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Warhammer 40k New boltgun rsugar


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#341
Njorferson

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hokay now...
Was f-ing with the Warhammer 40k Space Marine armor mod but got it worked now.
Was f-ing with this mod (TheOutlanders_BoltgunsV3) , but got it working if I turn off Warhammer 40k Space Marine armor mod.
But I want both!
For both I of course needed and used ArchiveInvalidation Invalidated!

Now got a problem where both of these mods need their Meshes and Textures files in Data folder.
Like This:
Program Files/Bethesda Softworks/Fallout3/Data/Meshes
Program Files/Bethesda Softworks/Fallout3/Data/Textures

Obviously there can't be 2 maps with same name so,
for both I tried to rename the maps, files and also tried to move the files from their map right into the data map.
Still ain't working and got no more ideas what to do, so please....
...I need help!
Help me!

#342
deathpenalty2000

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Whenever I use this mod, it works, except my gun is a giant, red, exclamation mark. Why is that so!!


#343
Njorferson

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deathpenalty2000
You have to take the Meshes map, Textures map and boltgun.esp out of that folder and put into
Program Files/Bethesda Softworks/Fallout3/Data
So they have to be like:
Program Files/Bethesda Softworks/Fallout3/Data/Meshes
Program Files/Bethesda Softworks/Fallout3/Data/Textures
Program Files/Bethesda Softworks/Fallout3/Data/boltgun.esp
After that you'll probably have to use "ArchiveInvalidation Invalidated!" program
If that doesn't work, Then I don't know

#344
Rudeljäger

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Hey how can I include this into New Vegas? I know its included in "Dark Wolfs Conversion Mod", but I only want the boltgun.



#345
aeddan23

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My weapon of choice for all but the hardest targets. It certainly chews through the ammo, though!

#346
jakalkid1997

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Blowing up megaton is a bad choice *sigh*...

#347
ivyy305

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WHERE CAN I FIND THE WEAPON?

#348
Manus812

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Any chance this standalone bolter can be ported to New Vegas?




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