The problem isn't this mod, it is your install. Check that SkyUI and SKSE are entirely up-to-date; the error you got makes no sense. If I do a 'help SKI_', I certainly DO see a quest with that name - and you should too. And running 'sqv' on it shows all sorts of details, including the names of the configured mods (at least the first few).
Suggestions & Balance Issues
Started by
3jiou
, Nov 16 2013 06:58 AM
325 replies to this topic
#51
Posted 05 December 2013 - 06:47 AM
#52
Posted 05 December 2013 - 05:30 PM
totally deleted and redownloaded/installed skse, skyui, and fmr.
reloaded.
worked fine.
don't know what happened there, guess i wasn't up to date even though my mod manager was saying i was.
thanks for your time. been looking forward to using this mod.
reloaded.
worked fine.
don't know what happened there, guess i wasn't up to date even though my mod manager was saying i was.
thanks for your time. been looking forward to using this mod.
#53
Posted 06 December 2013 - 07:17 AM
There's a bug regarding the '' Summon Death guard '' spell , mate . ( I currently use the 10 points version spell via the settings section ) If I die , there's a constant flash - like glitch on screen afterwards . To fix this I'm forced, each time i have to load , to recast the speel some times in order for the screen to return to normal . ( I use the Medium Detail Option ) . Any way to look into it m8 ? See for a permanent fix , if possible ? ( I have also endorsed the mod 'cause of its quality n adn I don't want to uninstall it ) Thanks for your time , cheers guys !
#54
Posted 06 December 2013 - 05:38 PM
Electric Charge and Nether Rift can be used on corpses and will grant experience. Potential balance issue since it allows these spells to be leveled more easily than other offensive spells, but overall this seems like a minor issue since it's already possible to level a lot of other spells outside of combat.
But when the player has the Cyclonic Fury upgrade for Electric Charge, it produces a storm shard every time it's used on a corpse. So it can just be repeatedly cast and discharged on a corpse for infinite storm shards.
Also, the scaling on Oscillation (+5% per storm shard) seems too high, even without utilizing the above exploit. At +5% every kill, the damage scales up pretty fast and without end, outclassing every other damage spell. IMO there needs to be a reasonable maximum cap (+100% maybe?) placed on the effect of Oscillation. The % damage gained per storm shard could also be decreased so that it would take a little longer to reach this cap.
Another issue: (edit: I haven't been able to reproduce this problem and it happened ~2 days ago so my recollection of the event may be fuzzy) there was an instance where I was fighting some wisps, and after killing one suddenly my FPS dropped to nearly 0 and I got a whole bunch of debuffs. The game did eventually recover and when I checked my active effects I had a whole bunch of copies of the Cold Snap cooldown debuff. I think the Arctic Chill passive of Frost Armor triggered when the wisp exploded next to me, and I'm assuming the problem was caused by the fact that the wisp no longer existed since it had just been killed (I don't think wisps even leave a proper corpse behind) and the script was having trouble trying to freeze the no-longer-existent wisp.
But when the player has the Cyclonic Fury upgrade for Electric Charge, it produces a storm shard every time it's used on a corpse. So it can just be repeatedly cast and discharged on a corpse for infinite storm shards.
Also, the scaling on Oscillation (+5% per storm shard) seems too high, even without utilizing the above exploit. At +5% every kill, the damage scales up pretty fast and without end, outclassing every other damage spell. IMO there needs to be a reasonable maximum cap (+100% maybe?) placed on the effect of Oscillation. The % damage gained per storm shard could also be decreased so that it would take a little longer to reach this cap.
Another issue: (edit: I haven't been able to reproduce this problem and it happened ~2 days ago so my recollection of the event may be fuzzy) there was an instance where I was fighting some wisps, and after killing one suddenly my FPS dropped to nearly 0 and I got a whole bunch of debuffs. The game did eventually recover and when I checked my active effects I had a whole bunch of copies of the Cold Snap cooldown debuff. I think the Arctic Chill passive of Frost Armor triggered when the wisp exploded next to me, and I'm assuming the problem was caused by the fact that the wisp no longer existed since it had just been killed (I don't think wisps even leave a proper corpse behind) and the script was having trouble trying to freeze the no-longer-existent wisp.
Edited by llamaspit, 06 December 2013 - 05:51 PM.
#55
Posted 06 December 2013 - 06:59 PM
Thanks for detailed report, it helps a lot. Regarding Oscillation, it is already capped at +100%.
#56
Posted 06 December 2013 - 10:30 PM
I think its really odd looting your magic rings and spellbooks from npcs like generic stormcloak guards, why would they carry those? I mean he tried to split my head with a lousy iron sword a minute ago. As a hardcore RPGer it really breaks immersion for me, not to mention the economical impact selling those items has. I would really appreciate a version where those could only be bought from your NPC, for a reasonable price of course.
Anyway, thanks a lot for this outstanding mod. Keep em coming
Anyway, thanks a lot for this outstanding mod. Keep em coming
#57
Posted 07 December 2013 - 10:08 PM
I have installed the mod through the NMM but i can't seem to find the mage that sells the spells in bannered mare
#58
Posted 07 December 2013 - 11:21 PM
Did you also remember to enable the mod? New game, or pre-existing save file?
Edited by sward66, 07 December 2013 - 11:22 PM.
#59
Posted 08 December 2013 - 07:31 AM
Did you try to set the drop chance to zero?
#60
Posted 09 December 2013 - 01:25 AM
I found a slight bug with the new Phantom Armor spell. When it levels up, the popup alert says "Mirror Image has leveled up."
This is probably my one must-have spell pack for Skyrim. Excellent work!
This is probably my one must-have spell pack for Skyrim. Excellent work!



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