I'm having a strange issue with a custom worldspace and wondering if anyone else has encountered this. Everything looks fine in the CK, but I've got a single cell that will not render a base texture when in-game. My character can run over the terrain and follow all variations in the landscape height -- in Wireframe view, I can see it has structure. Placed objects are rendered fine in the cell, as is the grass. Otherwise, I can see straight through to the void. I've used Landscape mode to attempt repainting the underlying texture (dirt, etc.), but it isn't working. I've generated LOD through the CK and Oscape (terrain, water, mountains, architecture, etc.). LOD data is working great. It's just a single cell that will not load surface texture, whether my character is standing right on top of it or viewing it from far away. Anyone have any ideas?
Worldspace cell not rendering surface texture
Started by
dysphorya
, Oct 15 2013 12:49 AM
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#1
Posted 15 October 2013 - 12:49 AM



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