It seems that casting veil of nature dispels my conjured minions. Is that supposed to happen? or is it a bug?
Suggestions & Balance Issues
Started by
3jiou
, Nov 16 2013 06:58 AM
325 replies to this topic
#291
Posted 22 September 2014 - 02:39 AM
#292
Posted 22 September 2014 - 10:12 PM
Same thing happens with vanilla 'cloak' spells. It is a bug, in my opinion, but not a bug in this mod. Rather it is an unintended effect of the vanilla magic system.
#293
Posted 22 September 2014 - 10:12 PM
Target's opponent == you (or another NPC on your side).
#294
Posted 23 September 2014 - 12:41 AM
Thanks for the info.
I also found a bug with deadly colusion (Ancient Lich). The effect is permanent and stacking each time I summon him. Now my ice lance deal 200 damage. Any console command to fix my damage?
I also found a bug with deadly colusion (Ancient Lich). The effect is permanent and stacking each time I summon him. Now my ice lance deal 200 damage. Any console command to fix my damage?
#295
Posted 23 September 2014 - 01:34 AM
player.modav DestructionPowerMod value
where 'value' is whatever you need to subtract to get back to normal (base unmodified value is zero).
Now tell me *how* it happened, because it does not stack (or persist beyond the Lich's disintegration) for me.
where 'value' is whatever you need to subtract to get back to normal (base unmodified value is zero).
Now tell me *how* it happened, because it does not stack (or persist beyond the Lich's disintegration) for me.
#296
Posted 23 September 2014 - 12:41 PM
IDK, probably conflicted with twin souls perk, since I always summon 2 liches. My Lich have Ghostly Power, Ice Storm, Ghostly State, Icy Resonance, and Deadly Collusion.
Other weird thing happened with wolf pack, now only 2 wolves appear instead 3 after I have twin souls.
Also found (probably) another bug for Catalepsy (Wild Mushroom).
Paralyzed victim sometimes disappear and reappear again at random spot nearby.
Update:
Now Deadly Collusion act normal. Maybe some script was messed up in my game, since I use tons of scripted mods.
Other weird thing happened with wolf pack, now only 2 wolves appear instead 3 after I have twin souls.
Also found (probably) another bug for Catalepsy (Wild Mushroom).
Paralyzed victim sometimes disappear and reappear again at random spot nearby.
Update:
Now Deadly Collusion act normal. Maybe some script was messed up in my game, since I use tons of scripted mods.
Edited by sp4rkfist, 23 September 2014 - 02:25 PM.
#297
Posted 01 October 2014 - 04:27 PM
hello! I'm enjoying the mod but do not gain points under the Magic Affinity tab when levelling spells. I haven't used the Reset option as I worry I would loose gained perks/levels of the spells. Pls Help!!
#298
Posted 01 October 2014 - 11:08 PM
You'll have to tell me more specifics. What level are the spell(s) at? What do you have selected in the MCM for max level? The most likely answer is user error (one common mistake is setting max level to 10 and then expecting an affinity point at the default of level 5). Another is failing to cast the spell again *after* reaching max level.
Edited by sward66, 01 October 2014 - 11:09 PM.
#299
Posted 03 October 2014 - 06:15 PM
thank you for answering, I hadn't realised the spell needs to be cast beyond it's max level to gain element skill points. In my playthrough I've spent spell points immediately upon gaining them to gain the perks. Thanks again!
#300
Posted 06 October 2014 - 02:10 AM
Leveling for the respective spell school seems to be off. The spells from forgotten magic seem to level way slower than vanilla spells. I am running requiem thought...is anyone getting slow skill leveling for requiem?
Edit: also does the magic affinity effect vanilla spells?
Edit: also does the magic affinity effect vanilla spells?
Edited by runningecho, 06 October 2014 - 02:11 AM.



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