move
this is very sensitive, so make one change at a time and use ctl-z to undo if bad
FaceGen Exchanger - can transfer faces between saves
(results may vary as the base head meshes are different between the races)
http://www.fallout3n...ile.php?id=4094
FaceGen for FO3Edit (also works with TES4edit)(lets you transfer player charecter's faces from saved games to NPCs in mods)
http://www.fallout3n...ile.php?id=9064
Neck Seam Necklace
http://www.tesnexus....le.php?id=18669
Oblivion mod sites:
The Elder Scrolls Nexus -the best and most famous, most mods are here
http://www.tesnexus.com/
Planet Elder Scrolls - download the bigger files from here to save the nexus's poor servers
http://planeteldersc...livionMods.list
lists of recommended mods:
http://www.uesp.net/...ecommended_Mods
worth a look:
Midas Magic Spells of Aurum
http://www.tesnexus....ile.php?id=9562
Throw Any Weapon
http://planeteldersc...w...ail&id=5438
COBL (Common Oblivion)
http://wrye.ufrealms.net/Cobl.html
Surviving Oblivion Crashes with minimal loss
the gamebryo engine is a cranky beast that makes some crashes unavoidable
Here are a few mods/programs that help lessen the pain of CTDs (crashes)
Autosaver
http://www.tesnexus....le.php?id=15939
autosaves every 5 minutes
Incremental Saver
http://www.tesnexus....ile.php?id=2937
Simply put, creates a new save every time you quicksave or autosave, as if you had pressed escape,
gone to the save menu and clicked 'new save'.
it even has cyclical saving, now you can set it so that it will incrementally save on a cycle of
however many saves you want, going back to 1 when it reaches that number instead of writing 3000
of the things like it normally does.
these 2 combined lessen the pain of crashes considerably
and because of some fluke in the game engine, sometimes saving more can make the game more stable
multiple character manager:
Tes IV Save Manager
http://www.tesnexus....ile.php?id=2342
the nexus forum can be a big help with anything more advanced:
Use search before posting use +keyword1 +keyword2 +keyword3 when searching
search is your friend: http://thenexusforum....php?act=Search
http://thenexusforums.com/index.php
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Fallout 3
OFFICIAL FALLOUT 3 MODS FAQ http://www.bethsoft....howtopic=972878
default directory C:\Program Files\Bethesda Softworks\Fallout 3
Fallout 3 Wiki
Fallout 3 Console commands
Fallout 3 will crash if a mod with a new perk that your character has is not present/activated
since 1.6, missing perks no longer make the game crash
Make sure everything is up to date! 1.7 is mostly stable
(this includes mods-check every week or so for updates)
Geck is version 1.5
Beware! The patch update Notes do not list all changes, and admit no faults!
If, like me you have issues with the higher patches not working, use the exe version 1.0.0.15 (first patch) and the fake patch.
crashes on exit don't hurt anything or anybody.
do not use patch1.5 - the evil patch that breaks normal mod functions; patches fix stuff; this abomination is not a patch!
1.1.035-1.6 - introduces a stupid bug; followers/companions don't draw their weapons correctly when following you between cells and sometimes cannot fire
(referred to on forums as wearing weapons like wristwatches) (still there in patch 1.7)
confirmed good versions:
first patch 1.0.0.15 (with Fake Patch)(has some issuses with certain meshes in DLC areas)
1.6
maybe 1.7 (could have some hidden ones)
patches 1.5, 1.6, 1.7 also treat body/face colors differently
(for some races, the body will sometimes NOT change tone to match the face)
[url="http://"http://www.bethsoft.com/bgsforums/index.php?showtopic=1004082""]Read THIS regarding Fake Patch[/url]
[url="http://"http://www.bethsoft.com/bgsforums/index.php?showtopic=984580""]and this too[/url]
crashes on levelup
can sometimes be fixed by loading the most recent save, letting your player character die (via console, or weapons), and loading that save in the same game session
DLC objects showing up as red /!\ s?
[url="http://"http://www.bethsoft.com/bgsforums/index.php?showtopic=984580""]there is a 256-charecter limit in the BSA load list[/url]
nobody forces you to install patches ('cept for Steam users (sorry guys))(a 1.0.0.15 exe is available on the fake patch download page for you)
use what works best for you
------------------Download Links------------------
Official Fallout 3 Patch
http://fallout.beths...ds/updates.html
Fake Patch - includes all the esm edits from the latest patch
http://fallout3nexus...ile.php?id=4635
Unofficial Fallout 3 Patch -fixes things that the official one doesn't
http://fallout3nexus...ile.php?id=3808
Fallout Script Extender (FOSE) - adds avanced mod functionality
http://fose.silverlock.org/
G.E.C.K. download
http://fallout.beths...loads/geck.html
FOMM - FallOut Mod Manager
http://sourceforge.n...ckage_id=302838
Butcher Pete - alternate Mod Manager
http://www.fallout3n...ile.php?id=3230
Fo3edit -simple plugin editor and advanced conflict detector; can make "bashed patch"
http://www.fallout3n...file.php?id=637
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How to use Fose with DLCs (and without "Live!")
Make sure that hidden files and extensions are shown in Windows Explorer, check the settings!
XP: Options>Folder Options>View (Vista: Organize>Folder and search options>View)
Windows XP: C:\Documents and Settings\\Local Settings\Application Data\Microsoft\Xlive\DLC
Vista: C:\Users\\AppData\Local\Microsoft\XLive\DLC
Copy the files to: C:\Program Files\Bethesda Softworks\Fallout 3\Data (or wherever you installed fallou3)
(each DLC has 1 esm and one or two bsa files; they have to be moved/copied as a group)
Use FOMM to enable the DLC's esm file
G.E.C.K. Tutorials
Do NOT click "Recompile Scripts"! (it basically adds EVERY script in the game to your mod- very BAD!)
http://geck.bethsoft...x.php/Main_Page
http://geck.bethsoft...alogue_Tutorial
http://geck.bethsoft...index.php/Links
GECK Essentials
http://www.fallout3n...ile.php?id=3120
youtube tutorial videos
http://www.youtube.c...n...&query=geck
http://www.youtube.c...e...torial&aq=f
GECK scripting
http://www.cipscis.c...ngTutorial.html
http://geck.bethsoft...egory:Scripting
http://fose.silverlo...t3Commands.html
[url="http://"http://www.cipscis.com/fallout/tutorials/""]http://www.cipscis.c...lout/tutorials/[/url]
more specific GECK links
New to GECK & Modding? Look Here Please. Links, Links, Links
http://thenexusforum...showtopic=96431
GECK Dialog Tutorials
Little note on conditions
http://img.photobuck...ogTutorial1.png
Crows Dialog Tutorials
http://www.fallout3n...ile.php?id=5561
Crows NPC Spoken Dialog Tutorial
http://www.fallout3n...ile.php?id=5880
Crows VoiceType Tutorial
http://www.fallout3n...ile.php?id=9006
Crows Radio Tutorial
http://www.fallout3n...ile.php?id=5959
Custom Follower Tutorials byLoxy
http://www.finhostin...?num=1230434906
GECK TIPS
When editing faces in the geck, you can right-click drag on the face itself, making the nearest control point move
this is very sensitive, so make one change at a time and use ctl-z to undo if bad
FaceGen Exchanger - can transfer faces between saves
(results may vary as the base head meshes are different between the races)
http://www.fallout3n...ile.php?id=4094
FaceGen for FO3Edit (also works with TES4edit)(lets you transfer player charecter's faces from saved games to NPCs in mods)
http://www.fallout3n...ile.php?id=9064
Neck Seam Necklace
http://www.tesnexus....le.php?id=18669
http://www.fallout3n...ile.php?id=4616
Fo3edit -simple plugin editor and advanced conflict detector; can make "bashed patch"
Very useful for simple mods; like pointing a clothing to use a different mesh, edit esms directly,
delete parts from plugins permanently; etc, or find out item IDs
http://www.fallout3n...file.php?id=637
Fallout3 Training Manual for FO3Edit
http://www.fallout3n...ile.php?id=8629
FOSE - Fallout Script Extender
http://fose.silverlock.org/
documentation for added functions
http://fose.silverlo...ommand_doc.html
FO3Plugin - simple plugin combiner
http://fallout3nexus...ile.php?id=5104
Fallout 3 Configator -settings ini editor
http://fallout3nexus...ile.php?id=6769
Fallout 3 mod sites:
Fallout 3 Nexus
http://fallout3nexus.com/
Recommended mods
The Groovatron
http://www.fallout3n...ile.php?id=3284
Fellout
http://fallout3nexus...ile.php?id=2672
FOOK - FallOut 3 Overhaul Kit
http://fallout3nexus...ile.php?id=4448
MMM-Marts Mutant Mod
http://fallout3nexus...ile.php?id=3211
Sharing and Caring Companions
http://fallout3nexus...ile.php?id=2399
Enhanced Children
http://fallout3nexus...ile.php?id=1903
ULTIMATE LOAD ORDER
http://www.fallout3n...ile.php?id=4325
Basic overall Load Order Template guide (post #2)
http://thenexusforum...p...t&p=1047893
Must have if you use mods:
FOMM - FallOut Mod Manager
http://sourceforge.n...ckage_id=302838
Surviving Fallout 3 Crashes with minimal loss
the gamebryo engine is a cranky beast that makes some crashes unavoidable
Here is something that helps lessen the pain of CTDs (crashes)
CASM
http://www.fallout3n...ile.php?id=3729
ingame configurable cyclic autosaver
(needs FOSE)
this reduces the pain of crashes considerably
and because of some fluke in the game engine, sometimes saving more can make the game more stable
for those that use multiple characters:
Savegame Manager -Final-
http://www.fallout3n...file.php?id=708
the nexus forum can be a big help with anything more advanced:
Use search before posting use +keyword1 +keyword2 +keyword3 when searching
search is your friend: http://thenexusforum....php?act=Search
http://thenexusforums.com/index.php
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External Programs
!all listed are freeware!
external text editor -both the GECK and the construction set can and do tweak out when scripting;
its a good idea to use an external editor that lets you save independently
Notepad++ - freeware text editor with advanced functionality
http://sourceforge.n...s/notepad-plus/
these plugins for Notepad Plus help with scripting:
Oblivion Script Definitions for Notepad++
http://www.tesnexus....le.php?id=23057
GECK Script Syntax Highlighter for Notepad++
http://www.fallout3n...ile.php?id=2472
GECK Script Auto-Complete for Notepad++
http://www.fallout3n...ile.php?id=3504
don't have all 3 activated at once, keep the GECK and the Oblivion ones separate
other plugins:
http://www.ghacks.ne...d-with-plugins/
http://sourceforge.n...group_id=189927
the compare text files one is very nice
Compression/unzip programs
7zip
www.7-zip.org/
IZArc
www.izarc.org/
Modding Programs- work for both Fo3 and TES4 (and other games too)
Texture program:
Gimp -kinda like photoshop but Free! (can edit .dds files)
download: http://gimp-win.sour...net/stable.html
need this to edit DDS: http://nifelheim.dyn.../~cocidius/dds/
GIMP normalmap plugin: http://nifelheim.dyn...almap/#download
tutorials/videos
http://www.gimp.org/tutorials/
http://www.youtube.c...e...ginner&aq=f
Make sure you are using dx5 compression when saving the dds files!
because textures without compression can choke a system space-wise and graphics-wise!
-as of 9/16/09
this will pop up when you save your texture; ignore it as it doesn't apply
(the only map that matters is the UV map, and that's part of the mesh)
"DDS: It appears your image may be a volume map,
but not all layers are the same size, thus a volume
map cannot be written."
just click ok
Model programs:
Nifscope (edits nif files)
download: http://sourceforge.n...group_id=149157
Tutorials
http://niftools.sour...t/wiki/NifSkope
Tutorial videos
http://cstutorials.info/nifskope.html
http://www.youtube.c...e...torial&aq=f
Python (need this for funtionality)
Python 2.6
http://www.python.or...d/releases/2.6/
PyFFI
http://sourceforge.n...ts/pyffi/files/
Blender (can edit meshes)
Take your time with this as it can be very complicated
but the things that you can do with it are awesome
download Blender:
http://www.blender.o...ad/get-blender/
nif import plugin:
http://sourceforge.n...group_id=149157
Tutorials
http://www.blender.o...help/tutorials/
http://en.wikibooks....3D:_Noob_to_Pro
Tutorial videos
http://blenderunderground.com/
http://www.blenderna...gory/tutorials/
http://www.youtube.c...e...ginner&aq=0
http://www.youtube.c...e...torial&aq=0
Greybeard's Blender Video Tutorials
http://www.ibiblio.org/bvidtute/
classes
http://blenducation.org/wordpress/
super tutorials
Fallout3 Training Manual on Blender, GIMP, NifSkope, and GECK
well written, well organized 116 page pdf manual covering most aspects of modding stuff for fallout 3
http://www.fallout3n...ile.php?id=6107
new object Tutorials
(some experience with blender is assumed)
http://niftools.sour...i/Blender/Chair
from blender to fallout 3 tutorials- walks through the entire process of making a totally new object
part 1
part 2
http://www.youtube.com/watch?v=sGUQ-7V3x3I part 3
Basic Guide: From Modeling Program to the GECK
http://geck.bethsoft...ram_to_the_GECK
clothing tutorials:
http://www.youtube.com/watch?v=tARCxpFg4Hg
http://www.youtube.com/watch?v=3HlH5QXdGQI
Fallout Modeling - Mini Tutorial
http://thenexusforum...showtopic=82738
skinning- http://thenexusforum...showtopic=85708
collision- http://thenexusforum...showtopic=88075
weightpainting http://www.alys.org/...de-for-Oblivion
weightpainting for skirts http://an.criticalco...msg3734#msg3734
Skree's Easy Skinned Armor Nifskope Tutorial
http://www.tesnexus....icle.php?id=248
Malos custom clothing tutorial (updated to blender 2.49 Nif scripts 2.4.10 pyFFI 2.01)
[url="http://fallout3nexus.com/downloads/file.php?id=963"]http://fallout3nexus...file.php?id=963[/url]
useful flags
Stencil Property -> flags = 19840 = draw texture on both sids of a mesh
Another kinda easy to forget tip for hairs:
tspaceflag = 0
transparency (and alpha maps) in both games are finicky; if a mesh with an alpha layer is viewed through another alpha mesh (even itself), the lower(furthest from the camera) will not render
Weapon Tutorials
GECK - How to make custom weapons usable
[url="http://www.youtube.com/watch?v=xf_Qt_lfMxM"][/url]
lighting tutorial
[url="http://thenexusforums.com/index.php?showtopic=109258"]http://thenexusforum...howtopic=109258[/url]
interesting links
Umpa dancing: [url="http://thenexusforums.com/index.php?showtopic=93078"]http://thenexusforum...showtopic=93078[/url]
[url="http://thenexusforums.com/index.php?showtopic=112131"]http://thenexusforum...howtopic=112131[/url]
animations
as of 9/4/09 it is not possible to edit fallout 3 kf files...yet
Breezes Blender FO3 Biped Animation Kit
[url="http://www.fallout3nexus.com/downloads/file.php?id=8225"]http://www.fallout3n...ile.php?id=8225[/url]
[url="http://www.4shared.com/account/file/22750870/10f7ec96/kfextractor0_9.html"]http://www.4shared.c...tractor0_9.html[/url]
<- allegedly useful in making extracting of animations a bajillion times easier.
Unfortunately, all refs to it are in Japanese, and Google translates this to great lines like
"Keys guttersnipe of "Value" line? Probably the X, Y, Z coordinates
for each of you should stand." Still, if you can read japanese or can understand
google-translated pages better than I, there's some text on it here:
[url="http://tes4jpmod.wetpaint.com/page/%E8%87%AA%E4%BD%9C%E3%83%A2%E3%83%BC%E3%82%B7%E3%83%A7%E3%83%B3%E4%BD%9C%E6%88%90%E3%83%81%E3%83%A5%E3%83%BC%E3%83%88%E3%83%AA%E3%82%A2%E3%83%AB%E3%80%80for+Blender?t=anon"]http://tes4jpmod.wetpaint.com/page/~~~[/url] -snipped superlong namage-
-submitted by Catweasel
other guides:
[url="http://thenexusforums.com/index.php?showtopic=96431"]http://thenexusforum...showtopic=96431[/url]
[url="http://thenexusforums.com/index.php?showtopic=107042"]http://thenexusforum...howtopic=107042[/url]
[url="http://www.fallout3nexus.com/downloads/file.php?id=6107"]http://www.fallout3n...ile.php?id=6107[/url]
Basic software troubleshooting flowchart
[url="http://xkcd.com/627/"]http://xkcd.com/627/[/url]
I hope some of this will help people
It has taken hours of googling, checking, compilation, and editing
If anyone wants to add to this list, please email or PM me.
This guide turned out so good I have it on multiple forums and I keep them synchronized
sites: [url="http://an.criticalcoil.com/coc/forums/index.php?topic=190"]http://an.criticalco...x.php?topic=190[/url]
[url="http://thenexusforums.com/index.php?showtopic=112021"]http://thenexusforum...howtopic=112021[/url]
[url="http://www.bethsoft.com/bgsforums/index.php?showtopic=972430"]http://www.bethsoft....howtopic=972430[/url]
this entire post was compiled in Notebook++ by me in my spare time; kudos are appreciated
please keep this post in mind when people ask for tutorials!
Thanks to Bethesda for making Oblivion and Fallout 3 very moddable
Thanks to everyone who contributed something to this, or the pages linked to
Thank you to everyone that uses their time and talent to make games more awesome
Thank you to all the wonderful tutorial makers



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