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Balanced Classic difficulties for EW


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#1
Maniax2

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basically and updated mod of this

 

Anti cheat mod for classic difficult with abduction and terror ufos

 

http://xcom.nexusmods.com/mods/10/?

 

could live happily ever after with just this option:

 

- all aliens now play with default aim and critical hit values on classic difficult



#2
LupintheWolf

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Bump! I agree with this idea!  However perhaps adding an extra squad of aliens to counter balance the loss of crit and hit values cheat that the AI gets. 



#3
Zervo

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i second this.

but please don't reduce the satellites time cost and tweak the abduction method.

 

just:

- all aliens now play with default aim and critical hit values on classic difficult
- second wave is enabled

 

would be great.

Thanks.

 

---

I tried to mod it myself, but from what i read, I barely understand half of the instruction..

I haven't found a guide for newbie yet

x_x

 

I manage to mod the old XCOM (EU), but I havent be able to mod the EW


Edited by Zervo, 26 November 2013 - 04:32 AM.


#4
Zervo

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Hey guys,

 

I manage to mod the game.

 

I just follow the instruction given here: http://forums.nexusm...-xcommodhelper/

 

Basically, you just need to tweak the game exe a little so it would read the "gameDefaultGameCore.ini" as a default game setting/core.

After you made it, you just need to change the bonus aim & crit value that are place inside the "gameDefaultGameCore.ini"



#5
Maniax2

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Hey guys,

 

I manage to mod the game.

 

I just follow the instruction given here: http://forums.nexusm...-xcommodhelper/

 

Basically, you just need to tweak the game exe a little so it would read the "gameDefaultGameCore.ini" as a default game setting/core.

After you made it, you just need to change the bonus aim & crit value that are place inside the "gameDefaultGameCore.ini"

 

OMG ossum O.O! ill try it out tyvm :D






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