Larger Alien Pods
#51
Posted 04 December 2013 - 02:40 PM
#52
Posted 05 December 2013 - 06:20 AM
#53
Posted 05 December 2013 - 07:20 AM
What do you mean by this? This mod is based on EW patch 1 files and intended for latest patched version.Will the recent ew patch affect this mod?
#54
Posted 05 December 2013 - 09:37 AM
Tis okay I have sorted it.
Edited by Dajunka, 05 December 2013 - 12:18 PM.
#55
Posted 05 December 2013 - 05:05 PM
im pretty sure that a lot of people like me dont update their game, because of many broken mods.
it is impotant for me, because i make lets plays for xcom and im in the middle of the game. It woud be pretty awesome, if i can set the difficulty set to overkill if i want to.
#56
Posted 05 December 2013 - 05:38 PM
Well, all function code are the same, only offsets got changed. But anyway, I'd rather not do this manually, as it's a pretty big mod. If I could make some automated smart patcher (I'm working on it) — I'll let you know.hey wghost81, pretty awesome mods did you released the last week, can you give me a version for larger alien pods with tweaking the pod progression for EW Patch zero?
im pretty sure that a lot of people like me dont update their game, because of many broken mods.
it is impotant for me, because i make lets plays for xcom and im in the middle of the game. It woud be pretty awesome, if i can set the difficulty set to overkill if i want to.
#57
Posted 05 December 2013 - 06:14 PM
#58
Posted 05 December 2013 - 06:36 PM
You're just unlucky.Does this mod effect the aliens accuracy as well, or am I just unlucky that they now seem to gain a hit every time?
#59
Posted 05 December 2013 - 09:11 PM
Edited by wghost81, 05 December 2013 - 09:12 PM.
#60
Posted 06 December 2013 - 12:02 AM
i will test it, if the lets play begins to going too easy.
your mod will be mentioned, like your overwatch mod.
cheers



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