Could someone help me with a reciprocation Script for and Object.
Every thing I have come up with is rather lame.
I can not seem to get a simple piston action to work in the way I wish.
I was hoping that some of you might have some sample scripts to get me started in the right direction.
This is a very lame script, first attempt, I am sure there must be and easier way, and I actually desire a much smoother action than this allows.
It is just to give and Idea of what I was wanting. Very quickly done, and I am sure there is a much better, and easier way. And I hope smoother faster action if needed.
However this would always move the Object up and down, reguardless of it's Orientation. and It would be better if I could rotate it, and still have the Object move in the same direction back and forth.
Begin gamemode set me to getself if Me.getdistance player > 800 return else if once == 0 me.enable set zstart to me.getpos z set znew to zstart set once to 1 endif endif ;***UP*** if timer >= 10 && timer < 12 && reverse == 0 && step == 0 set znew to znew + 4 me.SetPos z znew set step to 1 elseif timer >= 20 && timer < 22 && reverse == 0 && step == 1 set znew to znew + 4 me.SetPos z znew set step to 2 elseif timer >= 30 && timer < 32 && reverse == 0 && step == 2 set znew to znew + 4 me.SetPos z znew set step to 3 elseif timer >= 40 && timer < 42 && reverse == 0 && step == 3 set znew to znew + 4 me.SetPos z znew set step to 4 elseif timer >= 50 && timer < 52 && reverse == 0 && step == 4 set znew to znew + 4 me.SetPos z znew set step to 5 endif ;***Down*** if timer <= 52 && timer > 50 && reverse == 1 && step == 0 set znew to znew - 4 me.SetPos z zNew set step to 1 elseif timer <= 42 && timer > 40 && reverse == 1 && step == 1 set znew to znew - 4 me.SetPos z zNew set step to 2 elseif timer <= 32 && timer > 30 && reverse == 1 && step == 2 set znew to znew - 4 me.SetPos z zNew set step to 3 elseif timer <= 22 && timer > 20 && reverse == 1 && step == 3 set znew to znew - 4 me.SetPos z zNew set step to 4 elseif timer <= 12 && timer > 10 && reverse == 1 && step == 4 set znew to znew - 4 me.SetPos z zNew set step to 5 endif if reverse == 0 if timer < 60 set timer to timer + GetSecondsPassed else PrintToConsole"timer got 60" set reverse to 1 if step == 5 set step to 0 endif endif endif if reverse == 1 if timer > 0 set timer to timer - GetSecondsPassed else PrintToConsole"timer got to 0" set reverse to 0 if step == 5 set step to 0 endif endif endif END
Oblivion is I know not top line for anyone any more, but I was hoping someone could help me with this.
Edited by taglag, 16 October 2013 - 11:45 PM.



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