In response to post #9818602. #9818710, #9836825, #9844265 are all replies on the same post.
I don't quite understand why many of these errors occur. I've been digging through .psc script files trying to figure out why some of these errors occur. An example is the TV_MCMScript.psc. I got an error a few times in my most recent log:
[10/28/2013 - 10:43:43PM] warning: Property InventorUpgradeDefault on script TV_MCMScript attached to KRY_TradingMCMStartupQuest (26001831) cannot be initialized because the script no longer contains that property
In the script source, I found the following line:
GlobalVariable property InventoryUpgradeDefault auto ;added version 1.2
Throughout the script, as far as I can tell, that property is always correctly referenced (there are three instances InventoryUpgradeDefault" is reference within the script.) Why is there an error with the misspelled property InventorUpgradeDefault showing up in my log? I can't quite figure that out... I can't imagine MCM itself has any intrinsic knowledge of this particular script. Could there be something wrong with the way the mod installs itself into MCM that referenced the wrong property?
Anyway, yeah, I've been digging through my script sources trying to figure out why there are errors. Thing is, for the most part, it seems the errors only occur when I first start playing. Once I've been playing for a while, and have saved and zoned, then the Papyrus log just seems to have this kind of chunk repeated over and over:
[10/28/2013 - 10:48:49PM] VM is freezing...
[10/28/2013 - 10:48:49PM] VM is frozen
[10/28/2013 - 10:48:50PM] Saving game...
[10/28/2013 - 10:48:50PM] VM is thawing...
[10/28/2013 - 10:51:12PM] Info: *Achievement 34 awarded - a winnar is you!*
[10/28/2013 - 10:51:13PM] Info: *Achievement 34 awarded - a winnar is you!*
[10/28/2013 - 10:51:14PM] Info: *Achievement 34 awarded - a winnar is you!*
[10/28/2013 - 10:51:17PM] Info: *Achievement 34 awarded - a winnar is you!*
[10/28/2013 - 10:51:21PM] Info: *Achievement 34 awarded - a winnar is you!*
[10/28/2013 - 10:53:08PM] VM is freezing...
[10/28/2013 - 10:53:08PM] VM is frozen
[10/28/2013 - 10:53:09PM] Saving game...
[10/28/2013 - 10:53:09PM] VM is thawing...
[10/28/2013 - 10:53:57PM] VM is freezing...
[10/28/2013 - 10:53:57PM] VM is frozen
[10/28/2013 - 10:53:58PM] Saving game...
[10/28/2013 - 10:53:58PM] VM is thawing...
---
On, another thing. I have noticed that I get these two errors on a regular basis:
[10/28/2013 - 10:43:50PM] Error: File "Chesko_Frostfall.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[ARTHLALVersionTracking (90049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 118
[alias Player on quest ARTHLALVersionTracking (90049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[10/28/2013 - 10:43:50PM] Error: File "Helgen Reborn.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[ARTHLALVersionTracking (90049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 132
[alias Player on quest ARTHLALVersionTracking (90049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
I have both Frostfall and Helgen Reborn in my NMM, however neither were installed when I started my current game. I am beginning to think that one cannot remove a mod that was once installed and expect it to actually be fully removed, even if you delete all your saves and start fresh with a brand new game. Somehow, even though I had Frostfall installed several days ago, I removed it long before I started the current game. I am baffled at how something in my current game is still referencing it. Is there a data dump somewhere, or dynamic scripts, or something that might be keeping around references to mods I once had installed?
That said, I never, ever actually installed Helgen Reborn this time around. The mod is listed in NMM's mod listing, but it has had a red X next to it since I first reset my Data directory. Is it possible that things outside of the Data directory could reference mods that may have been installed months ago?
Edited by jrista, 29 October 2013 - 09:06 PM.