Build: dual wielding enchanter
Race: Redgaurd
History:
For a Redgaurd, magic does not come easy. They usualy don't have a born talent for this. But it's a mistake to think that the Redguard society looks down upon practitioners. They have seen the use of it, what great devistation it can cause. Usualy on the recieving end of it, like recently in the war against the Thalmor and the Empire for the independence of Hammerfell.
Knowing that the chance of a Redgaurd matching the magical skill and knowledge of a Aldmeri wizzard is small to none, the Hammerfell army put all their hope on the development of magical artifects and equipment. Therefore they founded the Spellbinder Program as an awnser for the magical deprivation they have compared to other cultures and races. Gifted students are groomed to become legendary enchanters to support the Hammerfell army in becoming a magical force to be reckoned with. Outnumberd, because of their major losses in the war against the Dominion, the only chance of surviving another attack is to provide every Hammerfell soldier with magical protection gear and powerfull enchanted weapons.
Character:
Daalohn, he is the oldest prodigy of the spellbinder program. A slim and lean greybearded Alik'r veteran. During his research he went blind. This provided him with keener senses. There are few fighter that are more reactive and agile with the scimitar, let alone two of them.
His mission in Skyrim is to perfect his skills in enchanting, learn as much new magical effects as possible. To learn the craft from the renounced Sergius Turrianus in Winterhold and legendary Neloth in Solstheim in order to pass this knowledge on to his own people. Check upon the rumours on a certain schrine of Azura. And to seek the thruth about the artifacts of Haknir Death-Brand (king of ghost) for future experiments.
Secondary he is in Skyrim as an unofficial Hammerfell ambassador to the Stormcloaks. The Alik'r believe that the empire is lost, and mankind faces a huge threat. From experience they know that guerilla warfare is the only way to defeat the talmor. They want to aid the stormcloacks where they can, to have a solid and motivated ally when the day comes. But, safety first, the expedition has priority over any local affairs.
Build:
For my own motivation I started with a onehanded skill of 25 and enchanting 40. Rest is default for a Redgaurd.
Mostly I did this because I am roleplaying an very old character. Besides I just don't feel like I want to spend most of the time grinding magical artifects, that make me very wealthy and spam the world of skyrim with useless objects. I started out in full Alik'r gear because of the live another live mod
Which turns out, is no light armour at all but just clothes? Will Requiem tackle this in the future? My plan is to enchant the gear anyways so for me it does not matter much.
For now this playtrough is very fun, expecialy because I now have two Alik'r warroirs as followers!



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