Jump to content

Photo

craft


  • Please log in to reply
19 replies to this topic

#1
Frost_LP

Frost_LP

    Stranger

  • Members
  • Pip
  • 1 posts
yeah i hope u can craft.
or mine.
like in WoW or runescape.
and with that u cna craft some nice sword or some :D


#2
Slaiv

Slaiv

    Faithful poster

  • Members
  • PipPipPipPip
  • 1,572 posts
Don't count on it... Probably the only things you will be able to craft are weapons. I could be wrong...

#3
Viblo

Viblo

    Regular

  • Members
  • PipPip
  • 63 posts

Don't count on it...  Probably the only things you will be able to craft are weapons.  I could be wrong...

<{POST_SNAPBACK}>


I hope u´re wrong.....

#4
Peregrine

Peregrine

    Bird from Hell

  • Banned
  • PipPipPipPipPip
  • 4,309 posts
He's probably right. As a single player rpg, creating an economy and world to support a character focused on crafting is pretty much impossible. WoW's system works because the crafter can easily find a market for their items. As well as getting good character interaction with other players, feeling like they're actually playing a story of their own. The same can't be done with NPCs, the interaction won't be the same at all, and won't be as appealing.

Also, a MMORPG is much less story focused than a single player rpg, so they can get away with it. A MMORPG player who focuses on crafting doesn't have a main story to lose, since the "story" is focused around interactions with living players. Doing the same in a single player rpg results in a very limited experience, missing the whole point of the game.

There's also the question of interest. Features don't come free. Including a full crafting system would be a huge time demand, especially if it comes with the NPC interaction to support it. Is it worth either adding months to the development time or sacrificing other features, to satisfy a tiny minority of the players? No.

#5
Luthiel_Dragonsoul

Luthiel_Dragonsoul

    Enthusiast

  • Members
  • PipPip
  • 130 posts
[FONT=Courier][COLOR=gray]



Crafting would be a good idea if they managed to pull it off correctly, i meen like after i beet morrowind there wasnt much to do, lol, i would like the idea of not having to depend upon fighting as your main source of income, lol, i would rather like to beet the game, and then retire as a fisherman or something.



yours sincerely
Luthiel Dragonsoul

#6
Slaiv

Slaiv

    Faithful poster

  • Members
  • PipPipPipPip
  • 1,572 posts
Somehow I don't think either of those are going to happen. As Peregrine has explained, it would take too much time to do something that would appeal to only a certain amount of people. Plus, the game is likley going to be more combat based, since BethSoft is spending so much time and effort on the combat system.

#7
Luthiel_Dragonsoul

Luthiel_Dragonsoul

    Enthusiast

  • Members
  • PipPip
  • 130 posts
[FONT=Courier][COLOR=gray]



I understand the fact that it probably wont happen but dont you think they mine as well leave it up to the player, like if i wanted an rpg, i would want an RPG, i meen like imatating the normal every day things of real life.




yours sincerely
Luthiel Dragonsoul

#8
MDRud216

MDRud216

    Old hand

  • Members
  • PipPipPip
  • 623 posts
leave something for the modding community, im sure the 'completemorrowind' guy will be back to work on oblivion, and if not someone else will.

#9
Slaiv

Slaiv

    Faithful poster

  • Members
  • PipPipPipPip
  • 1,572 posts

I understand the fact that it probably wont happen but dont you think they mine as well leave it up to the player, like if i wanted an rpg, i would want an RPG, i meen like imatating the normal every day things of real life.




yours sincerely
Luthiel Dragonsoul

<{POST_SNAPBACK}>

1. Building swords and armour isn't part of everyday life. Nor was it in the medieval times, and I can assure you it's not in the world of Tamriel.

2. With BethSoft's decision to make this game mainstream, I can guarantee you that they won't "imitate the normal everyday things of real life." If I wanted ot cook a steak, I'd go cook one in real life.

3. Since when did game developers leave decision-making to the gamers? It's not like I can say, "Bethesda - I want the game this way," and they'd say, "OK. Whatever the public wants."

Rud's right - someone will mod Oblivion to include crafting. It's near-inevitable.

#10
Dark0ne

Dark0ne

    Webmaster

  • Admin
  • 16,831 posts
Crafting within an MMORPG can often be fun and rewarding. I was one of the wealthiest characters in EQ2 for over a month due to my monopoloy on Tier 3 spell scrolls in the market. However, the same cannot be said for a single-player game where there's no player base. Being the wealthiest is no more rewarding or beneficial that being the norm in most cases. Lets face it, there was never a problem with aquiring money in Morrowind...

...That said, Morrowind did have a minute amount of crafting in the shape of enchanting. Its possible Bethsoft may expand on enchanting to make it more difficult, possibly skill based (i.e. a chance of you failing, or making the item less beneficial, or alternatively you could ace the process and end up with a better item than first anticipated) yet if they're going to do a system, they're going to do it to the full. And I can't see that happening.




Page loaded in: 1.411 seconds