In response to post #11515471. #11533463, #11555834, #11567434, #11571261, #11738546, #11820430 are all replies on the same post.
added as fully compatible
Requiem - Mod Compatibility List Submission
Started by
ogerboss
, Nov 20 2013 11:06 PM
324 replies to this topic
#281
Posted 31 July 2014 - 10:23 PM
#287
Posted 01 August 2014 - 10:04 PM
ogreboss, I see you are adding to the compatibility list again. Have you examined this mod yet?
#288
Posted 01 August 2014 - 10:58 PM
In response to post #11226220. #11227655, #11279818, #11282540, #11326648, #17076389 are all replies on the same post.
Audio Overhaul for Skyrim is in version 2 already, the separate mod page for Audio Overhaul patches is outdated, and a patch for Requiem for AOS2 is included in the main download.
While on the subject I find the two compatibility states below 'OK' to be confusing. AOS2 changes the sound entries for various magic spells which causes the entire entry to change, in which case it is not compatible with Requiem and will nerf a good portion of spells. However a compatibility patch will fix this. Either the designation is wrong, or any mods that have Requiem patches should not be listed under the 'i' compatibility state.
Edited by myztikrice, 01 August 2014 - 10:59 PM.
#289
Posted 01 August 2014 - 11:07 PM
I don't examine the mods myself, because I simply don't have the time.
Instead I wait until a handful of users has agreed on the compatibility state of a particular mod.
Unfortunately, I saw a lot of effort made by the initial reporters, but only very few users actually take the time to simply confirm these reports (in most cases). :|
Unfortunately, I saw a lot of effort made by the initial reporters, but only very few users actually take the time to simply confirm these reports (in most cases). :|
#290
Posted 01 August 2014 - 11:12 PM
In response to post #11226220. #11227655, #11279818, #11282540, #11326648, #17076389, #17106794 are all replies on the same post.
In this case the designation is wrong, because nobody told me that these minor conflicts actually afffect spells, I assumed we are talking about some ambient stuff only. Thanks for the update.



Sign In
Create Account
This topic is locked

Back to top






