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#21
GrandBulwark

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In response to post #9630811. #9632096, #9633264, #9641903, #9642659 are all replies on the same post.

AF should be turned off. ENB has it integrated. You system is definitely fine for the task. It is normal to stutter unfortunately, especially with eye candy mods.

Edited by GrandBulwark, 18 October 2013 - 02:13 PM.


#22
squalltheonly

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In response to post #9630811. #9632096, #9633264, #9641903, #9642659, #9646186 are all replies on the same post.

The mods I ended up deleting were "a matter of time" and the one to raise you skills/HP/Magicka/stamina with sliders in MCM, so is 2 less MCM mods. I still have around 6 but I really want those left.

Hey I was wondering if CleanMem is going to activate even if we start skyrim by clicking on skse_loader.exe? I added the TESV.exe to the only list like you said.

#23
GrandBulwark

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In response to post #9630811. #9632096, #9633264, #9641903, #9642659, #9646186, #9654825 are all replies on the same post.

Yes cleanmem will, SKSE_loader just opens TESV.exe. You should be alright with 6, I have 7. Just make sure you let them register before you start roaming about.


#24
squalltheonly

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In response to post #9630811. #9632096, #9633264, #9641903, #9642659, #9646186, #9654825, #9670334 are all replies on the same post.

I don't know if this was a good test, but I stood outside of riverwood on the bridge and left the game on overnight around 8 hours. When I woke up I checked and it was still going, there was a blizzard storm at the time. Seems like I might be ok now.

#25
Deathneko11

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In response to post #9630811. #9632096, #9633264, #9641903, #9642659, #9646186, #9654825, #9670334, #9672384 are all replies on the same post.

it is possible to affectively run more than 6 or 7 if you optimize your load order. I have a rock solid stable mod list over 160 now and still growing ;D and my mcm mods are about 12. no issues over 100 hours into this current game.

you just have to be careful how big the mods are you use that use mcm. a lot of small ones with a big one or 2 are ok, but if you try to run multiple mods that have a large impact on papyrus that require an mcm menu then not so much.

#26
jrista

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Well, as you already know, I've been having some persistent freezing problems. I've been working on my load order since the end of February/beginning of March this year when I got back into the game. I had a moderate load order then, no textures but the HDDLC. I ran an ENB, which was minimal, had Warzones and Claralux. My game actually worked for a while, managed to get up to almost lvl 50 before my save game died. That was when I looked into how I might fix my save, found your page here on the Nexus, and started whittling down my load order (nuked Warzones and Claralux first off), adding new mods I thought were safe, added TPC for more high res textures, and switched to K ENB. Played another game during the end of summer, managed to get up to lvl 35 before my save died. Rolled back to my last known good save which was around lvl 19, kept playing, save eventually died again at around lvl 25. I started a bunch of new games, but my save kept dying around the same area, lvl 25-35.

Gave up for a while, got back to it this last week. I've extensively tested every single mod in my load order by adding a mod, deleting test saves, starting a new game, using Vurt's test (player.setav speedmult 1500; tgm; tcl; zip around the world for five to ten minutes close to the ground, see if I freeze.) At first, I had a few mods that seemed to always cause me to freeze & CTD...namely a couple of LOD mods that added quite a lot of higher resolution LOD meshes, new LOd meshes, and higher resolution LOD textures. Removing those removed most of the freezing and CTDs (many of which happened within the first few seconds of starting Vurt's test.

I removed as many scripted mods as I thought might be posing a problem, such as Frostfall (a mod I really love, bummed to get rid of it, but maybe I can bring it back once I find whatever is still causing freezing.) I also reduced my enblocal.ini setting ReservedMemorySizeMb from 256 to 128. That, along with the current load order that I am linking below, allows me to zip around the game world without a single freeze or CTD for 10 minutes. I performed 40 tests with the current load order before finally starting a game (character I wanted to keep). All 40 of those tests succeeded. I would slow down and zip around certain locales to fully load the content in that area before moving on during many of those tests, as when running at high speed you only load partial content (which stresses the games cell loader/unloader, but does not necessarily actually load all static and active content in cells that have exhibited problematic behavior in the past.) There are certain areas around Riverwood, Rorikstead, the northern coast, Falkreath, Winterhold, etc. that have always seemed to be freezing hotspots in the past, so I tested those areas thouroughly. Earlier on in my testing I had W.A.T.E.R installed...it seemed to be the culprit for a number of freezes (one that has plagued me for a while was right at the bend in the road south of Riverwood, where you can pick up some slaughterfish eggs...I ALWAYS froze there...turns out replacing W.A.T.E.R with Pure Waters fixed that problem, and quite a number of others around the game world where freezing occurred near water.)

So, back story done, I started a new game yesterday, thinking I had finally solved my freezing/CTD problems. Got into the game about two hours, mostly playing around Riverwood and Helgen (I use Live Another Life, so...), and the game froze. Seemed entirely random. Started it back up, and within five minutes it froze again. And again. And again. And again. I rebooted, that seemed to allow me to play for another hour or so, then it froze again. I've read a lot about mods that modify/increase spawn points and how they can be problematic with uGrids set to 7 or higher. I began to wonder if any of the mods I use that modify spawn points might be overloading even my modest 5x5 cell grid. Anyway, here is my load order, .ini settings, and latest log:

Load Order:
http://pastebin.com/zvHdys9W

Skyrim.ini:
http://pastebin.com/vJ455aqt

SkyrimPrefs.ini:
http://pastebin.com/bQS65mBs

Papyrus Log (last 1-hour game, ended with a freeze in Riverwood):
http://pastebin.com/7aHz7ta2

#27
jrista

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In response to post #9818602.

Additionally, here is the perf mon screenshot for the same run as the Papyrus log above:

http://i.imgur.com/2GMFeIr.jpg?1

My VRAM usage got over 3300 a couple times, however when the game actually froze, it was at 2900 and dropping. I've had hours of sustained gameplay with VRAM load over 3900mb, so I don't think VRAM usage is the problem, but here is the log anyway.

#28
jrista

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In response to post #9818602. #9818710 is also a reply to the same post.

Well, my save is already dead. Only level 8, and I can't load any new saves I create. I have to go back to and old known-good save first, then load new ones, in order to get around the problem. I really despise this game. What a joke of a game engine...

UPDATE:
Managed to raise my dead savegame as a zombie. Loaded a previous good save indoors, then loaded my dead save. Pointed at the closest wall to reduce polygon count as much as possible, saved. Loaded that save. Went indoors. Saved. Exited the game. Was able to load my new save indoors. I've been able to save and load since, however I am now experiencing CTDs again, maybe once every hour or two. Not sure what causes them. They usually occur when I hit the ESC key, of all things, although some just occur randomly.

So, while I was able to avoid ILSs with my new saves, I wouldn't really call them alive again...undead at best.

Edited by jrista, 29 October 2013 - 02:55 AM.


#29
GrandBulwark

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In response to post #9818602. #9818710, #9836825 are all replies on the same post.

I can tell you two things. One, it's mod related; you have numerous errors for a variety of mods in your papyrus logs. I don't have time to be more thorough just now, too tired. Rest assured, in the next few days I will get more in depth, sorry about the delay! :D

#30
jrista

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In response to post #9818602. #9818710, #9836825, #9844265 are all replies on the same post.

I don't quite understand why many of these errors occur. I've been digging through .psc script files trying to figure out why some of these errors occur. An example is the TV_MCMScript.psc. I got an error a few times in my most recent log:

[10/28/2013 - 10:43:43PM] warning: Property InventorUpgradeDefault on script TV_MCMScript attached to KRY_TradingMCMStartupQuest (26001831) cannot be initialized because the script no longer contains that property

In the script source, I found the following line:

GlobalVariable property InventoryUpgradeDefault auto ;added version 1.2

Throughout the script, as far as I can tell, that property is always correctly referenced (there are three instances InventoryUpgradeDefault" is reference within the script.) Why is there an error with the misspelled property InventorUpgradeDefault showing up in my log? I can't quite figure that out... I can't imagine MCM itself has any intrinsic knowledge of this particular script. Could there be something wrong with the way the mod installs itself into MCM that referenced the wrong property?

Anyway, yeah, I've been digging through my script sources trying to figure out why there are errors. Thing is, for the most part, it seems the errors only occur when I first start playing. Once I've been playing for a while, and have saved and zoned, then the Papyrus log just seems to have this kind of chunk repeated over and over:

[10/28/2013 - 10:48:49PM] VM is freezing...
[10/28/2013 - 10:48:49PM] VM is frozen
[10/28/2013 - 10:48:50PM] Saving game...
[10/28/2013 - 10:48:50PM] VM is thawing...
[10/28/2013 - 10:51:12PM] Info: *Achievement 34 awarded - a winnar is you!*
[10/28/2013 - 10:51:13PM] Info: *Achievement 34 awarded - a winnar is you!*
[10/28/2013 - 10:51:14PM] Info: *Achievement 34 awarded - a winnar is you!*
[10/28/2013 - 10:51:17PM] Info: *Achievement 34 awarded - a winnar is you!*
[10/28/2013 - 10:51:21PM] Info: *Achievement 34 awarded - a winnar is you!*
[10/28/2013 - 10:53:08PM] VM is freezing...
[10/28/2013 - 10:53:08PM] VM is frozen
[10/28/2013 - 10:53:09PM] Saving game...
[10/28/2013 - 10:53:09PM] VM is thawing...
[10/28/2013 - 10:53:57PM] VM is freezing...
[10/28/2013 - 10:53:57PM] VM is frozen
[10/28/2013 - 10:53:58PM] Saving game...
[10/28/2013 - 10:53:58PM] VM is thawing...

---

On, another thing. I have noticed that I get these two errors on a regular basis:

[10/28/2013 - 10:43:50PM] Error: File "Chesko_Frostfall.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[ARTHLALVersionTracking (90049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 118
[alias Player on quest ARTHLALVersionTracking (90049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[10/28/2013 - 10:43:50PM] Error: File "Helgen Reborn.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[ARTHLALVersionTracking (90049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 132
[alias Player on quest ARTHLALVersionTracking (90049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6

I have both Frostfall and Helgen Reborn in my NMM, however neither were installed when I started my current game. I am beginning to think that one cannot remove a mod that was once installed and expect it to actually be fully removed, even if you delete all your saves and start fresh with a brand new game. Somehow, even though I had Frostfall installed several days ago, I removed it long before I started the current game. I am baffled at how something in my current game is still referencing it. Is there a data dump somewhere, or dynamic scripts, or something that might be keeping around references to mods I once had installed?

That said, I never, ever actually installed Helgen Reborn this time around. The mod is listed in NMM's mod listing, but it has had a red X next to it since I first reset my Data directory. Is it possible that things outside of the Data directory could reference mods that may have been installed months ago?

Edited by jrista, 29 October 2013 - 09:06 PM.





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