Yeah, I noticed that one yesterday. It is already fixed for the next update.
Suggestions & Balance Issues
Started by
3jiou
, Nov 16 2013 06:58 AM
325 replies to this topic
#61
Posted 09 December 2013 - 03:42 AM
#62
Posted 10 December 2013 - 01:42 PM
Would it be possible to set up a hot key for the Divine Armor Pursuit upgrade (the one that teleports you to a target). I play spell swords so I don't even have a shield in my inventory nor do I dual wield weapons.
On a side note, this might be impossible but I figured I would ask anyways since it would be AWESOME SAUCE! if it could be done, would it be possible to add some type of upgrade to the vanilla spell system where you could add effects to various vanilla spells and further specialize in one or two of the default magic trees?
I would love to see the entire Skyrim magic system set up like this mod.
On a side note, this might be impossible but I figured I would ask anyways since it would be AWESOME SAUCE! if it could be done, would it be possible to add some type of upgrade to the vanilla spell system where you could add effects to various vanilla spells and further specialize in one or two of the default magic trees?
I would love to see the entire Skyrim magic system set up like this mod.
Edited by nathanj, 10 December 2013 - 01:46 PM.
#63
Posted 10 December 2013 - 05:00 PM
Theoretically, it is possible, but do you realize that many mods will conflict with this?
#64
Posted 10 December 2013 - 09:02 PM
And all those other mods can be loaded earlier and take a back seat to this awesome mod.
#65
Posted 12 December 2013 - 10:45 AM
Hi, Can we have an another weapon for paladins? Hammer of Justice is good but I'm sword user how about we can select our weapon like Arcane Weapon?
Plus I think Hammer of Justice (conjuration) doesn't work with SPERG's Conjuration skill tree. How about comp patch?
Thanks for great mod.
Plus I think Hammer of Justice (conjuration) doesn't work with SPERG's Conjuration skill tree. How about comp patch?
Thanks for great mod.
#66
Posted 12 December 2013 - 11:17 PM
Not ideal, but as a temporary fix you can disable the conjuration tree from sperg, that way you can just use the vanilla perks which do work with Hammer of Justice and Arcane Weapon (pretty sure they do, at least).
Edited by llamaspit, 12 December 2013 - 11:17 PM.
#67
Posted 13 December 2013 - 06:50 AM
#68
Posted 14 December 2013 - 02:19 AM
Suggestion:
I would love to be able to disenchant the rings so I would not have to change rings each time I change spells in battle.
I think this a great mod! I have almost stopped using vanilla spells altogether. Keep up the great work, you are appreciated for all your time and effort.
I would love to be able to disenchant the rings so I would not have to change rings each time I change spells in battle.
I think this a great mod! I have almost stopped using vanilla spells altogether. Keep up the great work, you are appreciated for all your time and effort.
#69
Posted 14 December 2013 - 06:23 PM
I don't know if its possible to add collision detection to animations or not but if you use Skyfall inside smaller areas like Dwemer Ruins you go right through the ceiling. If you can't add collision detection maybe have it so that you can go higher outside and its more effective but if you use it inside you won't go as high and it won't be as powerful.......sort of along the lines of the upgrade for one of other lightning spells (stormstrike or lightning strike I forget which) which makes the spell 25% more powerful if used outside.
#70
Posted 15 December 2013 - 08:13 PM
A SPERG compatibility patch would still be great, or perhaps even a simple TES5Edit fix, if it's not to big of a for the modder.



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