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#531
Zhenia

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is anybody can replace original all armours on Da2 armours?

#532
Bluravn

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In response to post #15623330.

the only armor mods i have are templars and greywardens of fereldan,kirkwall exports and kossith armory.
i have put the .gda "file" into the dao modmanager override... is that right?



#533
Bluravn

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In response to post #15623330. #15649135 is also a reply to the same post.

its alright ive seen what done wrong :P


#534
k3xi19

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I have a small problem with this mod because after I installed it I noticed that the models of the three longswords you get with the grey warden runic armor mod have changed and I don't know how to fix it. I think it is either the lcf.erf or the massive helmet variation file

Edited by k3xi19, 22 June 2014 - 12:18 AM.


#535
danipata

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Hi every1!

Thx 4 this great job u have done Entopie,...to bad u have to put this a side :(...u have my endorsment any way :)...

There is a conflict with this armor mod...wich i like it also dearly ... http://www.nexusmods...nage/mods/839/?

Is there any way to bypass this...and make them work thougether ?

...i now there is link in description but that link dosent work any more..pls help....anybody :)....thx

Edited by danipata, 25 June 2014 - 05:50 PM.


#536
Falkrun

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I'm curious if anyone knows of any conflicts between this mod and Improved Atmosphere v2.0 or Kirkwall Exports. Those are the only two armor changing mods I use, and I would love to add this for more armor variety.

#537
theskymoves

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There aren't any conflicts with Kirkwall Exports. There are several conflicts with the Improved Atmosphere beta, though... I checked my spreadsheet of Item Variations in use, and while I don't see any armours that are problematic, quite a few weapons have conflicting IDs. /bad news



#538
Falkrun

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In response to post #15952435.

Hmm...would it be possible to open the .erf in the Toolset and simply remove the weapons? I really only added this for a couple of armor sets, for use in such things as creating an epilogue .utc for Leliana wearing the Seeker set. Or putting Marjolaine into the Orlesian Noble attire. Things like that.

How would I go about opening up said spreadsheet so I can see the conflicts myself? Perhaps I could figure out how to change the IDs to some that aren't in use...

Edited by Falkrun, 26 June 2014 - 09:18 PM.


#539
theskymoves

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In response to post #15952435.
 
Hmm...would it be possible to open the .erf in the Toolset and simply remove the weapons? I really only added this for a couple of armor sets, for use in such things as creating an epilogue .utc for Leliana wearing the Seeker set. Or putting Marjolaine into the Orlesian Noble attire. Things like that.

How would I go about opening up said spreadsheet so I can see the conflicts myself? Perhaps I could figure out how to change the IDs to some that aren't in use...

 

 

Regrettably, the spreadsheet exists only on my computer - I created it so I could avoid conflicts in my own mods and easily resolve those in mods I download. Valerie1972 used a much earlier version of it (which did not include the Improved Atmosphere information) in her Item Variation ID spreadsheet; I am uncertain as to whether she has updated that WIP recently, however. That would be the best publicly available source for Item Variation info, update or no.

 

And I'm not sure if an ERF can be edited in the toolset... I always unpack override ERFs into loose files, so I can tweak stats and omit the stuff I don't plan to use. /fail response

 

Changing Item Variations is fairly simple. It requires an edit of the information in both the UTI and the applicable GDA; the Item Variation assignment must be the same in both files. (The field to change in the UTI is 'ModelVariation', and in the GDA, it's the number in the 'ID' column.) 

 

I use GDAapp for the GDA edits; the toolset can handle the UTI (as can Tlkedit2).


Edited by theskymoves, 26 June 2014 - 10:06 PM.


#540
Falkrun

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In response to post #15967850.

Although I'm sure I could handle altering the variation IDs, that seems like more work than I want to do at the moment (I didn't realise how many weapons this mod included, haha). So I instead unpacked the whole ERF, as per your advice, and deleted all of the weapon files. Now all that's left is to add all the armors I want to use to Bodahn's inventory (I have this weird thing against using the console ingame). Thanks for the help. :)




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