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#111
DJ201479

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Please help someone i get CTD's not like crazy but i get them my save file is only at 4k KB and i only use about 45 mods and i use BOSS i use the NMM and i got my mods opening with the NMM and i got a bunch of compressed folders in the cache part of skyrim I don't know if i should extract them if that is the issue or what

ok i didn't know how to use the pastebin site but heres my info on the papyrus and my load order by BOSS and some extra info and i'm using CBBE i don't know BOSS said that one mod requires CBBE so any kind of help would be very much thankful for in advance http://pastebin.com/Fx1CMpBs

Edited by DJ201479, 16 March 2014 - 11:33 PM.


#112
DJ201479

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P.S. i'm using the newest SKSE version and i updated my NMM i'm using all the required mods/stuff that the mods ask for sorry for the re-post and edits

#113
grallonsphere

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Well I can't seem to be able to stabilize the game. I've followed the STEP 2.8 steps (see linked jpgs), installed SSME and the mem manager you suggested (10m intervals). I'm not using ENBoost.

SPECS:

Win7, 4core 2.67Ghtz, 16G DDR5 RAM, GeForce 760 2G VRam, clean install from backup made off a fresh download - cache integrity verified by STEAM

Install Order:

http://www.mediafire.com/view/3fla49mx7mkd2um/NMM_Step_Install_Order1.jpg
http://www.mediafire.com/view/ad6om3kjbfnwz7t/NMM_Step_Install_Order2.jpg
http://www.mediafire.com/view/b1dq9t4qjgnho67/NMM_Step_Install_Order3.jpg
http://www.mediafire.com/view/meunkjmbh71qbeh/NMM_Step_Install_Order4.jpg
http://www.mediafire.com/view/7oua7cmkx19xs04/NMM_Step_Install_Order5.jpg
http://www.mediafire.com/view/zlhc0pwm9kh1lfl/NMM_Step_Install_Order6.jpg
http://www.mediafire.com/view/q4bh2563x4g1d43/NMM_Step_Install_Order7.jpg

Load Order (after BOOS & TESV Edit & ReProcc):

http://pastebin.com/YPMmKnnK

-----

I do not CTD at boot or after load but randomly - whether it's after dying and at reload - or exiting a cell or simply turning in a cell while the light/shadows is/are changing. I can't tell you of a pattern because there is none. And MemBlock logs tell me I go beyond the initial 256k limit so the mem tricks are working - but I never reached the 512k limit set on either side (last MemBlock entry = 261 162).



G.

#114
thomrueck

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In response to post #11347230.

Be careful with mods that add to spawnpoint/add spawnpoints.

I noticed some instabilities with my games - which i could only completely remove by starting a new playthrough:

'Immersive Creatures + Immersive Patrols: random CTD s near spawn points
skyTest + immersive Creatures: random complete Freezes near spawn points (unable to shutdown skyrim, only logoff and logon. really annoying)
skyTest + Immersive Patrols: random CTDs near spawn points - verry often CTD (But this might be in conjunction to the removed immersive critters, since i have those two active in my new playthrough and not experienced any ctd so far)
Hunterborn (does this even add new spawnpoint? i am unsure, but it lead to unstability) + immersive creatures: random CTDs near spawnpoints.


Strange thing: almost always immersive creatures was involved in the CTD/Freeze issue somehow. I can not recommend using it.

#115
grallonsphere

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In response to post #13877638.

It's no use - last night I CTDd - get this - while sitting in the RIverwood Inn - at night - panning to left to look for my follower. Nothing going on - it's the night so ELFX isnt in full swing. There were no thousand of textures being loaded at once as if I was outside. What could possibly overload the memory in such circumstances!? And before anyone asks yes I've bossed it, and tesvedited it - and SSMEd it. It seems that's all I'm doind these days - not playing the game but cajoling it to work. *scowls*



#116
PhrozenFox

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I've been trying for a couple days now, I've cut out Sounds of Skyrim entirely because I'm too much of a stoner to figure out the exact way to patch it for CoT and RLO.
I've managed to cut most of the CTD and even played for a bit, but for some reason the more times I play it, the faster it CTD.

I think I'm just overlooking something. I've completely cleared and reinstalled Skyrim and all of the mods too, and got a lot better performance, but still getting crashes, sometimes after playing for a few seconds or before I even get a chance to click anything.

I manually fixed a Papyrus error I was getting from SkyUi following the guide on SkyUi's page.

I am just trying to start a new character, I try different races too.

Load Order after ReProcc, Then Boss, Then Loot
http://pastebin.com/VwbNa3zg

Specs: Win7Ultimate, Quad Core 3.3ghx, 8GBRAM, Geforce 560ti



#117
PhrozenFox

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In response to post #16727939.

I guess this site is dead since...TESO? Maybe?

I've played through Skyrim once. It was lightly modded and I didn't finish it. Now I need the full modded experience to keep myself interested, somebody please help! :(

#118
Tregolani

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Hey all!  

 

Looking for a bit of help - I'm running into a bit of an obnoxious CTD issue with my load order.  While I'm playing normally, it's fine. Loading into new areas, combat, fast travelling, saving, quick-saving, etc.  However, anytime I try to load a saved game while playing (dying, quick-load, etc), CTD.  Every time, without fail. Everything works well as long as the game doesn't try to load a saved game from in-game.  Loading from the main menu gives me no problems. 

 

Here's my installed modlist in Mod Organizer (in order of priority - higher mods overwrite lower ones):  Modlist Order

 

And here's my LOOT-sorted Plugin load order:  LOOT-Sorted Plugins

 

Finally, here's my Papyrus log after about a 10 minute session of combat, ending with my death and a forced reload by the game (which resulted in a CTD): Papyrus Log

 

I've noticed quite a few "errors" that are scripts calling to mods I don't have and don't use...are those causing my issues?



#119
Tregolani

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In response to post #18047204.

Ah, solved the issue.

Turns out the bug was being caused by the SKSE plugin mod "Enchantment Reload Fix v3.1.2" where it was trying to carry over player conditions. The author egocarib just recently updated the mod (to v3.1.3) to remove that part of the code, and therefore all of my loading crashes have magically disappeared.




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